Agnostic2020
Member
Dont feed the trolls with reality . Let them be lol
Dont feed the trolls with reality . Let them be lol
Lol u r joking right ?Doesn’t mean it isn’t developing that black patch cos of those pics. Depends how he stored it to, maybe in a unit?
Doesn’t mean it isn’t developing that black patch cos of those pics. Depends how he stored it to, maybe in a unit?
Actually, I wondered if he rubbed it up against something sliding it in and out of where he stores it. It is obvious his spot is at a high point on the console and not really a spot where there is a great heat source. I would like to see the inside of the plate. He should have taken that pic of both sides of it. Obviously if it is heat it would be on the inside too.Doesn’t mean it isn’t developing that black patch cos of those pics. Depends how he stored it to, maybe in a unit?
No. They believe it is performing better. HAHHAHHAHHAHAHHAHAHAHAHAHHAAHAH em HHAHAHAH LLOLLOLOLHAHAHA.oh wait, theres people that actually believes that ps5 is more powerful than Series X haahahhabahahahahhahahahahahahahaahahahahaha
emm hahahaha
Folks that use their PlayStation as their main console don’t think it is more powerful, just that it performs the same. This is icing on the cake for them if the PS wins in head to head competition. All they got was flak in the speculation thread, they have every right to gloat at this point. It is all in good fun.oh wait, theres people that actually believes that ps5 is more powerful than Series X haahahhabahahahahhahahahahahahahaahahahahaha
emm hahahaha
Logic? What logic? The only logic being applied is that since XSX has 18% more theoretical Teraflops, then it has to perform better than PS5.
That’s logic for you?
Someone on era apparently compared the console to PC settings and says that PS5 is using the ultra settings in Frame-rate mode and XSX is using low.
Someone on era apparently compared the console to PC settings and says that PS5 is using the ultra settings in Frame-rate mode and XSX is using low.
Hence my point to asking if you play games or just look at them. But that went well over your head it appears.
Should we place you on suicide watch?oh wait, theres people that actually believes that ps5 is more powerful than Series X haahahhabahahahahhahahahahahahahaahahahahaha
emm hahahaha
Honestly I think the developers are also confused about which xbox is which because of the naming scheme. They probably put the X1S settings on XSX. But it did mean that Series X runs better in 120hz mode so it gave xboys something to celebrate for a moment.That isn't normal especially for a developer that didn't have any issues with the dev kits.
Honestly I think the developers are also confused about which xbox is which because of the naming scheme. They probably put the X1S settings on XSX. But it did mean that Series X runs better in 120hz mode so it gave xboys something to celebrate for a moment.
Probably.But won't it run worse if they up the settings?
Someone on era apparently compared the console to PC settings and says that PS5 is using the ultra settings in Frame-rate mode and XSX is using low.
oh wait, theres people that actually believes that ps5 is more powerful than Series X haahahhabahahahahhahahahahahahahaahahahahaha
emm hahahaha
Imagine thinking you can create a burn mark on PS5 plastic with PS5 temperatures lolDoesn’t mean it isn’t developing that black patch cos of those pics. Depends how he stored it to, maybe in a unit?
oh wait, theres people that actually believes that ps5 is more powerful than Series X haahahhabahahahahhahahahahahahahaahahahahaha
emm hahahaha
Boost mode it´s controlled overclocking.
New 1000$ AMD graphic card can work in boost mode, at 2,1GHZ, but with high-end ventilation, three fans only for the GPU, and very premium architecture. And its boost mode, normal gaming mode is 1,9GHZ.
PS5... well
Nailed itSo the PS5 version has better textures, much higher settings, performs at 120fps most of the time 90% to be exact. Yet John is talking about judder when the game performs better on PS5 even with higher settings, no need for vrs, much less tearing and of course at a higher average resolution. So John is telling me the Xbox version feels better with Vrr, even when it looks much better, performs much better and tears much less on 99% of gamer tv's. People are not interested in how this game is with features that are not standard, people are interested in the real framerates that they will play on their TV's.... This is a tech channel, people want to see the framerates, they want to see which tears more, not tech guys trying to hide these numbers behind Vrr..... Or a day when all tv's will have it. Even if I have Vrr, I want to know which console performs better.. That's the purpose of a face off...
I'd say, I've never seen a more apologetic video. Dark10x sounds nervous as if he has a gun to his head. So many deep sighs....."Oh this is strange", "This doesn't seem right", "Explain this to me Richard, it makes no sense"...... These guys sound like they need some counseling sessions after yet another surprise and shock.... Of course, as I said in the last thread, anytime a game performs worse on Xbox, DF contacts the devs, it's as if he is working for MS Pr and marketing... Any time there is a huge discrepancy "we contact the devs", clearly a lie Richard, you never contacted the devs for RER2, Xenoverse, Witcher 3, AC Unity for the PS4 versions.... You only contacted the devs for Titanfall 2 and now Dirt 2.....Yet I suspect they will be contacting many devs all gen long with this level of mental dissonance.
