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Nintendo DS Games in HD

3RwiZxx.png
Amazing how it goes from looking like a low-res sprite to a crisp 3D model.
 

Foshy

Member
This thread right here is why resolution matters, goddamn. I'd never had thought that some of the models in DS games were so crisp looking. They barely seemed 3D most of the time.
 

Item Box

Member
sprites and lighting aside, wild world looks easily comparable to new leaf, impressive.

never realized just how much detail these games have (and didn't have)
 

Vashetti

Banned
Can anyone do the Avatar: The Last Airbender games?

I remember they looked great back in the day and imagine they will look stunning through this.
 
Damn those pixels. There really was huge power gap between DS and PSP last gen. Some PSP games actually look rather nice in HD (fuck you Square).
 

D.Lo

Member
Amazing thread.

I'm also a lover of the blocky textures thing.

DS games look much better than PS1 games in motion because the textures were not jittery too, and there weren't texture and polygon seams all over the place, they stayed solid. PS1 always looked better in screens than in motion because of that (apart from some top games that managed to handle its issues).

N64 had the much more solid looking 3D at the time, but the overly filtered textures look has aged poorly.
 

Lumyst

Member
Looking at these screenshots makes me feel like I've been shrunk down and can look around a diorama It's like..going against nature to render these games in HD :p
 
They could and should, but they're incompetent, so they probably won't. It's a goddamn disgrace.
At this stage it should be a selling point for their home console, access to most of the entire catalogue under one device. Even more amazing when we consider the Wii U is a close match interface wise to the DS, 3DS and Wii out of the box which are the most unique devices from them in terms of controls.

No more software droughs from them even with zero new 3rd party support, because at least they would have the old 3rd party games.
 

DonMigs85

Member
What's the framerate in the two version?

In general I think N64 is a more powerful system however DS was a system designed with the limitation of the screen resolution well in mind.

Pretty sure the N64 game ran at around 15-20FPS
3DS appears to be a steady 30
 
Wow, this thread is stunning! I hope M2 is reading and working on the Wii U DS VC, because I'd love to have these types of options in an officially-sanctioned capacity.
 

Crisium

Member
Wow, this thread is stunning! I hope M2 is reading and working on the Wii U DS VC, because I'd love to have these types of options in an officially-sanctioned capacity.

We've been able to play N64 games in HD on emulators for nearly 15 years. Do you see HD N64 on WiiU? And I'm pretty sure all the 320x240 N64 games (most of them, 480 was relatively rare) weren't rendered in 640x480 which the Wii should have been able to handle. You're not going to see HD DS from Nintendo, not any time soon with the current climate.
 

sörine

Banned
We've been able to play N64 games in HD on emulators for nearly 15 years. Do you see HD N64 on WiiU? And I'm pretty sure all the 320x240 N64 games (most of them, 480 was relatively rare) weren't rendered in 640x480 which the Wii should have been able to handle. You're not going to see HD DS from Nintendo, not any time soon with the current climate.
Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.
 
These are awesome. I wonder how amazing 3DS games would look similarly emulated

I just wish for once Nintendo would give us a handheld screen that isn't 5-10 years outdated. For whatever reason, Nintendo doesn't put screen resolution at high priority when creating a handheld. But just looking at these screens, you wonder why
 
We've been able to play N64 games in HD on emulators for nearly 15 years. Do you see HD N64 on WiiU? And I'm pretty sure all the 320x240 N64 games (most of them, 480 was relatively rare) weren't rendered in 640x480 which the Wii should have been able to handle. You're not going to see HD DS from Nintendo, not any time soon with the current climate.
sörine;107781165 said:
Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.
Yep, also M2 hasn't been involved in the emulation until now (it was mostly NST / internal Nintendo) and they gave us resolution and smoothing options for GBA on Wii U. So, it's a slim possibility.
 

Jacobi

Banned
I always thought DS graphics looks kinda like what Nintendo games for PSX would have (sometimes slightly better). COP looks freaking great for DS though...
 

Crisium

Member
sörine;107781165 said:
Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.

Upscale from 240 to 480, or actually internally render it with 4x the details (pixels) of the N64? That's great if true, and would give me hope, but are you certain?
 

sörine

Banned
Upscale from 240 to 480, or actually internally render it with 4x the details (pixels) of the N64? That's great if true, and would give me hope, but are you certain?
N64 on Wii was indeed rendered at 480p, not upscaled. It was pretty customized HLE on relatively few releases though so I sort of doubt we'll see M2 doing the same for DS. I expect them to go for more universal emulation with much higher compatibility.

Other VC systems were upscaled to 480p on Wii but you could do 240p output on everything except TG16 I believe. That's partially why Wii VC > Wii U VC for many purists.
 

