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Halo |OT12| Last One Out, Get the Lights

Just jip'd into a game of regicide where the forst thing I heard was "King nearing victory". He had 270 points. Looks like jip still needs tweaking despite the last bulletin's assurances.

Game was pure red bar teleporting too.
 

Nirvana

Member
Matchmaking is as close to broken as I can imagine without it actually not working at all. I am constantly put in matches against United States players. The games are unplayably laggy on my Australian Internet. Has there been any word from 343i regarding updates or changes coming? I essentially have to wait until 7pm every night to play with some friends and even then, it's a toss up whether we get an Australian game. Frustrating.

Yeah, pain in the arse for us Aussies. I always hate games where the developers are arrogant enough to assume their netcode is so fullproof that they don't need a 'local' search option. Just suck it up and give us one, I'll take the slower matching times if it means my damn shots register.
 

Fuchsdh

Member
Yeah, pain in the arse for us Aussies. I always hate games where the developers are arrogant enough to assume their netcode is so fullproof that they don't need a 'local' search option. Just suck it up and give us one, I'll take the slower matching times if it means my damn shots register.

But you're from Australia, aren't you used to getting shafted?

(We've got an Aussie doing co-op and Spartan Ops playthroughs with us NA chaps, I'm amazed it's still playing smooth on our end--and he's getting some ice-skating, which isn't bad all things considered. But yeah, some sort of "outlying" search option would be great for everyone.)
 
How much extra xp does the pioneer perk actually give you? Is it double?

I remember someone saying its about a 20% bonus. I have also seen people say it gives about 500 more cr per match.

Its a pretty decent amount - you rank up so quick in this game anyway that I doubt I would bother with it personally though.
 

El Sloth

Banned
Not sure if this is the right place to ask this, but does anyone know where I can find all the episodes of the Forward unto Dawn miniseries? Machinima has all the episodes after 2 to private and now that I've started I just can't stop. I need my fix.
 
Dont forget how shitty Reach was. Halo 4 might have a large bucket list of problems but on a gameplay level it never reaches the lows of Reach.

The gameplay itself in Halo 4 is pretty amazing, I'd say it might well be the best in the series. However, every single mode offers something that breaks the combat:

- campaign: shitty AI, bullet sponge knights, crawler swarms, small variety of enemies
- spartan ops: same as campaign, plus infinite respawns and shitty drop pods throwing waves and waves of enemies at you. what is this, serious sam?
- MP: over 50% of armor abilities are ridiculously overpowered, plasma pistol, boltshot and DMR starts are broken, support and tactical packages make things even more unpredictable, a ridiculous number of power weapons spawns in random intervals at random places, classic gametypes were removed or maimed beyond recognition, and so on.

All in all, I had more fun with Reach MP than 4 MP. At least objective was fun in Reach once they figured out they had to remove jetpack.
I can't even play proper CTF or Assault in Halo 4. Dominion would be fun, but they insist on having enough power weapons on the map so that, on average, every player can have 1.5 power weapons at any time. Jeez.
 
Not sure if this is the right place to ask this, but does anyone know where I can find all the episodes of the Forward unto Dawn miniseries? Machinima has all the episodes after 2 to private and now that I've started I just can't stop. I need my fix.

you should be able to watch them on halowaypoint.com or on the halo waypoint app for the 360
 

Tunavi

Banned
Number of posts in this thread out of 16,368:
lurker.jpg

Not a big deal. Just thought it was funny lol
lmao
 

GhaleonEB

Member
I assume this is a specialization code. I'm not sure, it came over email as a "gift" from Xbox Live. I have the LE, might as well share it. Quote to reveal.

 
This game is kind of like that friend thats fun to hang out with but has that underlying "shady" factor to him, liike there's some ulterior motive going on. I blame microsoft.

I've felt this way since Halo 2 lol and that ulterior motive is:

H2: Drastically increased the autoaim/bullet magnetism which made the game much easier to be good at so lesser-skilled players will have a good time (unneeded shift because H1 was already great for "casuals" and competitive players). Also increased kill times.

