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RUMOR: Elgato HD60 leaked, $179.99 and exclusive to Best Buy

The main things I dislike about teh PS4 streaming (dunno about X1):

1: You lose full screen on the game you're trying to play.
2: You're stuck with Sony's default stream look.
3: Quality's not as good. (You're limited on the bitrate and resolution options.)

Here's an example of some Destiny streaming I did off the native app:
http://youtu.be/tR7SkD683YQ

What you see there is exactly what you see while you're streaming.

Compare that to a direct stream:

https://www.youtube.com/watch?v=za8clNVgRRs

That's off the older Elgato. (Though somewhat hurt by being a dump from Twitch's server then pushed through YouTube's compression for good measure) Paired up with OBS or Xsplit, I can structure the presentation however I like and opt to stream at a variety of quality settings add in a skype call add in other video sources and so on.

Thanks for clearing that up.

To 1. though, you can make that full screen, you have to disable it in the PS4 stream options.
But 2 and 3 are valid points, especially not much tweaking is possible, no camera then the PS camera are usable, upload speed cannot be set separately.
Maybe I should get an Elgato again, I had the predecessor of the HD60, was pretty happy with it, only problem was my PC had to be on all the time, because it gets the power from the USB port.
 
I got one question, the Xbox One and PS4 have both native Twitch apps,
what would be the benefits of it streaming with the HD60, except the 1080p@60hz stuff?
Most games are capped at 30 fps no?
Why should I use the HD60?, I could understand that with the last gen consoles, because they had no native Twitch apps, but here it is a little bit obsolete, or am I thinking wrong?

You are VERY limited in the bitrate (Your image quality and such) streaming from the PS4. Plus, it's capped at 30fps, whereas with the Elgato HD60 you can stream in a cleaner 720p and 60fps (Which is what the pro's stream in). If you are planning on taking streaming seriously with consoles, you'll definitely want the HD60.
 
Ok, so I am having issues already. I can't get a picture on my main monitor. I can only see the recording from the PC and that's it. Any fix to this?
 

Smokey

Member
You can do it at 1080p, but no one streams at 1080p because barely anyone can handle that amount of data, so most people do 720p/60fps so more people can watch.

I'll have to try when I get home, but I couldn't get the 1080p/60fps option to show for me when streaming...only 30. Wonder if going down to 720 will fix that

Ok, so I am having issues already. I can't get a picture on my main monitor. I can only see the recording from the PC and that's it. Any fix to this?


Did you turn off hdcp from the PS4
 
Thanks for clearing that up.

To 1. though, you can make that full screen, you have to disable it in the PS4 stream options.
But 2 and 3 are valid points, especially not much tweaking is possible, no camera then the PS camera are usable, upload speed cannot be set separately.
Maybe I should get an Elgato again, I had the predecessor of the HD60, was pretty happy with it, only problem was my PC had to be on all the time, because it gets the power from the USB port.

can xbox one be full stream ? thanks for the heads up about PS4, never knew that

does this work for wii u as well? i wanna stream wii u vc games
 
Did you turn off hdcp from the PS4

Just fixed it. Thanks! Now, I am having an issue where I can't hear the game audio when my headphones are plugged into my DS4. Also, I can hear my friends in Party Chat, but no matter what I do, my voice can't be heard. Plus, my mic isn't being recognized. The name is there to choose, but no audio. Gah.
 

Smokey

Member
Just fixed it. Thanks! Now, I am having an issue where I can't hear the game audio when my headphones are plugged into my DS4. Also, I can hear my friends in Party Chat, but no matter what I do, my voice can't be heard. Plus, my mic isn't being recognized. The name is there to choose, but no audio. Gah.

Is this when you are trying to stream it just playing through the Elgato? If you are trying to stream , I don't think the audio goes to the headset. At least it didn't with my Elites.
 
Is this when you are trying to stream it just playing through the Elgato? If you are trying to stream , I don't think the audio goes to the headset. At least it didn't with my Elites.

