ArchedThunder
Banned
I never doubted. I wonder if it will look even better when it releases like the past few console Zelda titles.
Seriously? Why do people want graphics over performance? Are you graphics whores? 720p60fps would be infinitely better than 1080p30fps.
720p60fps would be infinitely better than 1080p30fps.
I love the way the grass reacts to the explosion in the first part. And the particle effects. Just gorgeous.
To everyone focused on the cloak, it's possible it was there simply for the dramatic unveil. There's no guarantee that it will be in the game.
Or perhaps, for story reasons, Link is in-hiding and the cloak allows him to conceal his presence. However, upon attacking an enemy, he's forced to remove it revealing his location.
Ugh, so excited to learn more. If Nintendo showcases a hands-on demo tomorrow, or a proper full-length trailer, on the Treehouse stream, I'm not so sure I'd be able to survive that.
I don't get it. How can this be "Ingame"?
"Press X to unwear the cloack"??
"Press Y to awesome jump at slow mo withouth grabbing your sword and shield"?
"Press A to awesomely load a magic arrow on mid air and slow mo and then shoot it to the face of the monster while looking to the cam"?
Srsly, I just don't get it. For me that's more like an In Engine demo but with nobody playing it.
I think in game here just means it's running on the game engine vs being a pre rendered video.
To be fair Zelda has always been 30 fps and I don't think anyone has cared.
eeverything was ingame up til the destruction of the bridge which most likely be the start of a cutsceneI don't get it. How can this be "Ingame"?
"Press X to unwear the cloack"??
"Press Y to awesome jump at slow mo withouth grabbing your sword and shield"?
"Press A to awesomely load a magic arrow on mid air and slow mo and then shoot it to the face of the monster while looking to the cam"?
Srsly, I just don't get it. For me that's more like an In Engine demo but with nobody playing it.
There is no fucking way the Wii U can pull off those graphics.... if the actual game looks this good I will buy a Wii U
I don't get it. How can this be "Ingame"?
"Press X to unwear the cloack"??
"Press Y to awesome jump at slow mo withouth grabbing your sword and shield"?
"Press A to awesomely load a magic arrow on mid air and slow mo and then shoot it to the face of the monster while looking to the cam"?
Srsly, I just don't get it. For me that's more like an In Engine demo but with nobody playing it.
There is no fucking way the Wii U can pull off those graphics.... if the actual game looks this good I will buy a Wii U
It just means real time.
In engine could be a prerendered video, done with the game engine, but beefed up.
Like Uncharted's cutscenes, for example.
Usually using better character models, better texture, more precise lighting, better AA etc.
This is realtime, meaning the graphics you'll see while playing the game.
But the title of the thread implies that it isn't "just in-engine, it was actual gameplay." Unless there was a humorous title change? Because none of the camera angles look viable for using a controller, unless it's a (lame) QTE.
I'm going to guess 1080/30. Iwata acknowledged that Zelda Wii U would have to be technically impressive, and Aonuma said 60fps was necessary for ALBW's 3D, but not for a console game.
Again, by "gameplay" they probably mean in-game as opposed to just in-engine.
I also wouldn't be surprised if those were Epona's actual animations when riding around in the final game.
It's not that absurd to have a camera hack and still use regular ingame animations to make a trailer.
Just look at some of DeadendThrills screenshots, he often uses camera hacks to get more dramatic shots, but still works with what we can consider gameplay.
There is no fucking way the Wii U can pull off those graphics.... if the actual game looks this good I will buy a Wii U
If this is gameplay I will buy a Wii U. Fuck now I have to hope final fantasy XV is pc if I can afford to buy this.
I don't like the idea of buying 2 consoles.
Don't believe this or UC4.
Come on.
If this shit was running in that well they would of done a live demo not a trailer.
I don't get it. How can this be "Ingame"?
"Press X to unwear the cloack"??
"Press Y to awesome jump at slow mo withouth grabbing your sword and shield"?
"Press A to awesomely load a magic arrow on mid air and slow mo and then shoot it to the face of the monster while looking to the cam"?
Srsly, I just don't get it. For me that's more like an In Engine demo but with nobody playing it.
Why wouldn't it be? I mean, I figured it was an Uncharted-like sequence.
If this is gameplay I will buy a Wii U. Fuck now I have to hope final fantasy XV is pc if I can afford to buy this.
I don't like the idea of buying 2 consoles.
Wasnt the original Wind Waker trailer at spaceworld 60fps?To be fair Zelda has always been 30 fps and I don't think anyone has cared.
Looking at what they're able to do on the weaksauce WiiU, imagine what the talented Nintendo artists and programmers could achieve if they had similar power to the PS4 available to them!And they say the Wii U isn't next gen...
You can doubt Nintendo, but there's a reason why people don't doubt Naughty Dog.
Looking at what they're able to do on the weaksauce WiiU, imagine what the talented Nintendo artists and programmers could achieve if they had similar power to the PS4 available to them!
diminishing returns
http://www.eurogamer.net/articles/digitalfoundry-what-if-uncharted-3-ran-at-60-fpsYou can doubt Nintendo, but there's a reason why people don't doubt Naughty Dog.