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The Order: 1886 New Previews, More

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Styles

Member
Graphically the game looks incredible, but there seems to be quite a bit of tearing in the GT video.

[edit] And wow @ the 'delayed' thread already having 3 pages of responses.
 

hey_it's_that_dog

benevolent sexism
The rendering quality of this game is unlike anything I've ever seen.

I'm still apprehensive based on Ru's interview with Gametrailers. Sounded like a lot of mechanics we've seen before dressed up in new language. I always hate it when devs do that and I lowers my confidence in their product. They also need to work on bullet impact reactions and visual effects. Lots of time left for that though. They better fix that tearing, too, or all their artistic work is basically for nothing.

I don't need this game to revolutionize anything but if it doesn't the execution of the traditional gameplay elements needs to feel amazing. Here's hoping.
 

Look amazing graphically, still not convinced about the gameplay It seems that its got a lot of fantastic idea, but for some reason it still seems a little janky and the AI looked poor. But I'm sure they will fix that up, after all they have plenty of time!
 

Jonboy

Member
Easily the most interesting aspect of the demo - incredible visuals aside - is the sole gun we used. Instead of firing conventional bullets it shoots a rapid-fire stream of thermite - an explosive mix of metallic ingredients. But the thermite is harmless by itself, simply dousing enemies in a cough-inducing powder and doing very little damage - until you shoot the gun's secondary projectile, a flair.

The flair ignites the thermite, triggering an impressive eruption of hot sparks that fizz and pop, burning your enemies to a toast, all the while even further demonstrating the PS4's GPU particle physics as the stream of yellow sparks shower down, bouncing convincingly off of the scenery below.

But it's not all for show. The gun and its clever physics allow for some intriguing shooting strategies because it doesn't force players to use its two ammo types in any particular order. For example you can douse a specific target with thermite before lighting him up with a flair. Alternatively, if you face multiple targets hidden behind cover, you can shoot a flair at a wall behind them, where it will stick, and follow up with thermite that will bounce off the wall and rain down on your hidden and unsuspecting victims.


Very interesting. Honestly that helps to explain the "bad player" and "bad shooting" people kept complaining about. You may not always want to have it hit right on the enemy, but instead their surroundings.
 

This reiterates Eurogamers concern about the gunplay. Bullets don't really "hit"

While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect.

The preview build is designed to showcase the Thermite Rifle, a weapon that fuses Ready at Dawn's take on technology and alternate history and has two modes of fire: one button sends out rounds of thermite that burst into clouds of flammable dust, the other fires flares to ignite the dust. To use the rifle effectively, you need to spray an area just above an enemy with thermite and then shoot the dust with flares, causing burning hot particles to rain down upon your foes - even if they're behind cover.

It's a nice idea, but the rifle, and the other weapons that have been shown so far, don't pack enough of a punch, and as a result there's a lack of intensity to killing bad guys. The two main combat sequences I plays don't live long in the memory, either, in part because they are pretty basic and involve little more than firing fluid in the general direction of the enemies before igniting it, but mainly because the environments in which they were set weren't particularly interesting.
 

vpance

Member
I think we heard this already but drinking too much black water will turn you into.. something. I hope that's not just a fancy way of doing a game over screen.
 

Slair

Member
Very interesting. Honestly that helps to explain the "bad player" and "bad shooting" people kept complaining about. You may not always want to have it hit right on the enemy, but instead their surroundings.

Exactly what i was thinking, this puts the apparent terrible aim the stream in perspective. I wish the previews came out first.
 

Freeman

Banned
The gameplay looks actually very good, from what you can tell from a short video at least. They are being very creative with the weapons and they seem to have that good rewarding feeling.

2015 is unfortunate but if it is what they need so be it.
 

manual4

Banned
They don't? They sound relatively glowing to me minus a few concerns given how little has been shown.

"The Order's combat is perfectly serviceable but also forgettable. Having a seamless filmic experience, or whatever you want to call it, is all well and good, but The Order is a third-person shooter at its core, and right now there's nothing about the combat that grabs you by the scruff of the neck and demands you play more"

"While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect."

-eurogamer
 

PhatSaqs

Banned
Looks very cool. Love the setting. Too bad the wait for it is now just under a year. Putting my semi-hype away until 2015...
 
They don't? They sound relatively glowing to me minus a few concerns given how little has been shown.

I actually agree with his statement. I was really hoping this game would be something more than "filmic". RAD focused a lot on visual fidelity and something just doesn't feel right about the shooting aspect of it. The bullets just seem weak or hit detection is really off.
 

SDCowboy

Member
"The Order's combat is perfectly serviceable but also forgettable. Having a seamless filmic experience, or whatever you want to call it, is all well and good, but The Order is a third-person shooter at its core, and right now there's nothing about the combat that grabs you by the scruff of the neck and demands you play more"

"While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect."

-eurogamer

That's one preview. And it sounds like they've seen/played little more than we've seen.
 

Loudninja

Member
"This particular demo is very gray," explained Jan. "We picked an overcast day. We wanted to have an atmosphere that suggested gloominess. This area is one of the more heightened warzone areas in London at the time, and we really wanted to feel the heaviness of the world. So we said let's make it look a little bit more muted, let's get a little bit grittier, a little dirtier, and a little darker time of day.

"There are things that actually introduce a wealth of colors. So we have a full gamut of that, which I think also will be refreshing that you don't feel stuck in one look that might be restrictive."
http://www.polygon.com/2014/5/27/5745694/the-order-1886-is-a-cover-shooter-with-grand-aspirations
 
From the Eurogamer preview:

"Sony was all for the delay, according to Weerasuriya, even though it leaves the PS4's 2014 release schedule somewhat sparse."


Any hidden meaning here? or I will be disappointed by this fall exclusive line up.
 

SSReborn

Member
"The Order's combat is perfectly serviceable but also forgettable. Having a seamless filmic experience, or whatever you want to call it, is all well and good, but The Order is a third-person shooter at its core, and right now there's nothing about the combat that grabs you by the scruff of the neck and demands you play more"

"While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect."

-eurogamer

That doesn't sound like something that can't be improved in the coming months.
 

Sciortino

Member
Some nice footage from gametrailers. It's looking phenomenal and the delay will only be beneficial to making it a better game all around.
 
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