Recording & Streaming. My main focus is recording. The 1080p/60fps is butter smooth and no issues at 40MB/s. I just can't get audio anymore. This is really weird.
 
can xbox one be full stream ? thanks for the heads up about PS4, never knew that

does this work for wii u as well? i wanna stream wii u vc games

Not sure about the Xbox One app, I only know that about the PS4 Twitch app.
You're welcome :).
Yes, Elgato works with Xbox One, PS4 and Wii U, they all have HDMI.
Should be no problem to stream or to capture some games.
 
I just uploaded my first video. This was uploaded by me and not through Game Capture HD. Can someone check out the entire video (Yes, I know it's 15 minutes), because I noticed some stuttering at certain spots and want to verify that I am not losing my mind. If so, I need to re-think the encoding. https://www.youtube.com/watch?v=d9CuUymS0D0

Also, I am noticing that the video has some artifacting in it. There are jaggies and such. Is there some special thing I have to do in post-edit to allow my video to retain its quality in YouTube?
 

Smokey

Member
I just uploaded my first video. This was uploaded by me and not through Game Capture HD. Can someone check out the entire video (Yes, I know it's 15 minutes), because I noticed some stuttering at certain spots and want to verify that I am not losing my mind. If so, I need to re-think the encoding. https://www.youtube.com/watch?v=d9CuUymS0D0

Also, I am noticing that the video has some artifacting in it. There are jaggies and such. Is there some special thing I have to do in post-edit to allow my video to retain its quality in YouTube?

I watched until the 7:15 mark. No stuttering for me.
 

SerTapTap

Member
Anyone got impressions to compare this to the old game capture HD? I found the software pretty clunky, lots of delay (supposedly reduced), flashback would only grab 2.5 hours of footage too, would like that to be indefinite (I have a 3TB drive just for unedited/mid editing video), UI also froze up a lot while switching screens, describing clips.
 
Anyone got impressions to compare this to the old game capture HD? I found the software pretty clunky, lots of delay (supposedly reduced), flashback would only grab 2.5 hours of footage too, would like that to be indefinite (I have a 3TB drive just for unedited/mid editing video), UI also froze up a lot while switching screens, describing clips.

The new user interface is actually quite nice. There are some things that confused me at first (Like how the flashback was automatically turned on from the start and I didn't know why my HDD was beating eaten up for not reason), and the Twitch portion definitely needs some work (You can't choose the FPS you want. It automatically decides for you based on your hardware -- which isn't accurate). In terms of capturing and editing, it's butter smooth.
 

SerTapTap

Member
The new user interface is actually quite nice. There are some things that confused me at first (Like how the flashback was automatically turned on from the start and I didn't know why my HDD was beating eaten up for not reason), and the Twitch portion definitely needs some work (You can't choose the FPS you want. It automatically decides for you based on your hardware -- which isn't accurate). In terms of capturing and editing, it's butter smooth.

How long does the flashback buffer go now? It doesn't auto-save it does it? Should erase it when you close the app without clicking the record button.

Ohhh, also has have one used this in OBS? The delay in OBS drove me NUTS because you have to manually set audio delay, and if you go back to PC streaming you have to un-set it, and there's no profiles for it, you just have to actually remember the delay in ms to set it up. It made me quit using OBS even though the quality was better than Elgato's software.

Don't suppose you can save mic audio as a separate track? Currently I have to do that in an external app because I can't edit mic/game audio separately if elgato records both.
 
How long does the flashback buffer go now? It doesn't auto-save it does it? Should erase it when you close the app without clicking the record button.

Ohhh, also has have one used this in OBS? The delay in OBS drove me NUTS because you have to manually set audio delay, and if you go back to PC streaming you have to un-set it, and there's no profiles for it, you just have to actually remember the delay in ms to set it up. It made me quit using OBS even though the quality was better than Elgato's software.

Don't suppose you can save mic audio as a separate track? Currently I have to do that in an external app because I can't edit mic/game audio separately if elgato records both.