H3: While they took away some of the autoaim and bullet magnetism from H2, the game slowed down even more so that curve was lessened. Intentional random elements like the BR spread were kept in the game this time (unlike H2 where they patched it) so that lesser-skilled players can have a chance against better players. Also increased kill times.

Reach: Somehow Bungie slows the game down even more than H3, adds bloom and tries to appeal to that modern military/CoD crowd.

H4: Tries to join the standards set by CoD instead of maintaining the standards Halo created and building on top of those fundamentals.


On a very basic level, this is what's happened to Halo with each release. It's almost as if Bungie just wanted to sell as many copies as possible, saw how people were attracted to that crazy/random/faster paced game CoD and made Reach. 343 then decided to follow suit.
 
Are vehicles weaker in this game than they are in reach?

Mmm No, it got buffed but plasma pistols and ordinances screw up the vehicles.

That's been one of the disappointing aspects of 343's takeover of Halo, and it's the high amount of DLC locking.

As far as I remember on the DLC descripcion, says the content will be shared with all your accounts.


Its a Deathstreak right....right?
 

Dirtbag

Member
Goddamn the boltshot is so broken. I didnt realize you didn't have to charge it all the way up for the shotgun blast. I kept getting destroyed by boltshots over and over and was wondering what the deal was. Dexterity + Boltshot is a mess.
 

Ryaaan14

Banned
Goddamn the boltshot is so broken. I didnt realize you didn't have to charge it all the way up for the shotgun blast. I kept getting destroyed by boltshots over and over and was wondering what the deal was. Dexterity + Boltshot is a mess.

It's not broken. It's as powerful as it is tricky to use.
 
This game has problems, but I am still greatly enjoying it. What we really need now are smaller maps and more symmetrical maps.. Too many of these maps feel like they would be great 1-sided objective maps.. only that doesn't exist in this game. If we could get 1-Flag and Assault, and more small maps I feel the game would have a lot more going for it. Then all they would need would be Team Classic/Barebones to emulate older game systems like fixed weapon spawns.. Of course, I would love if they replaced Global Ordinance in all the playlists with fixed spawns, but that would make some of the perks useless I guess.

Come on guys. Rogue->Stability and then you don't have to worry about that mechanic ever again.

To be fair, a specialization that useful with a primary game mechanic should have never been buried under 60 levels. Imagine if there was something like buried in the later levels to reduce bloom in Reach. Im fine with armor mods, but they have to be careful how they use em.. most were done right IMO, but stability being tied to Rogue was not.


Weird. Although, I bet there would be way too many red X's with instant respawn.. still, it should at least be in objective games.
 
How do these assists work?? They make no damn sense for me.. Here's a scenario that happened:

I shot a guy 3 times, my friend shot him once, I get the headshot and he got the assist. The same exact situation happened to me, but in reverse and I don't get the assist. How? They were full shield too and no one else shot them.
 

Korosenai

Member
I remember someone saying its about a 20% bonus. I have also seen people say it gives about 500 more cr per match.

Its a pretty decent amount - you rank up so quick in this game anyway that I doubt I would bother with it personally though.
I already unlocked it to use for new spartan ops episodes on Mondays. I wouldn't use it for multiplayer though, not worth it IMO (and I can't go without using mobility. Just too good).
 

GhaleonEB

Member
I tweeted about this last night, but I wanted to elaborate on it a bit.

I went a couple weeks without playing Halo 4, and then came back to it over this weekend. And that time off, mulling stuff over, and then seeing the game again has helped me better understand some of my feelings about the game.

In short, it feels like there are two different, incompatible visions for what Halo is at work here. One is what Bungie created, the more methodically paced shooter with a two weapon limit, a 'golden tripod' combat sandbox, fluid movement and the shield recharge system. The other is this more frenetic "modern" shooter that 343 wanted to make.

In preserving Halo's "core", as has been said so often, and making the changes they did to the game, 343 has created a game with an identity crisis. Is it still the more methodically paced shooter with cool down times between encounters, or the one with rapid kill times and instant respawns? Is it a game where everyone starts out on equal footing, or one where people who have the better unlocks have advantages?

