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Aonuma: Zelda Wii U Trailer Wasn’t Just In-Engine, It was Actually Gameplay

Dice//

Banned
So you can jump off your horse and draw your bow in mid-air? That's pretty cool. Link has been acrobatic but never THAT acrobatic.

One of the most disappointing things to me about TP was how Link was less fun to control than in WW. More acrobatics can't hurt! Would probably just be a timing-based button press, but in the heat of battle it would still feel nice to pull off.

I definitely want a more intuitive and comprehensive fighting mechanic.

I think they were on to something with those scrolls/warrior fights in TP (but really the only enemy that needed such tactics with Ganondorf and Darknuts).

SS got boring after a while. Basically the big schtick of that title was "attacking in the right direction" and Skyward Striking two bosses.

....But I say this, and really Zelda goes out to make a huge balance of these elements. The game is clearly not exclusively sword-fighting because of its huge emphasis on exploration and using tools (to either further your expeditions or to use it creatively in a fight)
 

Starless

Neo Member
So you can jump off your horse and draw your bow in mid-air? That's pretty cool. Link has been acrobatic but never THAT acrobatic.

One of the most disappointing things to me about TP was how Link was less fun to control than in WW. More acrobatics can't hurt! Would probably just be a timing-based button press, but in the heat of battle it would still feel nice to pull off.

It'd be a shame if it was just button pressing for them, especially with the GamePad's screen. Imagine something like Metal Gear Rising's blade mode in a Zelda game... mmm....
 
Is Mario kart upscaled 1080p or native?

Mario Kart 8 is 720p"60" but the game suffers from extended clusters in which a duplicate frame is displayed every 64 frames so during normal gameplay, Mario Kart 8 continually drops down to 59 fps.

I really doubt it's 1080/60.

My guess: 720p30.

Yup, the wii u is capable of gorgeous visuals. Mario kart looks unbelievable as well.

Mario Kart looks great but there's a big difference between a closed curcuit racing game and open world game. Zelda will most likely be 720p30.
 

-Horizon-

Member
So you can jump off your horse and draw your bow in mid-air? That's pretty cool. Link has been acrobatic but never THAT acrobatic.

One of the most disappointing things to me about TP was how Link was less fun to control than in WW. More acrobatics can't hurt! Would probably just be a timing-based button press, but in the heat of battle it would still feel nice to pull off.

That would be insane.
You've made me have expectations I didn't need
 

Cipherr

Member
Im going to get torched for this, but I didn't think it was in any way some graphical achievement. And I'm confused as to why some people were so adamant that the WiiU couldnt do that in real time. It was not that super impressive at all for something that will probably run at or around 720p and 30fps.

Edit: You guys are crazy about UC4 too. Ill bet it meets or damn near hits in game the way we saw in the trailer. These companies aren't fucking EA we are talking about here. Cmon....
 

Wynnebeck

Banned

RurouniZel

Asks questions so Ezalc doesn't have to
I... need to see the receipts on that one. That seems pretty intense. I'm not talking about the camera angles or even the special moves; I'm thinking about the environmental destruction.
 

Fantastical

Death Prophet
I'm going to guess 1080/30. Iwata acknowledged that Zelda Wii U would have to be technically impressive, and Aonuma said 60fps was necessary for ALBW's 3D, but not for a console game.

I feel like we can pretty much guarantee it will be 720p30. 1080p seems insane. The amount of 1080p games is very small on Wii U and I doubt the next Zelda will be one.
 

Chaos17

Member

Yes ?
You want to know if Nitendo like to bullshit us with no 60 fps games?


Sorry, they're ALL in 60 fps.
*wink*

ps : "but MK8 is 59 fps, not 60!"
You like to be a pest/annoying don't you ?
You must be fun at parties.
Can't you just just have a bit of fun ?
This thread is about being happy about the new Zelda, no some stupid fans wars.
Still not happy ? Then open a new thread > Uncharted 4 vs Zelda Wii u in game footage. Who is the prettiest ??
 