I'm assuming it gets rid of it once I close the program, but I just don't like seeing my HDD constantly depleting (I only have a 1TB HDD currently and have to wait until my next paycheck to get an external one). OBS is still an issue and doesn't get a long well with the HD60. You can see the official response here: http://help.elgato.com/customer/portal/articles/1672485-open-broadcaster-software-obs-does-not-yet-support-all-streaming-resolutions-of-elgato-game-capture-hd60

You can save mic audio as a separate track, but only when livestreaming through the Elgato 2.0 interface, I believe. :(
 
I just uploaded my first video. This was uploaded by me and not through Game Capture HD. Can someone check out the entire video (Yes, I know it's 15 minutes), because I noticed some stuttering at certain spots and want to verify that I am not losing my mind. If so, I need to re-think the encoding. https://www.youtube.com/watch?v=d9CuUymS0D0

Also, I am noticing that the video has some artifacting in it. There are jaggies and such. Is there some special thing I have to do in post-edit to allow my video to retain its quality in YouTube?

Watched a little bit more than 5 min, yes, there is some stuttering on occasion. I assume the Elgato uses VBR, so when you get a sudden increase in objects on screen, either your Elgato or most likely your cpu can't handle that peak in sudden data increase. It also leads to more compression artifacts as you noticed.

It's not all that bad though, not everyone will notice it as much, I have a 27" 1440p monitor and it shows me every single little flaw in detail lol. Sometimes it's positive, other times negative.
 

Smokey

Member
Watched a little bit more than 5 min, yes, there is some stuttering on occasion. I assume the Elgato uses VBR, so when you get a sudden increase in objects on screen, either your Elgato or most likely your cpu can't handle that peak in sudden data increase. It also leads to more compression artifacts as you noticed.

It's not all that bad though, not everyone will notice it as much, I have a 27" 1440p monitor and it shows me every single little flaw in detail lol. Sometimes it's positive, other times negative.

I'll try and watch it again but I didn't notice any and I watched about 7 mins.
 
Watched a little bit more than 5 min, yes, there is some stuttering on occasion. I assume the Elgato uses VBR, so when you get a sudden increase in objects on screen, either your Elgato or most likely your cpu can't handle that peak in sudden data increase. It also leads to more compression artifacts as you noticed.

It's not all that bad though, not everyone will notice it as much, I have a 27" 1440p monitor and it shows me every single little flaw in detail lol. Sometimes it's positive, other times negative.

I don't think it's my CPU, because the original files are in perfect quality and don't stutter at all. It might be that I took the file and didn't compress it or do anything in post-edit, so it's difficult for viewing. Very weird. I do thank you for the information!!!!
 
I don't think it's my CPU, because the original files are in perfect quality and don't stutter at all. It might be that I took the file and didn't compress it or do anything in post-edit, so it's difficult for viewing. Very weird. I do thank you for the information!!!!

In that case it must be the YouTube compression, as it can be pretty brutal to keep the data rate down. The raw footage should give you the best final result, as you haven't lost detail yet, which you do after each re-compression. But I'm not sure if there are any special ways to make YouTube compress it differently and get better results.
 
In that case it must be the YouTube compression, as it can be pretty brutal to keep the data rate down. The raw footage should give you the best final result, as you haven't lost detail yet, which you do after each re-compression. But I'm not sure if there are any special ways to make YouTube compress it differently and get better results.

Yeah, it's strange since the file is massive. At 40MB/s recording, my 15-minute Flower video is 4GB. When I try exporting in Adobe Premiere Pro at a 35MB bitrate, it looks so compressed and horrid. I am so clueless as to what to do next.
 
Yeah, it's strange since the file is massive. At 40MB/s recording, my 15-minute Flower video is 4GB. When I try exporting in Adobe Premiere Pro at a 35MB bitrate, it looks so compressed and horrid. I am so clueless as to what to do next.

Do you capture at 30 or 60fps, if you do 60fps, YouTube is not good at handling it yet, so it's better to capture at 30. I've read on some forum that if you upload at 60fps it will make it worse.You could convert it in Premeire Pro or media encoder to 30fps first and then upload. Assuming you capture at 60fps.
 
