outunderthestars
Banned
Guac and Sly are the only two games I am getting off of the list. Tearaway seems interesting, but I dislike the focus on using the mic and backtouch.
EDF on tuesday
Guac and Sly are the only two games I am getting off of the list. Tearaway seems interesting, but I dislike the focus on using the mic and backtouch.
I think they're still trying to cut down on megathreads. evillore made a sticky about it yesterday.
Why don't we just make this a Community section thread? I know we post news here too, but really, it's a community discussion place mainly
what makes you think mic and back touch are a focus? back touch plays a role, but mic was just shown briefly in the trailer and that was before real production on the game even started, so it could very well not even be in there.
The focus of the previews made it seem like the core concept was you manipulating the world from outside of the vita. While I love the art style, none of that seems appealing to me in the least. I would have personally preferred it to be a more traditional 3d advetnure/platformer styled game.
Then again, I'd have been happy if the Vita had shipped without the gyro, mic, and back touch all together.
Why don't we just make this a Community section thread? I know we post news here too, but really, it's a community discussion place mainly
Without a mic?! I LOVE having a mic there. Everyone has a mic for multiplayer games and I don't have to use some external headset or something.
About Tearaway, though, I'd say at least wait to decide your feelings about it until we get a new preview of it. Everything we know about the game was during pre-production. The game had not been started on, so we really don't know what it's going to use in terms of gimmicks. We don't even know for sure whether they'll keep the god-powers in.
Go back and look at the unveiling vid. Every shot is of some gimmicky way to manipulate the world: camera, backtouch, mic, gyro, front touch.
Go back and look at the unveiling vid. Every shot is of some gimmicky way to manipulate the world: camera, backtouch, mic, gyro, front touch.
Stop ignoring the fact that that vid is PREPRODUCTION
Seriously it's like you want to hate it
Y'all are so damn dramatic. Smh as if MM won't give alternative button solutions for the shouting thing. Etc
And if they're well implemented?This is what worries me about that game.
A decent action game buried under a land slide of gimmicks.
And if they're well implemented?
So if I'm not allowed to dislike what i've seen because it is a trailer, why are others allowed to like what they've seen?
So if I'm not allowed to dislike what i've seen because it is a trailer, why are others allowed to like what they've seen?
Will the be button solutions for the backtouch, gyro, and camera functions as well?
So if I'm not allowed to dislike what i've seen because it is a trailer, why are others allowed to like what they've seen?
Will the be button solutions for the backtouch, gyro, and camera functions as well?
They felt confident enough in the contents of the video to release and promote it. This is a discussion forum, not an echo chamber. It's not being dramatic to express my dislike for gimmicky controls.
Y'all are so damn dramatic. Smh as if MM won't give alternative button solutions for the shouting thing. Etc
I have doubts about that if only because most Vita games that use the gimmicks don't have button alternatives. You are forced to use that horrible crap usually.
Nothing about the Tearaway trailer indicates to me the input gimmicks will not be incorporated in a committed, smart way.
The game seems to have a slow, problem-solving nature which lends itself well to a wide variety of input mechanisms. Gimmicks detract from a game when they stop the gameplay you want for something you don't (eg: UGA), or when they force you to awkwardly change inputs like in a platformer that requires you to often move your fingers from the buttons to the centre of the touchscreen and back (eg: LBP, MBA).
Tearaway seems to focus more on the gimmicks themselves, which can be a good thing, if the level design is good. With Mm at the helm, I'm confident it will be.
Some people will hate anything that is not button control. That's just how it is. I'd hate to be like that, but little to nothing will change their opinion, even if the alternate controls are done in a cool and pleasing way.
I'm only like that because nothing that has been presented as an alternative has come close to buttons, or mouse and keyboard for PC gamers. I don't appreciate regression whether it's in a control form or gameplay form. We shouldn't applaud or encourage it.
Well there was someone in here a couple of days ago that wouldn't play Jetpack Joyride because it only allowed front touch or rear touch, even though there's no reason whatsoever that a button press would be better than a rear touch tap for that game. Then there's gyro, which is more accurate than analog sticks (and perfect in combination). These have their purposes, but some people won't accept any of it.
