IMAGINE:
The trailer for XCX on Switch shows new party members with new gear and new weapons, using new arts against new indigens in new story missions with new cinematics, hopping in new skells (now able to jump with flight module, and toggle off the flight song), equipped with new armaments, and exploring two new continents full of new wildlife, structures, treasure, etc, and new NPCs with new quests for rewards.
Allows players to transfer over save data from WiiU. Game promises to deliver the "true ending." 1080p, 60fps, hi-res textures, AF, AA, and enhanced lighting, shadows, water, particle effects, and draw distance. Also has a reworked user interface (single screen, improved readability) and streamlined party management, item finding, etc.
THE DREAM.
I like what you are going through with this, but I feel like some of the things you mentioned deserve to be on XCX's sequel, and I really hope it happens soon.
If XCX Switch port is true, what I would want is kind of like how Atlus remakes their RPGs. No earth-shattering story changes but maybe some additional side story content that will help more with building he established world of the game, and improvements on the formula and additions that will enhance the overall gameplay experience. Here is my wish list of some of the things that I want to see on the possible XCX Switch port:
- Graphical improvements all around.
- 60fps frame rate and better draw distance, now that it is running on a more powerful hardware and the data pack can now be put into the cart rather than a separate entity.
- Better and easier system to swap party members. It does not bother me like the others when trying to add party members as all of them, excluding the DLC ones, are just within the vicinity of BLADE HQ. But I do get where they are coming from.
- Text size improvement. I also find them too small.
- More options for MC customization. I didn't really play much with the character creator, but I understand those who want more options for their MC looks. And please NOA, include the boob slider. It's not really something to be censored, IMO.
- Better sound mixing. I think the Japanese version has a much better sound mixing, so I hope the English one gets improvement.
- DUAL AUDIO! To be fair, XCX English VA is pretty good (Just not as good as British VA from XC) but I always prefer the native language with subtitles. I feel like local voice acting captures the reaction and emotion more than foreign VA.
- Improved bestiary and collectopedia. The probes are supposed to gather information about Mira, and it will be more rewarding if planting probes get you a little more information on where to find certain monsters and collectibles other than indicating just the continents.
- FrontierNav enhancements. Like above, I would like to have improvements on getting information using the FrontierNav. That's what probe planting is supposed to do, and it will really add more immersion playing as a BLADE soldier if this happens.
- Additional Skell models and weapon types. Maybe this is a sequel-bound feature, but it's better if there's some new toys to play around.
- In-game cutscenes improvement. I gave Monolithsoft a pass on this because let's not forget, this is their first ever HD game, and they probably worked on a pretty modest budget. But now as a re-release on Switch and probably more people with HD development experience backing this one, whether in-house or outsourced, I hope they add more scripted and better-animated cutscenes. And aside from costumes, time and weather carrying over the cutscenes, maybe the skells too should carry over there.