As a Roadhog main, this sounds like a buff than a nerf. The hook actually working like its supposed too and not having hooked enemies appear behind me is great.
The thread title had me hope that my long awaited desire for increased hook cool down was underway, alas it's not yet the case.
The McCree nerf in OW was pretty funny for just seeing how much he dropped off in usage overnight, without spam the hammer as a viable tactic many people using him were revealed to be completely inaccurate as him.
mei isnt op? its annoying when she gets you but thats either because you fell for her bait or let her get too close :? mcree reaper pharah or roadhog can easily counter her.
Ridiculous. His hook is fine given how far up Pharah can fly and Widowmaker climb. Also, Roadhog is not a hero many play with so there should be no whining.
how about they nerf reinhardts shield
I actually like the thread idea of listing good nerfs in other games but starting off with a just-announced overwatch nerf kind of sealed this thread's fate.
I'm just getting into roadhog play and I hooked a Lucio who landed on my head, laughed, and jumped away while I tried to get orientated.As a Roadhog main, this sounds like a buff than a nerf. The hook actually working like its supposed too and not having hooked enemies appear behind me is great.
Why must they nerf my sweet little pig boy?
Nerf D.Va instead.
how about they nerf reinhardts shield
and dva
roadhogs greatest weakness is that he has no active mitigation like the other tanks, except for his heal, but that's not really good compared to the shield and matrix
100% correct. Ana is the meta defying character at the moment.These people calling for tank nerfs don't realize that it's ana's nade that make triple tank the dominant meta. Every tank would get away with far less murder if they didn't get healed to max through ults and initiation from attacking teams.
how about they nerf reinhardts shield
Nerf D.Va instead.
how about they nerf reinhardts shield
and dva
roadhogs greatest weakness is that he has no active mitigation like the other tanks, except for his heal, but that's not really good compared to the shield and matrix
These people calling for tank nerfs don't realize that it's ana's nade that make triple tank the dominant meta. Every tank would get away with far less murder if they didn't get healed to max through ults and initiation from attacking teams.
Mcree was literally the top dps for all season 2.
No one is playing mcree right now because the balance is totally broken. The only dps you can really use is soldier. There's no point on running anything else than 4 tanks right now (or 3+soldier). Still, he remains the only dps with hanzo and widow with the ability of turning around a teamfight in a couple of shots.
The day blizzard decides to put an end to world of tanks meta, mcree will be back as top dps choice for sure.
Too bad they couldn't also nerf him in 3S.
I generally support nerfs for top tier characters in fighting games, since I no longer try to play competitively and was never top level anyway, and I like to watch a variety of different characters being played well. The Nash and Mika nerfs in SFV sound promising because the Evo finals last year were kind of boring to watch. Like, finally, it's even on ESPN2, and then it's "Sonic, Sonic, Sonic, V-Trigger, target combo x Scythe xx Super" ad nauseum. Let's see some other characters, please.
I mean she just got buffed....
not really, you just described specifics about his character.He has passive line of sight healing, you can keep people alive just by existing
He has passive line of sight speed boost, reach objectives faster than your enemy
He's aggravatingly mobile, he can hold objectives just by jumping around walls
He can push people off the ledge, just in case he wasn't an optimal enough pick already, now even moreso on stages with fall hazards
It's difficult to focus him because of his mobility, he diverts fire from the enemy team but he's one of the hardest heroes to hit in the game, and every second he's living he's healing his entire team
His ultimate is pretty much a panic button for ANY SITUATION that will win teamfights more often than not.
And worst of all, the asshole can literally fight you if you try to focus him down, and while doing everything else i just mentioned at the same time
He's broken. He just does way too many things, way too well.
No...
no one is playing mcree because Ana makes playing more tanks better....and Soldier is a more mobile healing mcree. So theres no space for mcree. You only got one dps option, so get the guy who cant move as fast and cant heal? or get the guy that can do both?
I guess im arguing that I don't think it's really the "balance" thats broken as oppossed to just Ana being broken.
Soldier's basically a mobile slightly weaker prone bastion that can heal.
not really, you just described specifics about his character.
roadhog can stun and kill people in one shot!! bastion can out dps the combined damage of the players on the rest of your team!!
not overpowered, because overwatch is a game built around exaggerated abilities and mechanical advantages. what is relevant about lucio being picked all the time at high levels isn't that he can boop people off ledges, it's that he can increase someone's movement speed by 70% and everyone plays the game around that buff at the higher levels.
so to change that, you need to either:
1. nerf lucio's speed boost until it's no longer impactful, which is dumb and bad design that'll lead to heroes becoming humongous with one another
2. give speed boost buffs to other heroes, and i guess blizzard ain't going that route after they removed it from Ana's ult.
3. buff and retool other heroes to specifically counter and punish the play style that revolves around lucio's speed boost. which they KINDA have been doing with Torb's and Symmetra's mechanic changes. unfortunately the tank meta might be hiding the effects of those changes.
1. nerf lucio's speed boost until it's no longer impactful, which is dumb and bad design that'll lead to heroes becoming humongous with one another
I really believe that the only route here is another hero with some sort of speed buff. I would much prefer a tank with a small speedboost aura than the symmetra-torb route they took.
Reinhardt is probably one of the most balanced heroes in the game.
No, he's in a desperate need for a nerf.Rein is one of the most perfectly balanced heroes in the game.
Rein was a must pick even before Ana. Now it's just beyond ridiculous.Before nerfing Rein, nerf Ana. The reason why German man works so well is bionade.
He gets close to enemy, she throws the nade. It detonates and gives heals buffs to him and negates the enemy's. She can just heal Rein while he deals damage.
I love granny, but she's too strong atm
This was my biggest problem. If Roadhog actually behaves consistently, THEN maybe he can be nerfed. Otherwise, people (especially Lucio and Genji) sometimes randomly end up in odd places.Actually they're buffing him.
"Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him."
Thanks Blizzard! No more Ana, Lucio and Genji ending up behind me or on top of me somehow.
Can't believe after the moment speed, armor buff, and defense matrix buff there were STILL people asking blizzard to remove D.Vas big head hitbox.