It’s really interesting because on the one hand we hear Sony are very hands off with development process. But on the other hand, unless the game reaches a certain metacritic level, the franchise is killed.
Well....that is logical. Just cause Sony support teams who are creative and are generally hands off, doesn't mean they will continue to support something that fails or is failing etc.
The way I see it is, stop looking for absolutes. As if Sony NEEDS to be SOOOOOOO hands off, the game can be the worst game in history and Sony must keep pumping money into it or something, its just not true and makes not sense to assume so (not to say that you are either). So with something like this, it simply means that Sony is open to support lots of odd, far out, crazy shit, but it is after all A CHANCE they are giving a team, they are not charity, they are a business and I think its awesome anyone gives such teams chances on new IP, but its still up to that team to deliver if they wish to continue that support.
Look at Ready At Dawn, they got lots of work from Sony and Sony trusted them with a new IP and it just didn't work out. It happens, but a chance was given regardless and I feel that is a fair shake to give a team on any new IP.
Sony has always demanded to own the IP, which in the past has made some studios (including Insomniac) go with other options. I wonder if that remains the rule.
Likely will. I think it makes lots of sense as they have no ode to fund someone elses IP, this is still a business.
From what I've gathered through the years is that Sony will throw resources and money at a dev to the point where they can actually drown themselves in it, and give a dev as much creative control as possible.... But if they don't deliver then the partnership isn't going to last very long.
Yup. I think its fair they give em a shot and if it doesn't work it, it wasn't meant to be.
i think they might be working on a killzone game
To my understanding, its a new IP, its not an established IP
I agree. Otherwise, the worst-case scenario is that the IP you helped build and funded gets to someone else if the studio gets acquired by another company. For example, Sunset Overdrive is now owned by Sony, not Microsoft.
Don't even get me started. MS had a chance to buy Bioware's parent company and didn't do shit. They literally told them they were making a trilogy, MS was deadass out here publishing a team they don't own, on a IP they don't own....of the AAA variety and then act surprised when EA scoops that shit up like "thanks for building that AAA series for us and putting in dat work cuh" lol Went and did the same fucking thing with Sunset Overdrive and now Sony owns it.....
So.......I'm happy they are doing things different at MS now lol The shit they where doing made no fucking sense and its like they were only interested in timed shit with loose deals etc and that type of business might sell you some 360's, but that consumer base will remember WHY they got a 360 for and WHY they will not get the next XB for the same reasons..... How many are really buying a XB TODAY for Splinter Cell or Mass Effect or any of that timed shit from generations ago? They should have bit the bullet and competed directly with Sony. They could have had Bioware and so many more if they just did exactly that too.