I can't understand how Bayonetta 2 does what it does at a stable 60.
We all joke about this a lot, but seriously, what is their secret sauce, and where do I get some

I need to taste it

I must taste it

OT: the only thing that has me calling BS is the fact Link has a cloak which Link throws off when Link pull's out the bow (yes Im avoiding using pronouns on purpose). You could argue they just added that then it wouldnt all be gameplay then wouldnt it...
 

BuggyMike

Member
I feel like we can pretty much guarantee it will be 720p30. 1080p seems insane. The amount of 1080p games is very small on Wii U and I doubt the next Zelda will be one.

The majority of Wii U's first party games are 720p 60fps, so that's why people see 1080p 30fps as a possibility. Plus WWHD ran 1080p 30fps. Aonuma may want to deliver that same kind of clean experience for the new game.
 

sinxtanx

Member
If Skyrim (third party multiplatform) can run on a 360, then Zelda (first party pikmin magic) can run on a Wii U no problem.

#team1080p30
 

foxuzamaki

Doesn't read OPs, especially not his own
Ok, let's clear this out.

Aonuma said it's gameplay, not seamless gameplay, let's see how it's done.

When they make a teaser/trailer for gameplay they set certain cameras in debug, those cameras are not the one you'll be having when you play the game, they are specially placed, directed if you like, to catch certain footage.

Our scene starts with Link on Epona in a field. There are farmers picking up things in the left, some animals feeding in the right and other cool things. This scene is real time, in-engine showing you how the game looks and how NPCs, humans and animals behave, but the camera is obviously further back to give you a wide vista for the purposes of the trailer.

The action starts when a monster appears from the left and starts spreading chaos in our peaceful scene. Did the developers waited for that to happen? No, you are the one who, as a player, might or might not encounter it. The developers made it happen.
They wouldn't wait for the engine to spawn a monster for the trailer, they wrote a scripted event for it to appear.
Next thing we know Link flees and the monster gives chase.

Change of camera. How did that happen? No, the game won't have Resident Evil 1 set cameras. This cut was the result of editing, where they put together the footage caught in the previous camera and this second one, again for the purposes of a trailer and again that's not the camera you will have while playing.

Lastly Link reaches the bridge and the creature destroys it, another scripted event that may be in game, destructible objects is nothing new. Then we move to more traditional gameplay, two shots from the bow, you can even notice the animation interpolation there while Epona slightly repositions. The camera is again a little further back than normal.

To end the trailer another camera shows a slo-mo animation as link fires an arrow. This last action is scripted, put in slo-mo and shot with a moving camera to dramatize the situation.

Everything is still in real time, everything is still running on WiiU hardware, but it's shot in various angles and edited to give it a more cinematic and trailer like look. What we saw is no indication of cutscenes or QTEs, just a little bit of editing magic.

Hope that helped.

Boom.
 
Ok, let's clear this out.

Aonuma said it's gameplay, not seamless gameplay, let's see how it's done.

When they make a teaser/trailer for gameplay they set certain cameras in debug, those cameras are not the one you'll be having when you play the game, they are specially placed, directed if you like, to catch certain footage.

Our scene starts with Link on Epona in a field. There are farmers picking up things in the left, some animals feeding in the right and other cool things. This scene is real time, in-engine showing you how the game looks and how NPCs, humans and animals behave, but the camera is obviously further back to give you a wide vista for the purposes of the trailer.

The action starts when a monster appears from the left and starts spreading chaos in our peaceful scene. Did the developers waited for that to happen? No, you are the one who, as a player, might or might not encounter it. The developers made it happen.
They wouldn't wait for the engine to spawn a monster for the trailer, they wrote a scripted event for it to appear.
Next thing we know Link flees and the monster gives chase.

Change of camera. How did that happen? No, the game won't have Resident Evil 1 set cameras. This cut was the result of editing, where they put together the footage caught in the previous camera and this second one, again for the purposes of a trailer and again that's not the camera you will have while playing.

Lastly Link reaches the bridge and the creature destroys it, another scripted event that may be in game, destructible objects is nothing new. Then we move to more traditional gameplay, two shots from the bow, you can even notice the animation interpolation there while Epona slightly repositions. The camera is again a little further back than normal.

