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The Witness PC performance thread

Justinian

Member
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.

Sometimes I despise PC gaming...
 
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.

Sometimes I despise PC gaming...
What kind of stuttering was it? Were you keeping tabs on your vsync settings / framerate?

What is your hardware and what were your settings?
 

baconcow

Member
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.

Sometimes I despise PC gaming...

I know this is probably already though of, but you don't have your Windows power management set at "balanced", do you? I recently had put my settings to default and forgot to change it back to "maximum performance". I had micro stutter in several games, until I changed it back. I am not sure why, but it messes with the turbo mode of my intel processor and wouldn't let it stay at 100% usage. Bad for games that do not use many cores/threads.
 

kazinova

Member
I'm heading to PAX tomorrow, I haven't bought the game yet. Anyone running it on an SP3 i5? I was thinking it would be impossible but it's sounding possible now.
 

jett

D-Member
Okay, after some testing on a 280X/4670K:

*If I enable in-game vsync, I get hard drops to 30fps even if the framerate drops a single digit from 60fps
*If I disable in-game vsync, I get constant, annoying microstuttering.
*Even if I disable in-game vsync, I never get screen tearing.
*Going exclusive full-screen or borderless seems to make no difference.

*If I disable in-game vsync AND use RTSS, I don't get the constant microstutters or the hard drops to 30fps. Hooray!

Regardless of the vsync-related microstutters, the game seems to stutter anyway when it loads new areas. Found a spot where the game would consistently stutter when I spun the camera around, but the framerate counter still showed 60.

Still, the way this game handles framedrops is super wonky. Even if it's not dropping to 30fps, dropping to 55 or 57 seems worse than normal. The game does not like it at all when it drops below 60.
 

Vexidus

Member
I have a modest machine with an i5 and GTX 460, and I had some performance issues when I played last night. I just ran it on low settings but still got a bad frame rate. Sometimes as low as 15fps in places like the town and windmill. I was too excited to care though and played for 4 hours like that. Today I'm going to try some of these tweaks and I'll report my findings.
 

Impulsor

Member
So does this game not render above 1080p?

I have a 3440x1440 monitor and what I'm reading is that it "looks blurry" even at higher resolutions than 1080p?
 

Wok

Member
So does this game not render above 1080p?

I have a 3440x1440 monitor and what I'm reading is that it "looks blurry" even at higher resolutions than 1080p?

It is blurry on settings different than "high" because the rendering is then 720p.

In "high" (1080p), it is not blurry at all.
 

ViviOggi

Member
No matter which combination of in-game VSync, control panel VSync and RTSS I try I cannot for the life of me get rid of the microstutter. Fps hasn't dropped below the respective limit a single time so that's most definitely not the issue, and moving to SSD hasn't made any difference either.
 
vsync off in game. running 2560x1440@60hz on 980ti with no problems.

only issue is the ridiculously low controller sensitivity on the right stick. don't think there's anyway to change this?
 

GavinUK86

Member
So if I want internal resolution to be 1440p and screen resolution to be 1080p (the downsampling of the newbie I guess), can I just change the text file for the config, and this is it?

Yeah. Or like MikeDub said, use the Steam launcher to add the resolution if you have it on Steam.
 

Justinian

Member
No matter which combination of in-game VSync, control panel VSync and RTSS I try I cannot for the life of me get rid of the microstutter. Fps hasn't dropped below the respective limit a single time so that's most definitely not the issue, and moving to SSD hasn't made any difference either.

Save the heartache - get it refunded and buy on PS4 if you can. It runs flawlessly on PS4 with no tweaking needed.

You could tell PS4 was front and center in terms of priority and the PC release was an afterthought.
 

conman

Member
Okay, after some testing on a 280X/4670K:

*If I enable in-game vsync, I get hard drops to 30fps even if the framerate drops a single digit from 60fps
*If I disable in-game vsync, I get constant, annoying microstuttering.
*Even if I disable in-game vsync, I never get screen tearing.
*Going exclusive full-screen or borderless seems to make no difference.

*If I disable in-game vsync AND use RTSS, I don't get the constant microstutters or the hard drops to 30fps. Hooray!

Regardless of the vsync-related microstutters, the game seems to stutter anyway when it loads new areas. Found a spot where the game would consistently stutter when I spun the camera around, but the framerate counter still showed 60.

Still, the way this game handles framedrops is super wonky. Even if it's not dropping to 30fps, dropping to 55 or 57 seems worse than normal. The game does not like it at all when it drops below 60.
I'm having very similar issues. What is RTSS, and what do I need to do with it?
 