Do you capture at 30 or 60fps, if you do 60fps, YouTube is not good at handling it yet, so it's better to capture at 30. I've read on some forum that if you upload at 60fps it will make it worse.You could convert it in Premeire Pro or media encoder to 30fps first and then upload. Assuming you capture at 60fps.

Yep! Captured at 60fps. I don't know of a way to change the framerate on the Elgato interface though, so I'll look into that. That's probably why there is stuttering since I am uploading the 60fps videos directly to YouTube.
 
so jelly at you people

tumblr_mggi8rU2nC1rwcc6bo1_500.gif
 

NeoGIF

Member
I haven't updated my PC in a while. But 2nd gen quad core i7 processor here. My PC will still run this thing like a boss! :)
 

SerTapTap

Member
In that case it must be the YouTube compression, as it can be pretty brutal to keep the data rate down. The raw footage should give you the best final result, as you haven't lost detail yet, which you do after each re-compression. But I'm not sure if there are any special ways to make YouTube compress it differently and get better results.

Uploading the best quality you can is useful, otherwise all you can really do to get it to compress less is upscale the video to a higher "tier" in the quality list. This is a requirement for low res pixel art/retro games, as below 480p Youtube will completely destroy pixel art quality with compression even if the source file is extremely small and extremely clean, like pixel art game videos often are.
 
From what my YouTube friends have been telling me, it's mainly because the videos I recorded were in 60fps, and since YouTube has yet to allow that framerate, it can make the videos struggle a little bit. So, for now I'll record in 1080p/30fps until 60fps is available. The pains of being an early adopter for the Elgato.
 

SerTapTap

Member
From what my YouTube friends have been telling me, it's mainly because the videos I recorded were in 60fps, and since YouTube has yet to allow that framerate, it can make the videos struggle a little bit. So, for now I'll record in 1080p/30fps until 60fps is available. The pains of being an early adopter for the Elgato.

You can use a free encoder like Handbreak to re-encode down to 30FPS if you want to try that...I'd be surprised if YT did it that much worse than Handbreak, but I've never uploaded 60 FPS since my editing software is capped at 30 anyway
 

Mystic654

Member
Any word when streaming will be corrected? I know few here were talking about not being able to stream due to bad picture flickering and picture lag.

I would like to stream, device will not allow me with all the flickering, it just looks bad when streaming to twitch.tv

Specs:
i7 4930k (6 Cores)
16 Gigs of Ram
Windows 7 x64
Nvidia Geforce GTX 780
Harddrive: SSD 256 Gig Samsung Drive
Upstream: 15 MBPS set to 3 to 5 MBPS.
 
Any word when streaming will be corrected? I know few here were talking about not being able to stream due to bad picture flickering and picture lag.

I would like to stream, device will not allow me with all the flickering, it just looks bad when streaming to twitch.tv

Specs:
i7 4930k (6 Cores)
16 Gigs of Ram
Windows 7 x64
Nvidia Geforce GTX 780
Harddrive: SSD 256 Gig Samsung Drive
Upstream: 15 MBPS set to 3 to 5 MBPS.

These problems seem to be widespread, so I assume you'll have to wait for a driver or software update. Not sure how fast they are working on it.
 
Any word when streaming will be corrected? I know few here were talking about not being able to stream due to bad picture flickering and picture lag.

I would like to stream, device will not allow me with all the flickering, it just looks bad when streaming to twitch.tv

Specs:
i7 4930k (6 Cores)
16 Gigs of Ram
Windows 7 x64
Nvidia Geforce GTX 780
Harddrive: SSD 256 Gig Samsung Drive
Upstream: 15 MBPS set to 3 to 5 MBPS.

Yeah, streaming is hell on Earth. I tried doing it with excellent PC specs and it told me my 'PC wasn't fast enough for 720p/30' -- which is bullshit since I can play Battlefield 4 at max settings at 1080p while livestreaming it in 900p (And BF4 is very hard on the CPU & GPU). Has anyone here tried using Xsplit with the HD60 yet? I think that is going to be my next shot.
 
What settings did you use and what advantage does OBS have over streaming directly from Elgato?

Going to try this after work.