To end the trailer another camera shows a slo-mo animation as link fires an arrow. This last action is scripted, put in slo-mo and shot with a moving camera to dramatize the situation.

Everything is still in real time, everything is still running on WiiU hardware, but it's shot in various angles and edited to give it a more cinematic and trailer like look. What we saw is no indication of cutscenes or QTEs, just a little bit of editing magic.

Hope that helped.

THANK YOU

Yes, there's a chance the Miiverse post was a mistranslation, but it's entirely possible it was all gameplay. What people aren't realizing is these wouldn't be the same camera angles.
 

RooMHM

Member
I don t care if it s gameplay. Because of the camera angles this isn t the game I ll play...

Also nobody questions the supposed scale of the game but even if the vista felt impressive I was kinda bugged by the perspective effect.
Yhe monster seems to come from quite far and it does come very fast which makes me doubt the reality of the scale showed...
 
But the title of the thread implies that it isn't "just in-engine, it was actual gameplay." Unless there was a humorous title change? Because none of the camera angles look viable for using a controller, unless it's a (lame) QTE.

Except that it can. Go play the original Biohazard and traverse through corners, you'll see those exact same camera angles.
 
Except that it can. Go play the original Biohazard and traverse through corners, you'll see those exact same camera angles.

It's not even that. The whole sequence could have been played with a normal Zelda camera angle except they went back through the footage, changed it to a wider view and added slow-mo. Like MarioKart TV.
 

Log4Girlz

Member
Not sure if posted

eS2twVf.jpg
 
I think they should go with image quality. So 1080p30 with AA, look at the screenshots how gorgeous they are looking because there is no aliasing. Zelda doesn't need 60 FPS.
 
It's not even that. The whole sequence could have been played with a normal Zelda camera angle except they went back through the footage, changed it to a wider view and added slow-mo. Like MarioKart TV.

Oh, you were talking about the final bow scene. I was referring to the horse-chase sequence.
 

RagnarokX

Member
Ok, let's clear this out.

Aonuma said it's gameplay, not seamless gameplay, let's see how it's done.

When they make a teaser/trailer for gameplay they set certain cameras in debug, those cameras are not the one you'll be having when you play the game, they are specially placed, directed if you like, to catch certain footage.

Our scene starts with Link on Epona in a field. There are farmers picking up things in the left, some animals feeding in the right and other cool things. This scene is real time, in-engine showing you how the game looks and how NPCs, humans and animals behave, but the camera is obviously further back to give you a wide vista for the purposes of the trailer.

The action starts when a monster appears from the left and starts spreading chaos in our peaceful scene. Did the developers waited for that to happen? No, you are the one who, as a player, might or might not encounter it. The developers made it happen.
They wouldn't wait for the engine to spawn a monster for the trailer, they wrote a scripted event for it to appear.
Next thing we know Link flees and the monster gives chase.

Change of camera. How did that happen? No, the game won't have Resident Evil 1 set cameras. This cut was the result of editing, where they put together the footage caught in the previous camera and this second one, again for the purposes of a trailer and again that's not the camera you will have while playing.

Lastly Link reaches the bridge and the creature destroys it, another scripted event that may be in game, destructible objects is nothing new. Then we move to more traditional gameplay, two shots from the bow, you can even notice the animation interpolation there while Epona slightly repositions. The camera is again a little further back than normal.

To end the trailer another camera shows a slo-mo animation as link fires an arrow. This last action is scripted, put in slo-mo and shot with a moving camera to dramatize the situation.

Everything is still in real time, everything is still running on WiiU hardware, but it's shot in various angles and edited to give it a more cinematic and trailer like look. What we saw is no indication of cutscenes or QTEs, just a little bit of editing magic.

Hope that helped.
That's all I think it was, but there's another possibility I've been thinking of. What if the cinematic cameras weren't just placed in debug for the purposes of this presentation but are actually part of the game.

When playing the game you have options of views:
Traditional game view on TV with menu and map on gamepad.
Cinematic view on TV with traditional game on the gamepad.