Wok

Member
Curious about this too.

Game looks great on my now-ageing laptop, but I get some nasty frame drops in some locations.

It is just a wild guess, but I would imagine this corresponds to the latest choice (high, medium, or low), hence it is ticked "by default" (ahah) everytime you launch the game.
 

jett

D-Member
I'm having very similar issues. What is RTSS, and what do I need to do with it?

RivaTuner Statistic Server. You download it and you run it.

But unfortunately just noticed that I'm still getting some stuttering with it. Ah man.
 

Wok

Member
How do i fix the fov?

Read the OP.

tBhHuaA.png
 

Brashnir

Member
It is just a wild guess, but I would imagine this corresponds to the latest choice (high, medium, or low), hence it is ticked "by default" (ahah) everytime you launch the game.

I'm pretty sure it has to do with the config file.

You can configure your "high" settings with this header:

:/render/high
serttings
settings
settings

But there is a default :/render section in the file. Anything you put there goes to default.
 

Wok

Member
RivaTuner Statistic Server. You download it and you run it.

But unfortunately just noticed that I'm still getting some stuttering with it. Ah man.

I downloaded it but it does not display the FPS. Do you only use it to keep framerate constant and check if it works with FRAPS?

Edit: I had to activate "show stats".

rRmKfSG.png
 

rtcn63

Member
I remember reading that Ethan Carter and Fallout 4 suffered from weird stutters too, maybe the same fix will work?
 

Rodin

Member
Read the OP.

tBhHuaA.png

Go to the game directory/data then edit Local.variables using a text editor, add the following under :/misc



Bear in mind that this is vertical FOV and 64 vertical FOV coverts to 95 horizontal FOV.

Use the following tool to convert your desired Horizontal FOV to Vertical FOV:
http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php

Thanks! I can buy the game now, but i still hope every developer would put a fov slider in their games.
 

Wok

Member
Okay, after some testing on a 280X/4670K:

*If I enable in-game vsync, I get hard drops to 30fps even if the framerate drops a single digit from 60fps
*If I disable in-game vsync, I get constant, annoying microstuttering.
*Even if I disable in-game vsync, I never get screen tearing.
*Going exclusive full-screen or borderless seems to make no difference.

*If I disable in-game vsync AND use RTSS, I don't get the constant microstutters or the hard drops to 30fps. Hooray!

Regardless of the vsync-related microstutters, the game seems to stutter anyway when it loads new areas. Found a spot where the game would consistently stutter when I spun the camera around, but the framerate counter still showed 60.

Still, the way this game handles framedrops is super wonky. Even if it's not dropping to 30fps, dropping to 55 or 57 seems worse than normal. The game does not like it at all when it drops below 60.

I'm having very similar issues. What is RTSS, and what do I need to do with it?

RivaTuner Statistic Server. You download it and you run it.

But unfortunately just noticed that I'm still getting some stuttering with it. Ah man.

I followed your piece of adivce and it seems to let me run the game in high settings (with the default values for high settings, I mean).

So what I did was:
- turn vsync off in the game (using the text file so that the game remembers the setting)

Sr6Z9tf.png


3N7b900.png


- limit the FPS to 30 with RTSS

AAYmYWe.png


cVKb9Z0.png
 
Save the heartache - get it refunded and buy on PS4 if you can. It runs flawlessly on PS4 with no tweaking needed.

You could tell PS4 was front and center in terms of priority and the PC release was an afterthought.
Dude, the game runs flawlessly. Just because you had issues doesn't mean the PC-version was an afterthought.

If you look at his streams you'll see that the PC-version had a lot of focus. The PC-version is even his preferred way to play the game.
 

Alastor3

Member
I get sound shuttering even at low setting.

Im playing at Medium and im not lagging but I wish i can play at high setting for Anti Aliasing while downgrade the draw distance
 

jett

D-Member
I downloaded it but it does not display the FPS. Do you only use it to keep framerate constant and check if it works with FRAPS?

Edit: I had to activate "show stats".

rRmKfSG.png

I use it for forcing a particular framerate or for forcing triple buffering. The FPS counter doesn't work for me. I use FRAPS for that.
 

owasog

Member
Works flawlessly for me, 6 hours played no stutter high settings.

6600K + 970
Works flawlessly for me too. 3570K + 970, W7-64. Locked 60fps, no microstutter whatsoever and sound works fine. Sub 50% GPU load almost all the time. (Default settings with VSync enabled).
 
