That whole thing won't be gameplay. The camera can't move like that in game and remain comprehensible.
I would argue they do have good IQ in terms of presentation and design.
The way the game was introduced and set up, I am imagining the possibility of the game not being rendered entirely in 3D. By this, I refer to the position of the camera following you from behind. He talks about the original Zelda game on NES, moving in a vast connected world by moving up down, left or right. When the monster appears on the field and starts chasing Link(ette), we see the open view of the field remain mostly static with only the slightest camera movement to follow Link(ette) off to the right. Then, we see them coming up with the camera movement to the right and then they both go forward towards the screen until they are both off camera. Immediately after we get to see what seems to be the only part of the presentation that appears to be of a cutscene of Link(ette) jumping off of the horse and fighting the monster. So it seems to me, just based on speculation, that we will be getting this vast world only sections at a time. A dynamic camera accompanies the transitions between areas/sections of the map, as opposed to a static representation we have seen in the past 2D Zelda games. In a way, a lot like Hyrule Castle Town in OoT. This is by no means a bad thing for the evolution of the series, and I am simply assuming this is the case here. And if so, we have ourselves a fresh new take on a franchise that has moved from 2D to 3D which has been unable to achieve a proper representation of the vastness of its worlds. I am actually quite excited to see whether I'm right or wrong!
Obviously. They must have used a debug mode to set the camera/slow to make it dramatic.That whole thing won't be gameplay. The camera can't move like that in game and remain comprehensible.
Going to repost this from the other thread! I think I'm right!
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The pots you can break.
Where are the non-believers now?
No buttons on screen, not gameplay.
But can we actually freely wander up the mountains? I've heard 'up to' several times, but surely we can go up then? Hopefully they don't just serve as a game world wall.
Going to repost this from the other thread! I think I'm right!
My only doubt is in the lack of jaggies.
Would be awesome ofcourse... but kinda hard to believe the game is this clean in gameplay.
Guys Nintendo did release bullshots for Skyward Sword, it's not like there isn't a precedent for this. I'm not saying it can't be 1080p but the complete lack of aliasing is pretty suspect.
I keep thinking this is just some contextual error of some sort. I mean, that can't be gameplay. Even if its with the camera being manipulated, that just isn't possible. The animation! Nintendo has magic, not straight up witch voodoo. This is insane!
I'm losing my head thinking about a game running like that :-l
I dunno, everything is pretty low polygon and it's using a very flat and simple cel shading technique for the lighting very similar to Wind Waker's. Obviously artistically it's nice, but this isn't a game that looks like it would be pushing the hardware very hard so I'd expect good image quality.
Sounds like a misunderstanding. That Miiverse post said nothing about "not only in-engine but gameplay", it said just "gameplay", which could mean "in-engine", and the translation only used the wrong word.
Marked for OT thread-title.
Wait I thought we settled that the translation was wrong? In the Japanese statement he just says it's running in game engine. No mention of "gameplay". Thread title needs changing.
Sounds like a misunderstanding. That Miiverse post said nothing about "not only in-engine but gameplay", it said just "gameplay", which could mean "in-engine", and the translation only used the wrong word.
Oh there were jaggies, pretty obvious ones even.
I immediately noticed the lack of anti-aliasing when this field was shown during the Live event.
Today is the day, we finally get more informations about Zelda U. Hype!
behind closed doors NDAd until July
The field with the horse and guy/girl riding on it was gameplay. The other part was an in-engine, in-game cutscene.
That's how I understand that.
THIS IS THE GAME OF THE FOREVER.
Why would you want a static camera?camera placement during the field scene is what I want from this game.
Why would you want a static camera?
It'd only make combat EXTREMELY hard because of hard to tell distances between Link and his enemies.
Sorry but you can't please evety Zelda fanI hate combat in modern 3D Zeldas and understand why SS was an attempt at making it fun.
Fixed is not what I want. But more birds eye than third person would be much welcome.
Cell shaded family oriented Dragon Age meets Batman meets Dark Souls is not my cup of tea.
I don't really kie the focus on combat. Zelda I was excellent and combat was very straight forward. That's the simplicity I hope Nintendo will bring back too (Link Jumping off horse while shooting arrows is not compelling IMO).
Messing with the camera on recorded gameplay is about the only thing that makes any sense to me if that footage was gameplay. If it has a MK8 style video system where action is recorded from several angles, that could be interesting. I don't know how the feature would be explained in game but it would address the Wii U's lack of streaming somewhat.It was most likely gameplay, but its probably in debug mode and so they could play with the camera and such while the action was happening, think mario kart 8
I think I'm one of the most optimistic GAF members around and I still can't believe this.
What.
What.
.tahW