The purpose of the 2nd option is to make what's happening on TV more exciting for people watching you play. After all, one of the conventions Aonuma said he was challenging was "play by yourself." That could mean multiple things and most people assumed multiplayer; but it could also mean things like miiverse in Wind Waker HD. It could also mean sharing the experience in a more visually interesting way for people in the same room as you. As the player you experience the game like a game and everyone else watches essentially a movie.
 

Synless

Member
Mario Kart 8 is 720p"60" but the game suffers from extended clusters in which a duplicate frame is displayed every 64 frames so during normal gameplay, Mario Kart 8 continually drops down to 59 fps.



My guess: 720p30.



Mario Kart looks great but there's a big difference between a closed curcuit racing game and open world game. Zelda will most likely be 720p30.

Mario Kart 8 only drops to 59 fps in single player mode. When racing online it doesn't have this weird issue.
 

majik13

Member
The 2D Zelda games and A Link Between Wallswould like to have a word with you.

should have been the name.

I also think that t will be 720p/30, or maybe even 1080p/30. I dont think Nintendo has bullshotted on WiiU yet.

Though no way the AA is that good either in the press screens. Looks down sampled or whatever. So could be bull. If they were to bullshot zelda would be the game theyd do it with, as they did on the wii.

Also I haven't really been following this. But Im guessing everyone figured this is just a poor translation and he means just in game. Its obviously not actual gameplay for the last half or so.

Also isn't the thread title a bit misleading. Thats not what he says iirc. He doesn't actually make the distinction between in-game and gameplay in his actual comment.
 

Nicktendo86

Member
Mario Kart 8 only drops to 59 fps in single player mode. When racing online it doesn't have this weird issue.
Yep, only when there is ai, it is clearly a weird bug. The system is obviously capable of keeping a rock steady 60fps, as it does in 18 player online!

Edit: I was firmly in the 720p/60fps camp, buy am switching to 1080p/30fps. Wind waker was clearly a test, the release of 1080p shots, I think it adds up. Having played a bit if a link between worlds, would be a shame if it isn't 60fps :(
 

majik13

Member
Yep, only when there is ai, it is clearly a weird bug. The system is obviously capable of keeping a rock steady 60fps, as it does in 18 player online!

ai still takes computation/ processing power. So I wouldn't necasarrily say its clearly a bug. Its also a lot more sporadic and a bit random than the DF article suggests according to other peoples test.
 
Yep, only when there is ai, it is clearly a weird bug. The system is obviously capable of keeping a rock steady 60fps, as it does in 18 player online!

Edit: I was firmly in the 720p/60fps camp, buy am switching to 1080p/30fps. Wind waker was clearly a test, the release of 1080p shots, I think it adds up. Having played a bit if a link between worlds, would be a shame if it isn't 60fps :(

3D Zeldas don't need 60 FPS, I'd much rather take a better image quality, 1080p with AA would look gorgeous. 60 FPS was good for ALBW because it was fast-paced 2D.
 

Kurt

Member
I'll hope that the horse riding vs on foot is ballenced well.
I don't like to take action when sitting on a horse.
 

Hermii

Member
Its amazing if this is actually 1080p 30 with those graphics. How many 1080p games does even the xbox one have with A LOT more powerful hardware.

And those who say its just looks good because of Nintendos magical art styles and ps3 could easily do the same Im not buying it at all.
 

MarkusRJR

Member
rsfqks.gif


The most I see this gif the most I doubt even a PS4 could move this game...
Umm what? It's one thing saying that the 360/PS3 couldn't run this game (which is pretty arguable when looking at games like Uncharted 2/3 and GoW3, but you could have a point), but saying this game wouldn't run on a PS4 is kind of laughable. The hardware is way more powerful.

That said, the game does look fantastic. Hopefully they work on the pacing. My only worry is that they make this large overworld as an excuse to further ruin the pacing, which is in my opinion the biggest problem with modern 3D Zelda titles.
 
I dont get why so many seem to have thought that this was anything but gameplay graphics?

It looks great for sure but i never once thought this was anything else than gameplay graphics

Can´t wait for this game.
 
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