I have no sound when playing through steam link, but I have steam II sounds, so for now I have just dragged my tower to the living room.

I'm sure whatever it is, it will get sorted out, but I can't stop playing it.
 

Alastor3

Member
it seems to work now that I have change the skip_mipmaps back to 1 instead of 2.
I just wanted to get AA to 2 because at high, my computer is lagging but with the default as you can see in my image in my post above, the game take forever now to open at default and it's at like 1 fps.
I don't understand since I just mixed some medium and low setting and just put the AA to 4...
 

red731

Member
3770k
7970GHz 3GB

Just...amazing.

ed: What are the best setting graphics wise? Use default or high?

ed: Thanks JaseC. Though so, trees got more bloom.
 
D

Deleted member 17706

Unconfirmed Member
G-sync, bitches! No Vsync, no stutter. 100+fps, smooth as butter.

Awesome to hear there aren't any issues with it in this game. Was worried it might have a frame rate cap. Going to pick it up tonight.
 

-griffy-

Banned
It's 900p according to Statham. Ask him for a source of this, he didn't bother to provide one when he made a thread.

I just brought some PS4 screenshots from the console screenshot thread into Photoshop, definitely appears to be 900p.

Looking at this shot:

Resizing the image to 1600x900, you can see that the stair stepping perfectly aligns to a 1600x900 pixel grid when zooming in. 17 steps across 17 lines:

At the original captured resolution of 1080p, the stairstepping does not align perfectly to the 1920x1080 grid (some steps take up two lines rather than one). I count 17 steps across 20 lines:

From my PS4 playtime last night, I can say it definitely feels like a solid 60fps without any noticeable drops. I did get one instance of screen tearing in a specific location, when turning quickly, but I've only seen it in that one place so far.
 

Durante

Member
1.
This game is amazing for VR.

2.
Tracking and pretty much everything else seems almost spot-on for me, as long as you maintain a rock solid <11ms render time.

3.
The workload varies greatly, and the only way I could find on my puny 970 to maintain rock solid VR performance is low settings. However, low settings use dynamic resolution, which breaks VR rendering. Also, I still have some headroom to enable some AA (important for VR). So here's the tweaked low settings I used:
Code:
:/render/low
low_res_reflections true
shadow_quality 0
sun_shadow_resolution 256
point_shadow_resolution 256
antialias_panel_rendering true
skip_mipmaps 0
msaa_sample_count 2
panel_render_width 512
render_width 1280
render_height 720
dynamic_resolution false
With these, I retain rock-solid smoothness in the most extreme position/viewpoint I've found so far, which is here:
9CE027FFC9175AC651C5ED993F382E1FC19E2649


4.
It's much nicer to play standing up, and the game really makes me wish I had a more solid room-scale tracking setup. Turning around and getting slightly wonky tracking is a bad experience. Can't wait for Vive.


EDIT:
edited to "skip_mipmaps 0". Nicer textures, almost no performance impact on my 970 at those other settings.
 

bes.gen

Member
Just requested a refund on this due to annoying stutter. If I feel the interest to play this again I'll probably get it on PS4 since it runs smooth and there's no fiddling involved.

Sometimes I despise PC gaming...

yeah do it. i also had stutter with 970gtx (wasn't too annoying tbh but still)
switched to ps4. its silky smooth and looks just as good imo.
 

jaypah

Member
1.
This game is amazing for VR.

2.
Tracking and pretty much everything else seems almost spot-on for me, as long as you maintain a rock solid <11ms render time.

3.
The workload varies greatly, and the only way I could find on my puny 970 to maintain rock solid VR performance is low settings. However, low settings use dynamic resolution, which breaks VR rendering. Also, I still have some headroom to enable some AA (important for VR). So here's the tweaked low settings I used:
Code:
:/render/low
low_res_reflections true
shadow_quality 0
sun_shadow_resolution 256
point_shadow_resolution 256
antialias_panel_rendering true
skip_mipmaps 2
msaa_sample_count 2
panel_render_width 512
render_width 1280
render_height 720
dynamic_resolution false
With these, I retain rock-solid smoothness in the most extreme position/viewpoint I've found so far, which is here:
9CE027FFC9175AC651C5ED993F382E1FC19E2649


4.
It's much nicer to play standing up, and the game really makes me wish I had a more solid room-scale tracking setup. Turning around and getting slightly wonky tracking is a bad experience. Can't wait for Vive.

Hadn't noticed that you were already on the case. Thanks for the impressions! I may buy this earlier than anticipated just to see it in VR, assuming my 290x can agree.
 
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