This article saved my ass: https://obsproject.com/forum/resources/how-to-setup-the-elgato-game-capture-hd-in-obs.48/

It explains everything you need to do. You'll find the 32-bit version in C:\Program Files (x86)\OBS

The advantage with OBS is you get to choose your stream quality and framerate, whereas Elgato it doesn't let you choose the framerate. You are forced based on the program what quality you can stream at in Elgato. Plus, the quality is so piss-poor. OBS you get complete control. Currently, I am streaming 720p/60fps at 2,000KB/s.
 

Mystic654

Member
Yeah, streaming is hell on Earth. I tried doing it with excellent PC specs and it told me my 'PC wasn't fast enough for 720p/30' -- which is bullshit since I can play Battlefield 4 at max settings at 1080p while livestreaming it in 900p (And BF4 is very hard on the CPU & GPU). Has anyone here tried using Xsplit with the HD60 yet? I think that is going to be my next shot.

Ok, I thought maybe it was just a small number of people having issues. Hopefully Elgato corrects the problem before fall season of games start.
 
Ok, I thought maybe it was just a small number of people having issues. Hopefully Elgato corrects the problem before fall season of games start.

There is an annoying issue where your voice, chat audio and game audio cannot be in the same recording. Elgato just e-mail me back with this: https://help.elgato.com/customer/portal/articles/1569473-how-do-i-capture-both-game-and-voice-audio-from-my-playstation-4-ps4-using-elgato-game-capture-hd-?b_id=360

With the HD60 and PS4, you use a male to male 3.5mm cord to replace the RCA & Component adapters for plugging the other part of the splitter into the Elgato. Three cords are need just to get all of that into one recording. So annoying.
 

Kinthalis

Banned
Hmm, I'm wondering why these card are still so popular. Do they offer anything over Nvidia's or AMD's solutions?

Shadowplay let's me stream at over 5 mbps 1080p/60 FPS with no perceptible hit on performance whatsoever, and let's me record at my full 1440p resolution at 60 FPS and 50 mbps, also with no hit on performance.
 
Hmm, I'm wondering why these card are still so popular. Do they offer anything over Nvidia's or AMD's solutions?

Shadowplay let's me stream at over 5 mbps 1080p/60 FPS with no perceptible hit on performance whatsoever, and let's me record at my full 1440p resolution at 60 FPS and 50 mbps, also with no hit on performance.

Afaik with Shadow Play you can only record PC games, but not console games, this is the reason Game Capture Cards are still a thing.
 

Kinthalis

Banned
Afaik with Shadow Play you can only record PC games, but not console games, this is the reason Game Capture Cards are still a thing.

True, but I thought consoles now come with built in recording/streaming stuff too?

"Xbox record that" was the tagline, no? I own an Xbone, but never tred the feature ;p
 
True, but I thought consoles now come with built in recording/streaming stuff too?

"Xbox record that" was the tagline, no? I own an Xbone, but never tred the feature ;p

They are low quality. The streams are 720p/30fps and the recordings are around 14MB/s, whereas the Elgato gives you 40MB/s. It just depends on whether or not you want to enter the professional world since most livestream viewers prefer 60fps over 30.
 

Mystic654

Member
Hmm, I'm wondering why these card are still so popular. Do they offer anything over Nvidia's or AMD's solutions?

Shadowplay let's me stream at over 5 mbps 1080p/60 FPS with no perceptible hit on performance whatsoever, and let's me record at my full 1440p resolution at 60 FPS and 50 mbps, also with no hit on performance.


Not everyone records from the PC. Some like to record/Stream from PS3, PS4, XB1, 360, etc...
 
They are low quality. The streams are 720p/30fps and the recordings are around 14MB/s, whereas the Elgato gives you 40MB/s. It just depends on whether or not you want to enter the professional world since most livestream viewers prefer 60fps over 30.

Just want to tell you that when you write MB/s, it means Megabytes, when in actuality you are talking about Megabits, (Mb/s, notice the small b). Sorry for pointing it out it's just a bit confusing to keep reading Megabytes even though you mean Megabits.
 
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