Does Nintendo have history in bullshitting the way games look?
Yeah they end up looking better than the first showing.
if you can call that bullshit
Does Nintendo have history in bullshitting the way games look?
It looked very pretty but did anyone actually think it wasn't what the game would look like? Didn't look like anything outside of the Wii U's capabilities on a tech level.
What I mean is how do they make bullshots of footage captured natively on the Wii U? Don't devs usually take bullshots from PC builds?
I know Nintendo doesn't bullshot....
11 years since, what, Wind Waker? What have you been waiting for exactly?
This may blow your mind, but:
Games are actually made on computers.
The devkits are specialized hardware with certain restrictions removed and maybe even fitted with extra horse power and/or more RAM, where developers can run their builds of the game on.
To make bullshots devs probably run the game in higher resolution with more post-processing effects. The game framerate maybe suffers from this, but you don't have to run the game fluifly to make screenshots.
Note that I'm not 100% certain that that's the way to go, but I can't think of any other way to make bullshots.
Skyward Sword actually had bullshots.
1080p with full anti-aliasing, straight from Nintendo.
I think I may actually still have these screenshots on my hdd somewhere...
Googled it.
http://www.zeldainformer.com/news/skyward_swords_first_screenshots
Eff, you're right.
Well, but this one was in motion....
no, eff you're right...efffff.
I'm officially on team bullshot. Feels bad.
![]()
This may blow your mind, but:
Games are actually made on computers.
The devkits are specialized hardware with certain restrictions removed and maybe even fitted with extra horse power and/or more RAM, where developers can run their builds of the game on.
Looking at the 1080p and 720p versions of the same screenshot side by side, it seems like the 1080p one has the effects of being stretched out. The colors are washed out and looks slightly blurry, the 720p one is how I expect the game to be like in terms of colors and clarity.
That's why I'm sure it's the former.
I think that a far more likely explanation is that it's simply a cutscene, at least from the point they turn that rock. Everything suggests that to be the case, framing, slow motion and so on.
Yeah, my bet is that the cutscene plays and the big robo thing is immobilized, then you fight it like usual.
CUT OFF TENTACLES
BEAST IS STUNNED
ARROW FACE
Rinse, repeat!
Edit: I get the feeling Majora 3D is getting quite a bit of more work put into it than OOT3D and will be released so Zelda fans dont commit sudoku while waiting for Zelda U.
Edit: I get the feeling Majora 3D is getting quite a bit of more work put into it than OOT3D and will be released so Zelda fans dont commit sudoku while waiting for Zelda U.
This is the Zelda game I've always dreamed of.
Thank you, Aonuma-san.
Googled it.
http://www.zeldainformer.com/news/skyward_swords_first_screenshots
Eff, you're right.
Well, but this one was in motion....
no, eff you're right...efffff.
I'm officially on team bullshot. Feels bad.
![]()
From a pure visual aesthetic, it looks a natural evolution of Wind Waker and Skyward Sword's style. Nothing the Wii U can't handle (I didn't find the teasers hugely technically impressive but artistically it was lovely), which perhaps leaves more processing power for the particle and fire effects.
The only doubt in my mind is the quality and detail of the animation which was stunning. I doubt they can pull that off that quality consistently across a 20+ hour game. That'd take a superhuman effort.
I have no clue which Zelda thread to put this in now, But in the Giantbomb Day 1 wrap up video, Patrick alluded to in his interview with Aonuma (majority about Hyrule Warrirors) that
1) a problem internally is a lot of young developers at Nintendo have a very specific ideas of how Zelda should be designed so there's a lot of debate/backlash in the team when Aonuma wants to change things drastically.
2) Also, Aonuma is getting inspired with Dynasty about other stuff happening real time in the game apart from where you are in the game.
I'm surprised it's the young guys who don't want to change up the gameplay.
I'm surprised it's the young guys who don't want to change up the gameplay.
Are QTEs in Zelda a new thing?
Anything that resembles a mini cutscene during gameplay is suddenly taken as a QTE.Where did the QTE speculation come from?
Also, Aonuma is getting inspired with Dynasty about other stuff happening real time in the game apart from where you are in the game.
I'm surprised it's the young guys who don't want to change up the gameplay.
I like this, but I think it'd actually be kind of annoying if you got notifications on your map or something. Sort of breaks the experience.
Anything that resembles a mini cutscene during gameplay is suddenly taken as a QTE.
I don't think it will get direct inspiration like that, but as in there is a dynamic world in the game. I.e. Majoras Mask.
Something's gotta trigger that action/scene.
Googled it.
http://www.zeldainformer.com/news/skyward_swords_first_screenshots
Eff, you're right.
Well, but this one was in motion....
no, eff you're right...efffff.
I'm officially on team bullshot. Feels bad.
![]()
Judging by the trailer, I got the impression this refers more to things like monsters roaming the world.
Optimism says "Z-target enemy, swap arrow, press whatever button makes you jump off horse," and that the scene was just slo-mo for the trailer.
Well obviously the camera angles and editing were specialized for the trailer, the sequence where the horse runs from the creature would be completely unplayable from those camera angles, but from the start I didn't see any reason to assume any of it was not actual gameplay. It just looks like the highlight reels from MK8, more cinematic angles and editing applied to actual gameplay footage. Not a surprise, but a welcome confirmation.
Hmm that too, but I was thinking of the person in the part of the screen tending his sheep.
I mean, the bridge breaking, the structure crumbling behind Link (something a conventional Zelda camera system wouldn't even allow you to see while riding), those strike you as just, you know, things that happen in the game?
I'm really thinking that the whole running away sequence is a cutscene and the gameplay (if there's actually any and Aonuma wasn't mistranslated and didn't misspeak) begins at the first arrow
I thought it looked like it was in-game when I watched it, the way Link was just chillin on a horse forever. That's not something you do with CGI to impress people - let a character sit in one place for several minutes. Game looks amazing.It looked very pretty but did anyone actually think it wasn't what the game would look like? Didn't look like anything outside of the Wii U's capabilities on a tech level.
Anything that resembles a mini cutscene during gameplay is suddenly taken as a QTE.
I mean, the bridge breaking, the structure crumbling behind Link (something a conventional Zelda camera system wouldn't even allow you to see while riding), those strike you as just, you know, things that happen in the game?
I'm really thinking that the whole running away sequence is a cutscene and the gameplay (if there's actually any and Aonuma wasn't mistranslated and didn't misspeak) begins at the first arrow
Good to know
1080/30 will be perfect
On the topic of this being a bullshot trailer/running on a PC, apparently Aonuma said some things in the Japanese Miiverse post that he didn't say in the English one. In addition to saying Zelda will be playable at next year's E3, he said that the footage was running on a Wii U.
I hope this is reliable because the Google Translate is pretty nonsensical, but the bolded part seems clear enough:
"I am asked to everyone in the media "is not it movie just PR for That?" And for the video of the new Zelda Wii U that published, but in fact, it is in the video running on Wii U properly, I " are you saying that it! "can walk if you think of going to the mountains visible in the distance is not a lie.
Because I think the E3 of next year, would like to be able to play in practice, please stay tuned."
http://www.gonintendo.com/s/230698-...end-of-zelda-wii-u-playable-at-next-year-s-e3
Go Nintendo's not banned anymore?
Seriously? Why do people want graphics over performance? Are you graphics whores? 720p60fps would be infinitely better than 1080p30fps.