I disagree about gyro. It was far easier and faster to just use the right stick in Uncharted then trying to line a headshot up with that.
I disagree about gyro. It was far easier and faster to just use the right stick in Uncharted then trying to line a headshot up with that.
And a button press is always better than anything using the back touch pad. I have no idea what type of game jetpack joyride even is, all I do know is that the rear touch pad is the worst gaming invention of all time. Horrendous idea from Sony.
You, sir, are utterly mad
Can you explain to me why tapping and holding a button is better than tapping and holding anywhere on the rear touchpad when that is the only control?
I'm not. It was another pointless gimmick and when I tried to use it I would get peppered with bullets, and when you're playing Uncharted on hard you don't get the chance to sit there for 2 minutes trying to line up a headshot with an inferior mechanic.
Saw EviLore's news and thought this thread would be locked. Good to see it's still here.
The Uncharted one worked fine here as well. I had to put an nightstick LED flashlight up against the Vita for ACL to register it though.
And I had to put ACL down for a few weeks because for whatever reason, I couldn't open up a letter with front&back touch.
Super misguided game that tries to hit too many checkmarks and ends up fumbling more than half of them.
You, sir, are utterly mad
I'm not. It was another pointless gimmick and when I tried to use it I would get peppered with bullets, and when you're playing Uncharted on hard you don't get the chance to sit there for 2 minutes trying to line up a headshot with an inferior mechanic.
Which is exactly why gyro is better
I'm not. It was another pointless gimmick and when I tried to use it I would get peppered with bullets, and when you're playing Uncharted on hard you don't get the chance to sit there for 2 minutes trying to line up a headshot with an inferior mechanic.
But that's what happens when you use gyro. Once I got used to the analog sticks since Uncharted was my first Vita game I was taking guys out no problem. Gyro's just a waste of time.
On the subject of touch, regardless of your opinions it is proven that touch is a very natural interface. Sure it don't work for everything but it does for lots too.
Anecdotally my little brother and sister (10/14) still have issues using a Xbox controller, let alone a kb+m. No issues at all on their iPod touch.
Face it guys touch IS a natural progression in human-computer interface. Just as motion (like minority report) will be next.
Nothing about the Tearaway trailer indicates to me the input gimmicks will not be incorporated in a committed, smart way.
The game seems to have a slow, problem-solving nature which lends itself well to a wide variety of input mechanisms. Gimmicks detract from a game when they stop the gameplay you want for something you don't (eg: UGA), or when they force you to awkwardly change inputs like in a platformer that requires you to often move your fingers from the buttons to the centre of the touchscreen and back (eg: LBP, MBA).
Tearaway seems to focus more on the gimmicks themselves, which can be a good thing, if the level design is good. With Mm at the helm, I'm confident it will be.
Yeah and they're playing incredibly simple stuff on their ipods because the touch interface can't handle most modern types of games. It's a massive regression.
When Sony does a new Vita revision they need to ax every gimmick on that thing except maybe the normal front touch screen. No rear pad, no gyro/motion, no mic. They clearly put all of these things on in some sort of cynical move to make it attractive to smartphone casuals but since it clearly didn't work they need to ditch it and make it a gamer's machine. That's basically what it is already, so make games that properly appeal to those people.
Yeah and they're playing incredibly simple stuff on their ipods because the touch interface can't handle most modern types of games. It's a massive regression.
When Sony does a new Vita revision they need to ax every gimmick on that thing except maybe the normal front touch screen. No rear pad, no gyro/motion, no mic. They clearly put all of these things on in some sort of cynical move to make it attractive to smartphone casuals but since it clearly didn't work they need to ditch it and make it a gamer's machine. That's basically what it is already, so make games that properly appeal to those people.
Stop being so closed minded
I would disagree, The analogue sticks work well for aiming in a general direction, but the gyro provides players with an almost mouse-like accuracy in small areas. It's a nice way to play shootersBut that's what happens when you use gyro. Once I got used to the analog sticks since Uncharted was my first Vita game I was taking guys out no problem. Gyro's just a waste of time.