That's the gameplay. I've dumped enough text about it here already. But the same kind of schism is at play in the overall feature set, so I wanted to try and articulate what I see with Halo 4 there.

Over the course of Halo 1 and Halo 2, Bungie invested deeply in player customization and options. With Halo 3 they expanded that to include ways to share both community creations, but also experiences. Part of what I've loved about Halo has become the ways we can not only define how we experience Halo, but then to also share that and the ensuing experiences with the community. That brought us Forge, Theater, File Share, Campaign Scoring, Skulls, and deep multiplayer customization options.

It was a pretty cohesive vision for collaborative content creation and sharing within the community. And a big part of this community for a while; custom game types, screenshot stories, shared video clips (rendered on b.net).

Here's what 343 did to those features:

Forge
Development outsourced. Deeply flawed Forge World pieces carried over. New lighting and a handful of new items and features, and the loss of fine editing tools, among other problems. A decidedly incremental take, and given what the mode lost, perhaps even a sideways step.

Theater
Removed from Spartan Ops. Removed from Campaign. Vague promises of maybe coming later, but it's clearly not a priority.

Skulls
Featured in Campaign only, inexplicably not available in Spartan Ops. Uses the exact same set as Halo 3, ODST, and Reach. A token carry-over feature with no thought into moving the ideas forward.

Campaign Scoring
Gone.

File Share
Rendered almost useless by the lack of Waypoint functionality and neutered in-game functionality. And what will people be sharing? The scope of content available has dropped dramatically.

In fairness some of these things 343 has talked about adding at some point down the road to Halo 4. But they were clearly not a priority to them. But to me, they formed a cohesive suite of features that worked in concert, allowing players to have a great degree of control over their experience and then share those experiences with the community; creation and collaboration. (Play. Forge. Film. Share.) I used them extensively; they were part and parcel of how I played the game.

343 moved some token elements of Bungie's suite forward but key parts were lost. And they are not replaced with another vision. It's just a set of now fragmented, jumbled features that are there mostly because they used to be there. Well, some of them anyways. What's 343's vision for community collaboration, for player customization, for content sharing? I have no idea. I can only see fragments of Bungie's vision here. I think 343 didn't really have a vision, or at least one different from Bungie's, for that part of the game.

But those things were important to me, and had become a part of why I loved Halo. And it's just another way in which the Halo 4 moved away from what I wanted. It would be one thing if there was a new, different vision to embrace here. But there's not. I think 343 needs to step back and ask themselves what their overall vision for this kind of stuff is. Because some of Bungie's left overs, and only some, do not make for something very cohesive. They need to dream a little bigger, or dream a little different, next time around.
 

Ryaaan14

Banned
Skulls
Featured in Campaign only, inexplicably not available in Spartan Ops. Uses the exact same set as Halo 3, ODST, and Reach. A token carry-over feature with no thought into moving the ideas forward.

Not to mention the fact that they are no longer hidden in missions.

Nice little write-up.
 

Redford

aka Cabbie
I think I'm going to go for Operator first, Magnum skin looks pretty good.

I guess the armor mod doesn't apply to passengers though (won't apply to my warthog gunner)?
 
It's not broken. It's as powerful as it is tricky to use.

1330796491822.gifp


Its broken.

Its a shotgun you can spawn with that has stupid levels of effectiveness. If it behaved like a weak mauler it would be fine instead it behaves like a scattershot.

Being able to spawn with Boltshot + Camo + Dexterity basically pushes this game into a realm of fuckery we have not seen since Halo 2 Noob Combo.

Its a nice idea in concept but when put into gameplay its broken. 50% of my deaths in BTB games are from people sat round corners invisble with a Boltshot.
 
I tweeted about this last night, but I wanted to elaborate on it a bit.

I went a couple weeks without playing Halo 4, and then came back to it over this weekend. And that time off, mulling stuff over, and then seeing the game again has helped me better understand some of my feelings about the game.

