antonz said:
This level of hardware can handle the game just fine and even better than the original if Konami gave a shit.
Well, yeah, we saw how the original tech demo was
it was mighty fine.
This port has gone from:
"Really" Enhanced version > "Normal" competent PS2 port with PS2 graphics > Piece of turd PS2 port/watered-down downgrade
What next? sub peace walker graphics? they're just being lazy.
I swear Kojima seems like a kid with attention deficit disorder, it's like every time he see's something he has to mess with it, until something else comes around and he drops it altogether.
- "OMG 3DS, 3D is the futureeeeee, I want to make MGS3 for it"
- "Oh, since you have it running on a workstation? how cute, here's MGS2 source code too, since we're porting it let's port it to every system in existence and let's do a bundle 2 for the price of one, but 3DS will still be full priced. Oh and let's announce it right away our fans will be delighted, nonono, it won't kill MGS3DS momentum"
"Were you supposed to make the 3DS version better? oh screw it, I can't be arsed let's go wild with this port stuff, just port and make it fit on this smaller cartridge"
"ZOMG, I want to make a new ZoE"
"OMAGAUD! IT'S PSP2 I WANT TO MAKE A TECH DEMO OF MGS4 RUNNING ON IT"
"OMG, let's develop a new game engine just for the kicks, let's call it fox engine, oh and do a tech demo that is not really a game just so we waste our time"
Meanwhile
MGS Rising is still not done.
I mean, wtf are they doing really? it's like they're trying to do everything and accomplishing nothing.
Boney said:
Maybe 3ds can't handle red. The other pics posted by serenade are a lot better.
It can't handle mario?
next thing you'll say Virtual Boy can't handle red.
Texture compression is always harder on red'ish colors, but it's their fault for batch converting that shit worse than amateurs would.