Stefan;113609524 said:Graphically the game looks incredible, but seems to be quite a bit of tearing in the GT video,
Easily the most interesting aspect of the demo - incredible visuals aside - is the sole gun we used. Instead of firing conventional bullets it shoots a rapid-fire stream of thermite - an explosive mix of metallic ingredients. But the thermite is harmless by itself, simply dousing enemies in a cough-inducing powder and doing very little damage - until you shoot the gun's secondary projectile, a flair.
The flair ignites the thermite, triggering an impressive eruption of hot sparks that fizz and pop, burning your enemies to a toast, all the while even further demonstrating the PS4's GPU particle physics as the stream of yellow sparks shower down, bouncing convincingly off of the scenery below.
But it's not all for show. The gun and its clever physics allow for some intriguing shooting strategies because it doesn't force players to use its two ammo types in any particular order. For example you can douse a specific target with thermite before lighting him up with a flair. Alternatively, if you face multiple targets hidden behind cover, you can shoot a flair at a wall behind them, where it will stick, and follow up with thermite that will bounce off the wall and rain down on your hidden and unsuspecting victims.
Depth of Field and Boken? look tight.
While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect.
The preview build is designed to showcase the Thermite Rifle, a weapon that fuses Ready at Dawn's take on technology and alternate history and has two modes of fire: one button sends out rounds of thermite that burst into clouds of flammable dust, the other fires flares to ignite the dust. To use the rifle effectively, you need to spray an area just above an enemy with thermite and then shoot the dust with flares, causing burning hot particles to rain down upon your foes - even if they're behind cover.
It's a nice idea, but the rifle, and the other weapons that have been shown so far, don't pack enough of a punch, and as a result there's a lack of intensity to killing bad guys. The two main combat sequences I plays don't live long in the memory, either, in part because they are pretty basic and involve little more than firing fluid in the general direction of the enemies before igniting it, but mainly because the environments in which they were set weren't particularly interesting.
Box
wallpaper
artwork
Not sure about the boxart..
should have used this imo:
or this
Very interesting. Honestly that helps to explain the "bad player" and "bad shooting" people kept complaining about. You may not always want to have it hit right on the enemy, but instead their surroundings.
They played 5 minutes, it was a short demo.Outside of the visuals, the previews don't sound overly enthralled.
Outside of the visuals, the previews don't sound overly enthralled.
They don't? They sound relatively glowing to me minus a few concerns given how little has been shown.
They don't? They sound relatively glowing to me minus a few concerns given how little has been shown.
They don't? They sound relatively glowing to me minus a few concerns given how little has been shown.
"The Order's combat is perfectly serviceable but also forgettable. Having a seamless filmic experience, or whatever you want to call it, is all well and good, but The Order is a third-person shooter at its core, and right now there's nothing about the combat that grabs you by the scruff of the neck and demands you play more"
"While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect."
-eurogamer
Screen tearing out the ass.This game is so visually ahead of everything else it just blows my mind.
Looks smooth as silk there too.
http://www.polygon.com/2014/5/27/5745694/the-order-1886-is-a-cover-shooter-with-grand-aspirations"This particular demo is very gray," explained Jan. "We picked an overcast day. We wanted to have an atmosphere that suggested gloominess. This area is one of the more heightened warzone areas in London at the time, and we really wanted to feel the heaviness of the world. So we said let's make it look a little bit more muted, let's get a little bit grittier, a little dirtier, and a little darker time of day.
"There are things that actually introduce a wealth of colors. So we have a full gamut of that, which I think also will be refreshing that you don't feel stuck in one look that might be restrictive."
From the Eurogamer preview:
"Sony was all for the delay, according to Weerasuriya, even though it leaves the PS4's 2014 release schedule somewhat sparse."
"The Order's combat is perfectly serviceable but also forgettable. Having a seamless filmic experience, or whatever you want to call it, is all well and good, but The Order is a third-person shooter at its core, and right now there's nothing about the combat that grabs you by the scruff of the neck and demands you play more"
"While no-one can dispute that the game's graphics are hot, though, the feel of the gunplay leaves me cold. The weapons feel lightweight and the bullets they fire even lighter, and it seems the AI enemies don't always react to being shot with the force you'd expect."
-eurogamer
http://www.computerandvideogames.co...1886s-e3-demo-showcases-style-over-substance/
This is the opposite of glowing.