DonMigs85

Member
sörine;107798679 said:
N64 on Wii was indeed rendered at 480p, not upscaled. It was pretty customized HLE on relatively few releases though so I sort of doubt we'll see M2 doing the same for DS. I expect them to go for more universal emulation with much higher compatibility.

Other VC systems were upscaled to 480p on Wii but you could do 240p output on everything except TG16 I believe. That's partially why Wii VC > Wii U VC for many purists.

Yeah I remember the standard Neo-Geo output wasn't accepted on one of my LCD TVs. I had to force it into the other display mode.
 
I just wish for once Nintendo would give us a handheld screen that isn't 5-10 years outdated. For whatever reason, Nintendo doesn't put screen resolution at high priority when creating a handheld. But just looking at these screens, you wonder why

I just wish for one that people would realize that increased screen resolution doesn't mean the games would look like this... It just means the game would either look worse (same hardware rendering higher res), would be rendered lower than native (see most retail vita games), or increase the cost of the system to cover it (limiting the systems mass appeal, see 3ds launch)
 

CamHostage

Member
Tragic how skyboxes are going to get in the way of some of these more ambitious games. It of course makes sense (it's a set-resolution texture stretched over a background space made to work at a confined resolution; try to cheat that and its compromises are laid bare,) but there are a few games that you think, "This is going to be awesome..." based on remembering how it looked originally and how much detail this emulator can sometimes find, and then, "AWWWWRGH!!"

(*No surprises then that nobody has had the heart to post a shot of the 2.5D Ninja Gaiden: Dragon Sword yet...)

But other than that, I'm really happy with what I'm seeing and am very surprised by how well some games pop out of the emulator. Polygonal/shaded games work best, naturally, but I'm actually impressed with combination 2D/3D like the Pokemon shots. If Nintendo ever releases a "DS Retina", it'd be a nice bonus (one can dream) to see these kinds of rendering options included.
 
So there is a 64-bit build floating around now, and I can run Pokémon Black on it at near full speed. The SoftRasterizer setting is still slow, but if I use the OpenGL x4 setting under Config -> 3D Settings I can play at 60fps.

Some of the games are still supposed to be buggy with OpenGL though (and I can see a few glitches in Pokémon), so YMMV.

http://mudlord.info/temp/DeSmuME_VS2010_x64_release.rar



With the older 32-bit build and with SoftRasterizer or OpenGL, this section ran at about half speed on my computer. Now it plays quite nicely.

Skyarrow Bridge on 64-bit with OpenGL x4 (14.7 MB)

http://a.pomf.se/jzmbmd.webm
 

DonMigs85

Member
So there is a 64-bit build floating around now, and I can run Pokémon Black on it at near full speed. The SoftRasterizer setting is still slow, but if I use the OpenGL x4 setting under Config -> 3D Settings I can play at 60fps.

Some of the games are still supposed to be buggy with OpenGL though (and I can see a few glitches in Pokémon), so YMMV.

http://mudlord.info/temp/DeSmuME_VS2010_x64_release.rar



With the older 32-bit build and with SoftRasterizer or OpenGL, this section ran at about half speed on my computer. Now it plays quite nicely.

Skyarrow Bridge on 64-bit with OpenGL x4 (14.7 MB)

http://a.pomf.se/jzmbmd.webm
What are your specs? It runs horribly on my low-end AMD E2-1800 laptop
 

wmlk

Member
That's not proper rendering. The distant fog that is visible at Castelia from Pinwheel Forest is gone here.
 
That's not proper rendering. The distant fog that is visible at Castelia from Pinwheel Forest is gone here.

Yeah, there are a few glitches and several effects are missing. The sandstorm on Route 4 is wrong, and places it is snowing are missing the fog.
 

The Real Abed

Perma-Junior
I don't even play Pokémon, but I really love the 3D art style of those new ones, and they look even better in high resolution. So nice looking.

Same with that isometric Avatar game.

Just something about the 3D environments with the beautiful pixel art and sprites.
 

Lumyst

Member
Tragic how skyboxes are going to get in the way of some of these more ambitious games. It of course makes sense (it's a set-resolution texture stretched over a background space made to work at a confined resolution; try to cheat that and its compromises are laid bare,) but there are a few games that you think, "This is going to be awesome..." based on remembering how it looked originally and how much detail this emulator can sometimes find, and then, "AWWWWRGH!!"

Ah, skyboxes, that's what gives that "living in a diorama" feel I think :p I remember looking around with the free camera in Dolphin and it was funny to see things like skyboxes and billboard models and to watch how the game engine handles things that the player isn't supposed to see at the moment. From then on I started seeing video game environments as though they were theatre stages.
 
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