Also, we know Richard. VRR is a game changer for 1% of TV owners..... Funny, 1440p support was a game changer too because MS supports it, so the PR before the Series S launched was 1440p was so important by MS and DF, it was labeled as the series S resolution, yet since Series S is barely doing 1440p, hell, barely doing 1080p in this game with lows to 576p.....Richard resorts to... "there are not many if any 1440p tv's anyway" .... The way the wheels keep turning to cater to makes excuses at every turn where Xbox is deficient and to hype every obscure feature Xbox has as if were popular or standard.....
They should’ve followed Sony’s route and just went disc/discless because it’s not like it wouldn’t have gotten a 100 price drop or 100 Black Friday sale in a year like the PS3/360/PS4/X1 anyway.They needed a SKU that they could price at $299; a more powerful SKU would have been too expensive. The Series S is literally the best that they could do for their targeted price point.
The general consensus is that the ps3 pumped out more technically impressive games once the devs wrapped their heads around the architecture, I'm not sure if that's the point you were trying to make. I don't care what console is "best", I just don't want my Series X to exhibit tearing when I bring my Xbox into the bedroom. I'm set in the game room with a VRR capable display.PS3 owners were hopeful too. They were told their console is the better one, just like XSX.
Bug, bug, bug and tools. We requested fix for these bugs from the over worked developers... only on XBox.
VRR, VRR, so smooth and no tearing... So good it tickles R. Dickbeaters bum first then his eyes for maximum pleasure... only on Xbox.
(No mention that Sony will prob enable VRR pretty soon)
I swear Forza Horizon 4 on Xbox One X look much better than Dirt 5 on Series X
Something is very wrong here with the series x but i cant explain why
$1,500 Minimum
Saleswise, not much better. The thing is sold out in every continent.I definitely think the series s was a mistake now. I wonder how much better X would be doing now without it.
Video of dirt5 lead programer saying GDK for xsx and family is the best in xbox history .ufffffff
the final version released in June. They have had the tools for a lot longer. Quite making excuses for a company that doesn’t care about you. These companies want our money, there is noYes, right NOW. It was released in JUNE. Do you really think from June until today it’s enough time to build a game based on that GDK? If so, you are delusional. All games are still not fully using the new GDK, because it’s simply too new.
the PS5 SDK was already finalized in 2019!
bUt dIdNt pS5 bRuTe fOrCe tHe tErAfLoPs tO 10.2 tF!???Yes, right NOW. It was released in JUNE. Do you really think from June until today it’s enough time to build a game based on that GDK? If so, you are delusional. All games are still not fully using the new GDK, because it’s simply too new.
the PS5 SDK was already finalized in 2019!
Yes, right NOW. It was released in JUNE. Do you really think from June until today it’s enough time to build a game based on that GDK? If so, you are delusional. All games are still not fully using the new GDK, because it’s simply too new.
the PS5 SDK was already finalized in 2019!
You said what I wanted to say. The damage control DF is doing for Xbox is at a crazy level now. I’m pretty sure DF and MS have some sponsorship deals. or richard is just a Xbox fanboy.The fun doesn't mean we can't see DF's BS ever since the PS5 Review when Richard unveiled a literal ammo list for FUD while "praising" the PS5 like everyone else.... (yeah we caught that)... or on the first face off (DMC5:SE) giving out clear W's to XSX while claiming the 120 fps mode gap favoring PS5 by a wide margin was due to a bug...... Turns out the PS5 version was recently patched and it's now "running smooth in the other modes" (what a surprise - not). But somehow it didn't cross their mind then that maybe it was poor optimization/bug on the PS5's end? Like they didn't spend any cent of skepticism to damage control for Sony there... It was more or less "expected" for XSX to outperform PS5 there - and it all seemed "according to plan". But when the gaps consistently come from the other side and doesn't favor the XSX there is every damage control spin in the book (tools, bugs... vsync, you name it). NXGamer had to break the ice with his quick Assassins Creed Valhalla comparison (we noticed that too). Like... it isn't insulting to Sony engineers to claim that the reason Sony's hardware is outperforming the XSX is because of tools or bugs (lazy/incompetent devs).... It can't possibly be because of the quality of the engineering within the PS5, the effort that went into removing the bottlenecks, difference in hardware, its config etc, etc....