In short, it feels like there are two different, incompatible visions for what Halo is at work here. One is what Bungie created, the more methodically paced shooter with a two weapon limit, a 'golden tripod' combat sandbox, fluid movement and the shield recharge system. The other is this more frenetic "modern" shooter that 343 wanted to make.

In preserving Halo's "core", as has been said so often, and making the changes they did to the game, 343 has created a game with an identity crisis. Is it still the more methodically paced shooter with cool down times between encounters, or the one with rapid kill times and instant respawns? Is it a game where everyone starts out on equal footing, or one where people who have the better unlocks have advantages?

That's the gameplay. I've dumped enough text about it here already. But the same kind of schism is at play in the overall feature set, so I wanted to try and articulate what I see with Halo 4 there.

Over the course of Halo 1 and Halo 2, Bungie invested deeply in player customization and options. With Halo 3 they expanded that to include ways to share both community creations, but also experiences. Part of what I've loved about Halo has become the ways we can not only define how we experience Halo, but then to also share that and the ensuing experiences with the community. That brought us Forge, Theater, File Share, Campaign Scoring, Skulls, and deep multiplayer customization options.

It was a pretty cohesive vision for collaborative content creation and sharing within the community. And a big part of this community for a while; custom game types, screenshot stories, shared video clips (rendered on b.net).

Here's what 343 did to those features:

Forge
Development outsourced. Deeply flawed Forge World pieces carried over. New lighting and a handful of new items and features, and the loss of fine editing tools, among other problems. A decidedly incremental take, and given what the mode lost, perhaps even a sideways step.

Theater
Removed from Spartan Ops. Removed from Campaign. Vague promises of maybe coming later, but it's clearly not a priority.

Skulls
Featured in Campaign only, inexplicably not available in Spartan Ops. Uses the exact same set as Halo 3, ODST, and Reach. A token carry-over feature with no thought into moving the ideas forward.

Campaign Scoring
Gone.

File Share
Rendered almost useless by the lack of Waypoint functionality and neutered in-game functionality. And what will people be sharing? The scope of content available has dropped dramatically.

In fairness some of these things 343 has talked about adding at some point down the road to Halo 4. But they were clearly not a priority to them. But to me, they formed a cohesive suite of features that worked in concert, allowing players to have a great degree of control over their experience and then share those experiences with the community; creation and collaboration. (Play. Forge. Film. Share.) I used them extensively; they were part and parcel of how I played the game.

343 moved some token elements of Bungie's suite forward but key parts were lost. And they are not replaced with another vision. It's just a set of now fragmented, jumbled features that are there mostly because they used to be there. Well, some of them anyways. What's 343's vision for community collaboration, for player customization, for content sharing? I have no idea. I can only see fragments of Bungie's vision here. I think 343 didn't really have a vision, or at least one different from Bungie's, for that part of the game.

But those things were important to me, and had become a part of why I loved Halo. And it's just another way in which the Halo 4 moved away from what I wanted. It would be one thing if there was a new, different vision to embrace here. But there's not. I think 343 needs to step back and ask themselves what their overall vision for this kind of stuff is. Because some of Bungie's left overs, and only some, do not make for something very cohesive. They need to dream a little bigger, or dream a little different, next time around.

I agree totally but I think those features are given the second degree treatment because they are not vital to the core gameplay. I get the feeling that 343 struggled really hard to get the core of the experience on disk. A lot of the extra's which have defined the last 5 years of Halo have had to be sacrificed due to this being 343's first game. Its a shame, but I feel like they bit off a LOT with this game, development is tough and I imagine they felt the strain when they saw how much 'extra' stuff they had to get in there.

I am extremely disappointed that a lot of stuff they did work on seems to be a step down from how we remember it. Things like online stats tracking and forge do feel like steps backward, its clear they put time into developing those, so I wonder why those features suffered so much. Skulls and campaign scoring on the other hand feel like features that they just didn't have time to work on.

I do think part of the lack of cohesion is just due to the workload and difficulty in getting everything in. I am not excusing 343 but its hard to criticize the ancillary features when they had a lot on their plate with the core stuff!

Hope your feeling better btw Ghaleon!
 
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