What kind of stuttering was it? Were you keeping tabs on your vsync settings / framerate?Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.
Sometimes I despise PC gaming...
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.
Sometimes I despise PC gaming...
What kind of stuttering was it? Were you keeping tabs on your vsync settings / framerate?
What is your hardware and what were your settings?
i7 6700
8 GB
GTX 980 Ti
Constant stuttering while turning the camera on any setting.
I have a 3570 + 980 and also have the same stutters while moving the camera.i7 6700
8 GB
GTX 980 Ti
Windows 10
Juddering/stuttering while turning the camera on any setting with vsync on.
Absolutely.BTW, I'm using a VGA monitor (via an adapter), would HDMI change the visual quality that much? I don't see how it could look better lol.
So does this game not render above 1080p?
I have a 3440x1440 monitor and what I'm reading is that it "looks blurry" even at higher resolutions than 1080p?
So if I want internal resolution to be 1440p and screen resolution to be 1080p (the downsampling of the newbie I guess), can I just change the text file for the config, and this is it?
No matter which combination of in-game VSync, control panel VSync and RTSS I try I cannot for the life of me get rid of the microstutter. Fps hasn't dropped below the respective limit a single time so that's most definitely not the issue, and moving to SSD hasn't made any difference either.
I'm having very similar issues. What is RTSS, and what do I need to do with it?Okay, after some testing on a 280X/4670K:
*If I enable in-game vsync, I get hard drops to 30fps even if the framerate drops a single digit from 60fps
*If I disable in-game vsync, I get constant, annoying microstuttering.
*Even if I disable in-game vsync, I never get screen tearing.
*Going exclusive full-screen or borderless seems to make no difference.
*If I disable in-game vsync AND use RTSS, I don't get the constant microstutters or the hard drops to 30fps. Hooray!
Regardless of the vsync-related microstutters, the game seems to stutter anyway when it loads new areas. Found a spot where the game would consistently stutter when I spun the camera around, but the framerate counter still showed 60.
Still, the way this game handles framedrops is super wonky. Even if it's not dropping to 30fps, dropping to 55 or 57 seems worse than normal. The game does not like it at all when it drops below 60.
Curious about this too.Has anyone figured out what use defaults means compared to high etc.?
Curious about this too.
Game looks great on my now-ageing laptop, but I get some nasty frame drops in some locations.
I'm having very similar issues. What is RTSS, and what do I need to do with it?
How do i fix the fov?
fov_vertical 64
It is just a wild guess, but I would imagine this corresponds to the latest choice (high, medium, or low), hence it is ticked "by default" (ahah) everytime you launch the game.
RivaTuner Statistic Server. You download it and you run it.
But unfortunately just noticed that I'm still getting some stuttering with it. Ah man.
Read the OP.
Go to the game directory/data then edit Local.variables using a text editor, add the following under :/misc
Bear in mind that this is vertical FOV and 64 vertical FOV coverts to 95 horizontal FOV.
Use the following tool to convert your desired Horizontal FOV to Vertical FOV:
http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php
Okay, after some testing on a 280X/4670K:
*If I enable in-game vsync, I get hard drops to 30fps even if the framerate drops a single digit from 60fps
*If I disable in-game vsync, I get constant, annoying microstuttering.
*Even if I disable in-game vsync, I never get screen tearing.
*Going exclusive full-screen or borderless seems to make no difference.
*If I disable in-game vsync AND use RTSS, I don't get the constant microstutters or the hard drops to 30fps. Hooray!
Regardless of the vsync-related microstutters, the game seems to stutter anyway when it loads new areas. Found a spot where the game would consistently stutter when I spun the camera around, but the framerate counter still showed 60.
Still, the way this game handles framedrops is super wonky. Even if it's not dropping to 30fps, dropping to 55 or 57 seems worse than normal. The game does not like it at all when it drops below 60.
I'm having very similar issues. What is RTSS, and what do I need to do with it?
RivaTuner Statistic Server. You download it and you run it.
But unfortunately just noticed that I'm still getting some stuttering with it. Ah man.
Dude, the game runs flawlessly. Just because you had issues doesn't mean the PC-version was an afterthought.Save the heartache - get it refunded and buy on PS4 if you can. It runs flawlessly on PS4 with no tweaking needed.
You could tell PS4 was front and center in terms of priority and the PC release was an afterthought.
I downloaded it but it does not display the FPS. Do you only use it to keep framerate constant and check if it works with FRAPS?
Edit: I had to activate "show stats".
I wonder if it's more GPU or CPU bound when rendering for VR. Does only changing resolution impact it?
Works flawlessly for me too. 3570K + 970, W7-64. Locked 60fps, no microstutter whatsoever and sound works fine. Sub 50% GPU load almost all the time. (Default settings with VSync enabled).Works flawlessly for me, 6 hours played no stutter high settings.
6600K + 970
I use it for forcing a particular framerate or for forcing triple buffering. The FPS counter doesn't work for me. I use FRAPS for that.
G-sync, bitches! No Vsync, no stutter. 100+fps, smooth as butter.
ed: What are the best setting graphics wise? Use default or high?
It's 900p according to Statham. Ask him for a source of this, he didn't bother to provide one when he made a thread.
:/render/low
low_res_reflections true
shadow_quality 0
sun_shadow_resolution 256
point_shadow_resolution 256
antialias_panel_rendering true
skip_mipmaps 0
msaa_sample_count 2
panel_render_width 512
render_width 1280
render_height 720
dynamic_resolution false
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.
Sometimes I despise PC gaming...
1.
This game is amazing for VR.
2.
Tracking and pretty much everything else seems almost spot-on for me, as long as you maintain a rock solid <11ms render time.
3.
The workload varies greatly, and the only way I could find on my puny 970 to maintain rock solid VR performance is low settings. However, low settings use dynamic resolution, which breaks VR rendering. Also, I still have some headroom to enable some AA (important for VR). So here's the tweaked low settings I used:
With these, I retain rock-solid smoothness in the most extreme position/viewpoint I've found so far, which is here:Code::/render/low low_res_reflections true shadow_quality 0 sun_shadow_resolution 256 point_shadow_resolution 256 antialias_panel_rendering true skip_mipmaps 2 msaa_sample_count 2 panel_render_width 512 render_width 1280 render_height 720 dynamic_resolution false
4.
It's much nicer to play standing up, and the game really makes me wish I had a more solid room-scale tracking setup. Turning around and getting slightly wonky tracking is a bad experience. Can't wait for Vive.