No.... like the fake pseudo experts with bias that they're; they only understand one metric as a descriptor of power: "Teraflops" . In other words, behaving as mere simpletons..... and anything that doesn't align to support the expected power difference between them due to this flawed metric is "unexplained", "tools", "bugs" or whatever else their imagination may come up with... (but my cynicism begs to digress here - they know exactly what they're doing - they understand there is more than meets the eye - even if they're not equiped with knowledge to discuss in detail why).
So yeah we see their BS... like always... but we'll enjoy the ride and use their notoriety since they can't hide this shit when competitors (NXGamer, VGTech and others) are out there biting at their heels for the same type of viewership. They can't hide. May as well "manage" the "perception problem™".
The new VRR push will die the second Sony patches it (and it's coming soon). You won't hear about it for much longer after that from DF. Just like the HDR FUD a few years back. They know exactly what they're doing and so do a lot of us. Only the sheep can't see it. Kinda funny how they've morphed lazy/incompetent devs with "bugs".... after the backlash they received. A simple practice in double speak to get the same damage control point across.... kinda like calling a mercenary a private security contractor.
Microsoft could overclock it´s GPU to 2,23GHZ, but then Xbox Series X consumers would suffer the same ps5 consumers are suffering now.
Series X is better than ps5, but needs better tools.
It’s probably less nefarious than that. I think they are simply treating the matter with kid gloves. Being full scathing will piss of Xbox fans and they will tune out from DF.You said what I wanted to say. The damage control DF is doing for Xbox is at a crazy level now. I’m pretty sure DF and MS have some sponsorship deals. or richard is just a Xbox fanboy.
I hope they test it again when the patch comes out. VRR will most likely make the XSX version the best, XSX already has the framerate advantage according to DF. Possibly because of the bug so we'll see if that holds up.
The fun doesn't mean we can't see DF's BS ever since the PS5 Review when Richard unveiled a literal ammo list for FUD while "praising" the PS5 like everyone else.... (yeah we caught that)... or on the first face off (DMC5:SE) giving out clear W's to XSX while claiming the 120 fps mode gap favoring PS5 by a wide margin was due to a bug...... Turns out the PS5 version was recently patched and it's now "running smooth in the other modes" (what a surprise - not). But somehow it didn't cross their mind then that maybe it was poor optimization/bug on the PS5's end? Like they didn't spend any cent of skepticism to damage control for Sony there... It was more or less "expected" for XSX to outperform PS5 there - and it all seemed "according to plan". But when the gaps consistently come from the other side and doesn't favor the XSX there is every damage control spin in the book (tools, bugs... vsync, you name it). NXGamer had to break the ice with his quick Assassins Creed Valhalla comparison (we noticed that too). Like... it isn't insulting to Sony engineers to claim that the reason Sony's hardware is outperforming the XSX is because of tools or bugs (lazy/incompetent devs).... It can't possibly be because of the quality of the engineering within the PS5, the effort that went into removing the bottlenecks, difference in hardware, its config etc, etc....
No.... like the fake pseudo experts with bias that they're; they only understand one metric as a descriptor of power: "Teraflops" . In other words, behaving as mere simpletons..... and anything that doesn't align to support the expected power difference between them due to this flawed metric is "unexplained", "tools", "bugs" or whatever else their imagination may come up with... (but my cynicism begs to digress here - they know exactly what they're doing - they understand there is more than meets the eye - even if they're not equiped with knowledge to discuss in detail why).
So yeah we see their BS... like always... but we'll enjoy the ride and use their notoriety since they can't hide this shit when competitors (NXGamer, VGTech and others) are out there biting at their heels for the same type of viewership. They can't hide. May as well "manage" the "perception problem™".
The new VRR push will die the second Sony patches it (and it's coming soon). You won't hear about it for much longer after that from DF. Just like the HDR FUD a few years back. They know exactly what they're doing and so do a lot of us. Only the sheep can't see it. Kinda funny how they've morphed lazy/incompetent devs with "bugs".... after the backlash they received. A simple practice in double speak to get the same damage control point across.... kinda like calling a mercenary a private security contractor.
In our PC-based tests, having SMT enabled can deliver up to 30 per cent - or more - of additional performance in well-threaded applications. However, for launch titles at least, Microsoft expects developers to opt for the higher 3.8GHz mode with SMT disabled. "From a game developer's perspective, we expect a lot of them to actually stick with the eight cores because their current games are running with the distribution often set to seven cores and seven worker threads," explains Microsoft technical fellow and Xbox system architect Andrew Goossen. "And so for them to go wider, for them to go to 14 hardware threads, it means that they have the system to do it, but then, you have to have workloads that split even more effectively across them. And so we're actually finding that the vast majority of developers - talking with them about the their choices for launch - the vast majority are going to go with the SMT disabled and the higher clock."