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RAINWAY announced: Third party eShop app for streaming PC games to your Switch

TheMoon

Member
I've been thinking about it a little more and this is what I expect Nintendo to do.

You pay their online subscription fee and that allows you access to streamable games from your Switch and PC library.


In order for a game to be marked as streamable they will charge us a one time fee based on the MSRP of the game at launch.


So if a game charged $60 years ago you still pay $6 regardless of the price today.

If it was a $5 game you pay $0.50.


You can't stream early access games.


With the way some people double dip now at a much higher price this certainly seems like a viable business arrangement.

none of this will happen. what are you doing.
 

wildfire

Banned
I think you've misunderstood something here. No one charges fees for local streaming and doing so would likely be impossible. Sony and Nvidia charge fees to stream games from their remote servers not your local hardware

First off you're bring up an irrelevant semantics argument. Rainway doesn't just allow for streaming locally on your property, it allows you to stream from your pc to anywhere else on the world with viable connection.

As for the main issue Nvidia does charge for local streaming.

They have 2 wildly different services.

GEForce Now for the SHield
GEforce Now for Mac and PC.


GEForce Now for PC and MACs is the one where you strictly rely on a virtualized machine in the cloud.
If you want performance of 1060 that sets you back $20 for 20 hours. A 1080 costs $25 for 10 hours.

GeForce Now for SHield charges $8 a month but you don't get to select the hardware and it has conditions based on software and its usage. If you play an officially supported game at home you could stream with or without the subscription active. If you play an officially supported game away from home you will need your subscription to be active unless you are using a 3rd party service to get around it like Moonlight. If you play an unofficial game at home the subscription service is never invoked. If you play an unofficial game away from home you will need the subscription service unless you get a 3rd party app to get around Nvidia's controls.



It shouldn't be impossible for Nintendo to know what is installed on the machines they sell to us and block unauthorized downloads unless you have a very elegant hack that prevents them from knowing. Most people won't have that ability to do that or would care to try.
 

jts

...hate me...
Let me get this straight. Are you saying Nintendo charges for games made by other companies? So if I want to Stream Alan Wake, made by Remedy, which I own on Steam, I'll have to pay 6$ to Nintendo? So Nintendo will be profiting off of the work of other devs? Honestly I'm confused.

Edit: Yea what Hilarion said
Not to do with particular solution at all, but Nintendo and other platform owners profit from the work of other devs every damn time a third party game is sold.
 

PtM

Banned
Not to do with particular solution at all, but Nintendo and other platform owners profit from the work of other devs every damn time a third party game is sold.
What's the difference, though? C'mon, I know you can do it.
 

vertopci

Member
I've been thinking about it a little more and this is what I expect Nintendo to do.

You pay their online subscription fee and that allows you access to streamable games from your Switch and PC library.


In order for a game to be marked as streamable they will charge us a one time fee based on the MSRP of the game at launch.


So if a game charged $60 years ago you still pay $6 regardless of the price today.

If it was a $5 game you pay $0.50.


You can't stream early access games.


With the way some people double dip now at a much higher price this certainly seems like a viable business arrangement.

This is the stupidest shit I've ever heard.
 

guybrushfreeman

Unconfirmed Member
First off you're bring up an irrelevant semantics argument. Rainway doesn't just allow for streaming locally on your property, it allows you to stream from your pc to anywhere else on the world with viable connection.

As for the main issue Nvidia does charge for local streaming.

They have 2 wildly different services.

GEForce Now for the SHield
GEforce Now for Mac and PC.


GEForce Now for PC and MACs is the one where you strictly rely on a virtualized machine in the cloud.
If you want performance of 1060 that sets you back $20 for 20 hours. A 1080 costs $25 for 10 hours.

GeForce Now for SHield charges $8 a month but you don't get to select the hardware and it has conditions based on software and its usage. If you play an officially supported game at home you could stream with or without the subscription active. If you play an officially supported game away from home you will need your subscription to be active unless you are using a 3rd party service to get around it like Moonlight. If you play an unofficial game at home the subscription service is never invoked. If you play an unofficial game away from home you will need the subscription service unless you get a 3rd party app to get around Nvidia's controls.



It shouldn't be impossible for Nintendo to know what is installed on the machines they sell to us and block unauthorized downloads unless you have a very elegant hack that prevents them from knowing. Most people won't have that ability to do that or would care to try.

You are still misunderstanding the facts but as you're ignoring many people explaining it to you I'll assume you're doing it on purpose.
 

TheMoon

Member
It shouldn't be impossible for Nintendo to know what is installed on the machines they sell to us and block unauthorized downloads unless you have a very elegant hack that prevents them from knowing. Most people won't have that ability to do that or would care to try.

You're missing the pointlessness of this discussion as they simply won't because why and they'd simply never even consider this.
 

prag16

Banned
I've been thinking about it a little more and this is what I expect Nintendo to do.

You pay their online subscription fee and that allows you access to streamable games from your Switch and PC library.


In order for a game to be marked as streamable they will charge us a one time fee based on the MSRP of the game at launch.


So if a game charged $60 years ago you still pay $6 regardless of the price today.

If it was a $5 game you pay $0.50.


You can't stream early access games.


With the way some people double dip now at a much higher price this certainly seems like a viable business arrangement.
That.... is insanely idiotic. Sorry.
 

marmoka

Banned
I've been thinking about it a little more and this is what I expect Nintendo to do.

You pay their online subscription fee and that allows you access to streamable games from your Switch and PC library.


In order for a game to be marked as streamable they will charge us a one time fee based on the MSRP of the game at launch.


So if a game charged $60 years ago you still pay $6 regardless of the price today.

If it was a $5 game you pay $0.50.


You can't stream early access games.


With the way some people double dip now at a much higher price this certainly seems like a viable business arrangement.

This is a joke, isn't it?
 

Cerium

Member
They're doing an AMA right now.

And doubling down on Switch support.

Q: You recently had a conversation with Nintendo. What was said?
A: Unfortunately I really can't go into detail on this, but everything is on track.
Well our Xbox app is approved and we're submitting our proposal to Sony next week, so time will tell. Nonetheless Rainway works in web browsers too. This means any device that can browse Facebook can use Rainway. Native clients on platforms just allow us to do more feature integration.
 

Theswweet

Member
I'm not surprised it got approved on Xbox, I'm sure it's just an UWP app... it'll be interesting if Nintendo really DOES allow it, it would really open the gates for Switch as a multimedia device.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
There is a 0% chance this will happen.


Companies dont even wanna allow crossplay for multiplayer titles and you think they'll allow you to stream a competitor's products for free?
 

BooJoh

Member
A easy way that work is not streaming any game that is already listed or launched in the console.

People keep saying this and don't seem to understand that this is nigh impossible.

If this were released on Switch, the system would just be forwarding video from the network to the screen and sending inputs back to the network. Beyond that the Switch app wouldn't even know the difference in GTAV, Minecraft, Dolphin, or Media Player Classic. It would essentially just be acting as both a display and controller for any PC content you wanted it to display.

This is why it likely won't ever get an okay from Nintendo. It's just far too open a system for what they typically allow on their devices.
 

jrcbandit

Member
I'm a believer.

If it works like remote play/the WiiU game pad and has minimal latency, it'll see a lot of use from me.

It wont have minimal latency. I expect this will be a great way to play adventure games, turn based games, etc, but not a way to play fighters, FPS, any game that requires precision.
 
It wont have minimal latency. I expect this will be a great way to play adventure games, turn based games, etc, but not a way to play fighters, FPS, any game that requires precision.
Minimal within reason, as in on the same level as PS Vita's remote play over a local connection. Can't see that being too hard to get right.
 

Tregard

Soothsayer
Yep, feels super opportunistic now. Building up as large a mailing list as possible before the last minute "Nintendo won't allow this on Switch unfortunately, still coming to phone though!"
 
So nothing happened?

Beta sign-up, and announcement that it is "coming to your favorite platforms in November 25th." I'm taking that to mean they were talking dreams and pixie dust in regards to Switch support, they don't have anything beyond just another PC game streaming solution. FWIW the announcement tweet was accompanied by a gif of Luigi dancing from Luigi's mansion. They reeeeaaaaallly need to put up or shut up at this point.
 

prag16

Banned
Because they didn't is the simple answer
Bingo.

Frankly I'd also be surprised if Sony approved this. Especially after their bullshit regarding Minecraft/RocketLeague crossplay.

PS4 does have a usable browser though. So maybe that would still work. But a native app? Doubt Sony would be on board.
 

Atram

Member
Well it's confirmed will hit November 25th

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https://m.facebook.com/RainwayApp
 

Schnozberry

Member
Not convinced yet. I can't believe any of the console makers outside Microsoft would approve this. Even Microsoft would want to implement their own solution.
 
I've been thinking about it a little more and this is what I expect Nintendo to do.

You pay their online subscription fee and that allows you access to streamable games from your Switch and PC library.


In order for a game to be marked as streamable they will charge us a one time fee based on the MSRP of the game at launch.


So if a game charged $60 years ago you still pay $6 regardless of the price today.

If it was a $5 game you pay $0.50.


You can't stream early access games.


With the way some people double dip now at a much higher price this certainly seems like a viable business arrangement.

https://www.youtube.com/watch?v=wKjxFJfcrcA
 

wildfire

Banned
Not convinced yet. I can't believe any of the console makers outside Microsoft would approve this. Even Microsoft would want to implement their own solution.

It does seem like something each company would want to implement on their own and monetize it. It still will be a great tool for the homebrew/jailbreaking scene.



If you literally can't understand what I said that's your problem. The idea is very simple.
 
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