Snake Hunta
Member
About the challenge talk, my opinion is this:
Gen 1 was a clusterfuck. 2/3 of its difficulty was fighting the camera, controls, hitboxes, etc. Whenever I go back to MHFreedom, I want to kill myself.
Gen 2 was very hard, and a lot of it was for the wrong reasons. It did improve AI, and other stuff, but most of gen 1 problems were still there. MHFU difficulty comes mostly from insane damage from G monsters.
Gen 3 was kinda easy. But it got rid of almost all problems from gen 1 and 2. It made AI decent, and when you felt challenge, was because the monsters were doing their job, and not because of bullshit. They also refreshed the concept enough so that every monster species felt very different. Contrary to previous gens where it was almost the same Wyvern structure over and over.
Gen 4 improved on gen 3. Monsters' AI became so much better. IMO the challenge in Gen 4 comes from the monsters being smarter, and adapting to the land very well. They use verticality, distance and timing way better than ever before.
Being honest, I found Gen 4 about right in the difficulty. It did have some quests that were some of the biggest challenges in my MH "Career", maybe even harder than back in Unite, yet, it's very accesible. You can't expect every player to be at the same level of the ones who have been playing since the beginning. AND that's not good for the franchise. It needs to sell well, and that's good for everyone.
Even tho MHX has no G rank, I understand the variants give that extra challenge older players want.
I won't be mad if they jump from MHX/Generations to MH5 at once.
Gen 1 was a clusterfuck. 2/3 of its difficulty was fighting the camera, controls, hitboxes, etc. Whenever I go back to MHFreedom, I want to kill myself.
Gen 2 was very hard, and a lot of it was for the wrong reasons. It did improve AI, and other stuff, but most of gen 1 problems were still there. MHFU difficulty comes mostly from insane damage from G monsters.
Gen 3 was kinda easy. But it got rid of almost all problems from gen 1 and 2. It made AI decent, and when you felt challenge, was because the monsters were doing their job, and not because of bullshit. They also refreshed the concept enough so that every monster species felt very different. Contrary to previous gens where it was almost the same Wyvern structure over and over.
Gen 4 improved on gen 3. Monsters' AI became so much better. IMO the challenge in Gen 4 comes from the monsters being smarter, and adapting to the land very well. They use verticality, distance and timing way better than ever before.
Being honest, I found Gen 4 about right in the difficulty. It did have some quests that were some of the biggest challenges in my MH "Career", maybe even harder than back in Unite, yet, it's very accesible. You can't expect every player to be at the same level of the ones who have been playing since the beginning. AND that's not good for the franchise. It needs to sell well, and that's good for everyone.
Even tho MHX has no G rank, I understand the variants give that extra challenge older players want.
I won't be mad if they jump from MHX/Generations to MH5 at once.