clifftrapremover
Member
I'm really digging those pokemon shots
Amazing how it goes from looking like a low-res sprite to a crisp 3D model.
can someone do tony hawk american sk8land?
Rock Band DS still looks pretty awful.
Diddy Kong Racing HD comparison:
Yikes, N64 certainly has the edge here.
wtf D:
At this stage it should be a selling point for their home console, access to most of the entire catalogue under one device. Even more amazing when we consider the Wii U is a close match interface wise to the DS, 3DS and Wii out of the box which are the most unique devices from them in terms of controls.They could and should, but they're incompetent, so they probably won't. It's a goddamn disgrace.
What's the framerate in the two version?Yikes, N64 certainly has the edge here.
What's the framerate in the two version?
In general I think N64 is a more powerful system however DS was a system designed with the limitation of the screen resolution well in mind.
Wow, this thread is stunning! I hope M2 is reading and working on the Wii U DS VC, because I'd love to have these types of options in an officially-sanctioned capacity.
Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.We've been able to play N64 games in HD on emulators for nearly 15 years. Do you see HD N64 on WiiU? And I'm pretty sure all the 320x240 N64 games (most of them, 480 was relatively rare) weren't rendered in 640x480 which the Wii should have been able to handle. You're not going to see HD DS from Nintendo, not any time soon with the current climate.
These are awesome. I wonder how amazing 3DS games would look similarly emulated
We've been able to play N64 games in HD on emulators for nearly 15 years. Do you see HD N64 on WiiU? And I'm pretty sure all the 320x240 N64 games (most of them, 480 was relatively rare) weren't rendered in 640x480 which the Wii should have been able to handle. You're not going to see HD DS from Nintendo, not any time soon with the current climate.
Yep, also M2 hasn't been involved in the emulation until now (it was mostly NST / internal Nintendo) and they gave us resolution and smoothing options for GBA on Wii U. So, it's a slim possibility.sörine;107781165 said:Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.
sörine;107781165 said:Wii did render all the 320 x 240 N64 games in 480p. That's why there's some hope Nintendo might do it again for DS on Wii U, although I doubt it.
N64 on Wii was indeed rendered at 480p, not upscaled. It was pretty customized HLE on relatively few releases though so I sort of doubt we'll see M2 doing the same for DS. I expect them to go for more universal emulation with much higher compatibility.Upscale from 240 to 480, or actually internally render it with 4x the details (pixels) of the N64? That's great if true, and would give me hope, but are you certain?
sörine;107798679 said:N64 on Wii was indeed rendered at 480p, not upscaled. It was pretty customized HLE on relatively few releases though so I sort of doubt we'll see M2 doing the same for DS. I expect them to go for more universal emulation with much higher compatibility.
Other VC systems were upscaled to 480p on Wii but you could do 240p output on everything except TG16 I believe. That's partially why Wii VC > Wii U VC for many purists.
Both of those games are made with 2D sprites. Running them in "HD" will literally do nothing as it won't change the assets involved.How about TWEWY? Radiant Historia?
How dare youDreamcast?
I just wish for once Nintendo would give us a handheld screen that isn't 5-10 years outdated. For whatever reason, Nintendo doesn't put screen resolution at high priority when creating a handheld. But just looking at these screens, you wonder why
Tragic how skyboxes are going to get in the way of some of these more ambitious games. It of course makes sense (it's a set-resolution texture stretched over a background space made to work at a confined resolution; try to cheat that and its compromises are laid bare,) but there are a few games that you think, "This is going to be awesome..." based on remembering how it looked originally and how much detail this emulator can sometimes find, and then, "AWWWWRGH!!"
Can anyone do the Avatar: The Last Airbender games?
I remember they looked great back in the day and imagine they will look stunning through this.
What are your specs? It runs horribly on my low-end AMD E2-1800 laptopSo there is a 64-bit build floating around now, and I can run Pokémon Black on it at near full speed. The SoftRasterizer setting is still slow, but if I use the OpenGL x4 setting under Config -> 3D Settings I can play at 60fps.
Some of the games are still supposed to be buggy with OpenGL though (and I can see a few glitches in Pokémon), so YMMV.
http://mudlord.info/temp/DeSmuME_VS2010_x64_release.rar
With the older 32-bit build and with SoftRasterizer or OpenGL, this section ran at about half speed on my computer. Now it plays quite nicely.
Skyarrow Bridge on 64-bit with OpenGL x4 (14.7 MB)
http://a.pomf.se/jzmbmd.webm
What are your specs? It runs horribly on my low-end AMD E2-1800 laptop
That's not proper rendering. The distant fog that is visible at Castelia from Pinwheel Forest is gone here.
I have an i7 3770k @ 4.5 GHz and a GTX 770 @ 1.25 GHz.
Tragic how skyboxes are going to get in the way of some of these more ambitious games. It of course makes sense (it's a set-resolution texture stretched over a background space made to work at a confined resolution; try to cheat that and its compromises are laid bare,) but there are a few games that you think, "This is going to be awesome..." based on remembering how it looked originally and how much detail this emulator can sometimes find, and then, "AWWWWRGH!!"
Avatar: The Last Airbender - The Burning Earth
Before:
After:
Avatar: The Last Airbender - Into the Inferno
Before:
After: