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VGLeaks: First look as Durango XDK (always connected, kinect required, must install)

Alx

Member
Yeah, I remember over the years developers always giving Microsoft props for being easy to develop for

One of the things I found interesting in the rumours, was how MS observed the way developers were using the hardware on the current generation, and designed their new console accordingly. There was a surprising part saying that a big chunk of the CPU is usually dedicated to sound processing, and that as a consequence the 720 had a big amount of specific hardware dedicated to that task.
It sounds anecdotal, but it's interesting to see how those architectures get designed, and how there is more to it than just getting powerful components.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
I'm lost, why is Kinect 2 constantly brought up as a negative but the same isn't being done for the PSeye for the PS4?
Dunno. As long as Kinect is not required for everything, I don't see the big deal. The big deal for me would be the "always online" b.s.
 

QaaQer

Member
False.

Sony's initial strategy with Move was integrating it into as many games as possible.

Not only that sony developed just as many Move IPs as MS did for Kinect.

People hate the MS had a huge campaign for Kinect, but it hands down payed off with Kinect breaking guiness book sales records in the first two months.

People also like to pretend that Sony soesnt leverage Move, but the whole world saw the Media molecule demo live on-stage at the PS4 reveal.

Just a bunch of selective memory.

Both consoles have the same strategy, but some try to pretend that MS is somehow the only one who is somehow the wrong for applying it.

Whatever the case, there is more gamer hate towards Kinect than Move from what I've seen. I believe it comes from how much more forcefully MS has pushed it, both in terms of marketing and as a core component of the Xbox brand and games.

As far as the companies strategies being the same, that is doubtful. MS is a software company first and foremost, with a couple of hardware offerings. Sony is a hardware company first and foremost with financial service wing and an entertainment production wing.

I'm guessing MS will want to use the Xbox brand synergistically with their other software platforms (phone, tablet, desktop) in order to create and strengthen their ecosystem, hopefully locking in users the same way apple does.

Sony looks to be going a more traditional "sell hardware, make royalties" route, with added revenue from digital services like movie rentals. I don't see any evidence of Sony trying to create an apple-like lockin ecosystem or a multiplatform software environment (phone/tablet/desktop). Maybe that is their goal, it just doesn't look like it from the outside.
 

Ales

Neo Member
I'm lost, why is Kinect 2 constantly brought up as a negative but the same isn't being done for the PSeye for the PS4?

Simple because the ps4 will have about 2 Tflops, 8 GB GDDR5 and the pseye most likely will not be required to run the console.
While MS is betting everything on the kinect 2 and most likely on the price betraying what had been the philosophy of the xbox 1 and 360(power and exclusive).
 

QaaQer

Member
Which is something that Microsoft's consoles have always been, and things we've seen so far suggest that Durango is not going to be much different in that regard. One of the main reasons why developers are praising Sony is the fact that they've finally been made an active factor in Sony's hardware design process; Microsoft routinely involves third parties in their platform planning, by now it's fully expected of them.

Nothing official yet is the problem.

& MS does what they want with their platforms in the end, whether it hurts devs (see: silverlight) or annoys customers (see: win8), when it suits microsoft's long term strategy. So, yeah, 720 could be just what gaf wants or it could be something else entirely. We'll know a lot more after the reveal.
 
Whatever the case, there is more gamer hate towards Kinect than Move from what I've seen. I believe it comes from how much more forcefully MS has pushed it, both in terms of marketing and as a core component of the Xbox brand and games.

As far as the companies strategies being the same, that is doubtful. MS is a software company first and foremost, with a couple of hardware offerings. Sony is a hardware company first and foremost with financial service wing and an entertainment production wing.

I'm guessing MS will want to use the Xbox brand synergistically with their other software platforms (phone, tablet, desktop) in order to create and strengthen their ecosystem, hopefully locking in users the same way apple does.

Sony looks to be going a more traditional "sell hardware, make royalties" route, with added revenue from digital services like movie rentals. I don't see any evidence of Sony trying to create an apple-like lockin ecosystem or a multiplatform software environment (phone/tablet/desktop). Maybe that is their goal, it just doesn't look like it from the outside.

I think hate comes from the fact last 2 E3 were like 70~80% kinect stuff.
E3 really became boring the last 3 years for me personally.

Yeah ubisoft conference was the best last year with watch dog so much positive buzz that reveal created.
 

Ales

Neo Member
Which is something that Microsoft's consoles have always been, and things we've seen so far suggest that Durango is not going to be much different in that regard. One of the main reasons why developers are praising Sony is the fact that they've finally been made an active factor in Sony's hardware design process; Microsoft routinely involves third parties in their platform planning, by now it's fully expected of them.

Other times since 2009 MS does not make a single thing right.You've seen the E3 in recent years??
If MS had heard the SH like Epic and Crytek the leak would speak of a next xbox with a GPU of 2+ Tflops and 8 GB GDDR5 instead of Kinect 2, DDR3,etc ...
 

KageMaru

Member
Whatever the case, there is more gamer hate towards Kinect than Move from what I've seen. I believe it comes from how much more forcefully MS has pushed it, both in terms of marketing and as a core component of the Xbox brand and games.

How do you force something through marketing? That's a silly reason to hate anything. Also, and maybe I'm wrong here, MS had to push Kinect as a component (I wouldn't say core component) to the 360. That's how and why it's probably considered a bigger success for MS than the Move was for Sony. If Sony marketed Move to the same extent, I wouldn't use that a reason that as a reason to hate on the company. I don't even think MS pushed Kinect integration into games any more than Sony, leaving only the integration into the console OS, which is entirely optional.

From this paragraph alone, it just looks like people are looking for reasons to hate MS.

As far as the companies strategies being the same, that is doubtful. MS is a software company first and foremost, with a couple of hardware offerings. Sony is a hardware company first and foremost with financial service wing and an entertainment production wing.

I'm guessing MS will want to use the Xbox brand synergistically with their other software platforms (phone, tablet, desktop) in order to create and strengthen their ecosystem, hopefully locking in users the same way apple does.

Sony looks to be going a more traditional "sell hardware, make royalties" route, with added revenue from digital services like movie rentals. I don't see any evidence of Sony trying to create an apple-like lockin ecosystem or a multiplatform software environment (phone/tablet/desktop). Maybe that is their goal, it just doesn't look like it from the outside.

Couldn't disagree more. Both MS and Sony have publicly expressed their goals of creating a connected environment where all of your devices, under certain brands, are able to connect and interact with each other.

I'm having a hard time looking for it at work, but I know for a fact that Sony has plans to create an ecosystem based on their products.

Simple because the ps4 will have about 2 Tflops, 8 GB GDDR5 and the pseye most likely will not be required to run the console.
While MS is betting everything on the kinect 2 and most likely on the price betraying what had been the philosophy of the xbox 1 and 360(power and exclusive).

Other times since 2009 MS does not make a single thing right.You've seen the E3 in recent years??
If MS had heard the SH like Epic and Crytek the leak would speak of a next xbox with a GPU of 2+ Tflops and 8 GB GDDR5 instead of Kinect 2, DDR3,etc ...

Yeah, you're going to last long here...
 

DEADEVIL

Member
Whatever the case, there is more gamer hate towards Kinect than Move from what I've seen. I believe it comes from how much more forcefully MS has pushed it, both in terms of marketing and as a core component of the Xbox brand and games.

As far as the companies strategies being the same, that is doubtful. MS is a software company first and foremost, with a couple of hardware offerings. Sony is a hardware company first and foremost with financial service wing and an entertainment production wing.

I'm guessing MS will want to use the Xbox brand synergistically with their other software platforms (phone, tablet, desktop) in order to create and strengthen their ecosystem, hopefully locking in users the same way apple does.

Sony looks to be going a more traditional "sell hardware, make royalties" route, with added revenue from digital services like movie rentals. I don't see any evidence of Sony trying to create an apple-like lockin ecosystem or a multiplatform software environment (phone/tablet/desktop). Maybe that is their goal, it just doesn't look like it from the outside.

I'm strictly addressing your completely false statement that Sony didn't try to integrate Move into a bunch of games and that the 1st party didn't develop the same or even more than MS.

Again, in regards to this topic, both Sony and MS tried to expand their core audience by going after the Motion Control audience that Nintendo owned exclusively.

MS was clearly more successful, but Sony still had a big marketing push for Move. i can't even count how much i saw that Keven butler commercial at the height of that marketing campaign. In fact, I saw that ad, more than anything I remotely saw for Kinect.

Next gen it's the same strategies as well.

MS is rumored to include the Kinect 2.0 with the Nextbox and Sony is rumored to be including PS Eye 2.0 with the PS4.

Sony promoted the new capabilities and and Media Molecule show of their new Move game and MS will surely show off Kinect 2.0 and it's games as well.

Again, just like this gen, both companies have the same strategies in regards to motion controls.
 

QaaQer

Member
How do you force something through marketing? That's a silly reason to hate anything. Also, and maybe I'm wrong here, MS had to push Kinect as a component (I wouldn't say core component) to the 360. That's how and why it's probably considered a bigger success for MS than the Move was for Sony. If Sony marketed Move to the same extent, I wouldn't use that a reason that as a reason to hate on the company. I don't even think MS pushed Kinect integration into games any more than Sony, leaving only the integration into the console OS, which is entirely optional.

From this paragraph alone, it just looks like people are looking for reasons to hate MS.



Couldn't disagree more. Both MS and Sony have publicly expressed their goals of creating a connected environment where all of your devices, under certain brands, are able to connect and interact with each other.

I really don't care what pr mouth pieces say. I'm talking about how a particular product fits into a company's portfolio of products. A phone made by Samsung will have a different market strategy than a phone made by Apple because they are very different companies. The same goes for a games console made by Sony and MS. They are very different companies, so the strategy behind the consoles will be different.

I'm having a hard time looking for it at work, but I know for a fact that Sony has plans to create an ecosystem based on their products.

If they do, they will fail.

Nobody is going want a Sony computer running SonyOS + a sony phone and tablet, both running sonymobleOS + and a sony livingroom hub + buy 98% of their digital content from only Sonytunes and Sonyappstore.

But replace 'Sony' with apple or MS, yeah that is possible.
 

DEADEVIL

Member
I think hate comes from the fact last 2 E3 were like 70~80% kinect stuff.
E3 really became boring the last 3 years for me personally.

Yeah ubisoft conference was the best last year with watch dog so much positive buzz that reveal created.

Both devices have only been shown at E3 twice

so according to your stats

If MS E3 was 70 - 80% Kinect fluff, then Sony's E3 was 70-80% Move fluff.

Ubisoft must have had 70% Just Dance fluff as well since they led E3 with a Flo-rida Just Dance 4 dance-a-long.
 

KageMaru

Member
I think hate comes from the fact last 2 E3 were like 70~80% kinect stuff.

This isn't a fact with the last E3. Of the hour and half conference roughly 30 minutes was spend talking about Kinect/OS features and only a handful of games were for Kinect. Most of the conference was directed towards "core" titles but people at GAF seem to miss this somehow.

If they do, they will fail.

Nobody is going want a Sony computer running SonyOS + a sony phone and tablet, both running sonymobleOS + and a sony livingroom hub + buy 98% of their digital content from only Sonytunes and Sonyappstore.

But replace 'Sony' with apple or MS, yeah that is possible.

You can have an ecosystem of products without relying on an OS.
 

KageMaru

Member
Any examples of this? genuinely curious.

Well honestly finding an example when creating an ecosystem is still a more recent goal pushed by companies like Google, MS, and Apple, all companies that have an OS.

I'm still looking for the comments from Sony, I believe it was made at CES but work is making it a pain.
 

pswii60

Member
I think hate comes from the fact last 2 E3 were like 70~80% kinect stuff.

Microsoft has never had an E3 with "70-80%" Kinect stuff. Microsoft has never even opened E3 with a Kinect game. Microsoft - at most - has spent around 30 minutes of any E3 discussing Kinect games - out of a 90+ minute conference. The rest being core games and services. So stop spouting this complete and utter bullshit and get your facts right.
 

JaggedSac

Member
Well honestly finding an example when creating an ecosystem is still a more recent goal pushed by companies like Google, MS, and Apple, all companies that have an OS.

I'm still looking for the comments from Sony, I believe it was made at CES but work is making it a pain.

Google Services are usually OS agnostic.
 

artist

Banned
Keep rubbing it in to that camp. It seems that's the only thing you're interested about in Durango threads.
Did I hit a nerve? I'm only pointing out SuperDaE's conflicting statements.

But he also said the leaks were old initially. Which prompted everyone to use the bias card. Even Kotaku seemed to believe he didn't have any new info at this point.
Bingo, it all doesnt add up. He's lying at this point.

I'm confused, what's funny about those tweets.
He led people in the wrong direction by earlier insinuating that specs went major overhaul.
 

KageMaru

Member
So stop spouting this complete and utter bullshit and get your facts right.

To be fair, you can say this to most of GAF.

Google Services are usually OS agnostic.

Yeah this is true and they still have an ecosystem that people and products are a part of.

He led people in the wrong direction by earlier insinuating that specs went major overhaul.

Care to post these tweets? I've seen him say that the specs were different than earlier leaks and earlier dev kits, but I don't believe I've seen any tweet where he said it would be more powerful than what we're already expecting.

I don't believe he's lying or has been lying. Didn't his house get raided recently? Usually the authorities don't get involved over a lie.
 

Alx

Member
Microsoft has never had an E3 with "70-80%" Kinect stuff. Microsoft has never even opened E3 with a Kinect game. Microsoft - at most - has spent around 30 minutes of any E3 discussing Kinect games - out of a 90+ minute conference. The rest being core games and services. So stop spouting this complete and utter bullshit and get your facts right.

It's all a matter of perception... people here hate kinect so much that it's all they remember from the conferences, while it's objectively not all there is. Maybe it's also because MS usually conclude the show with kinect games and features, while they almost always occupy the first half with gameplay of the next shooter to come and maybe a few XBLA games.
(as a matter of fact, I disliked last E3 conferences because all of them were too heavy on cinematic shooters IMO... cue the "Everything was Uncharted" image... boring).
 
Microsoft has never had an E3 with "70-80%" Kinect stuff. Microsoft has never even opened E3 with a Kinect game. Microsoft - at most - has spent around 30 minutes of any E3 discussing Kinect games - out of a 90+ minute conference. The rest being core games and services. So stop spouting this complete and utter bullshit and get your facts right.

Stop it with your facts.
 

Alx

Member
question to the more technology savy people:

Can Smartglass theoretically be used for remote play on ipads, surface, and phones?

I'm not really technology savvy, but from my experience SmartGlass has a big latency (tested with a PC-360 and Surface-360 combo), at the moment I would say it is too slow for remote play. Of course the software can probably be improved, but as long as it's communicating over standard WiFi I suppose it won't be as good as a specific connection.
 
This isn't a fact with the last E3. Of the hour and half conference roughly 30 minutes was spend talking about Kinect/OS features and only a handful of games were for Kinect. Most of the conference was directed towards "core" titles but people at GAF seem to miss this somehow.

What makes the claim more hilarious is that the conference is on YT for anyone to watch. This wilful twisting of the facts and outright lying is getting out of hand.
 
Nothing official yet is the problem.

I don't see why it would be a problem at all, unless you specifically want it to be.


& MS does what they want with their platforms in the end, whether it hurts devs (see: silverlight) or annoys customers (see: win8), when it suits microsoft's long term strategy.

Other teams withing Microsoft perhaps, but their Xbox division has always been right on the mark when launching a new platform. While there have been some changes at the top, general manager of Xbox console architecture is still Nick Baker, the same guy who held that position the last time around, so it's unlikely that their approach has changed in any drastic way.
 

KageMaru

Member
Any examples of this? genuinely curious.

This is probably the best I'll be able to find at work, but still it should prove that Sony's goal is no different than MS, Google, Apple, etc.

CES: PlayStation's role in Sony's big unified entertainment plan

It’s all indicative of Sony’s initiative to take its relatively loosely-related products and use the “cloud” to more tightly integrate entertainment, by allowing consumers to use one common ID across all platforms, and one digital wallet. And PlayStation will play a key role.

question to the more technology savy people:

Can Smartglass theoretically be used for remote play on ipads, surface, and phones?

Not in it's current form. They would probably use some form of cloud gaming for remote play instead of using your console as the host.

Edit:

What makes the claim more hilarious is that the conference is on YT for anyone to watch. This wilful twisting of the facts and outright lying is getting out of hand.

People will believe only what they want to believe. What makes discussions on GAF so infuriating is when someone is corrected, or proven wrong, 99% of the time they just exit the thread instead of owning up to their ignorance or mistake. It's because of this that we see the same bullshit regurgitated time and time again with little improvement in the average discussions had.
 
Microsoft has never had an E3 with "70-80%" Kinect stuff. Microsoft has never even opened E3 with a Kinect game. Microsoft - at most - has spent around 30 minutes of any E3 discussing Kinect games - out of a 90+ minute conference. The rest being core games and services. So stop spouting this complete and utter bullshit and get your facts right.

Stop it with your facts.

http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.
 
I don't see how you can downplay MS's focus on Kinect. Shit they are packing it in with their next gen console.

No way around it, Kinect is at the center of MS's plans. They want Wii sales.
 

KageMaru

Member
http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.

If I bother wasting my time watching this video, am I going to see optional Kinect features in an otherwise core game, included in your list above?

Regardless of what point you may have, that doesn't change how their 2012 conference went.

If people want to reference MS' direction, they should be looking at their most recent events IMO.

I don't see how you can downplay MS's focus on Kinect. Shit they are packing it in with their next gen console.

No way around it, Kinect is at the center of MS's plans. They want Wii sales.

I don't think anyone thinks it's not one of their focuses, but I have yet to see anything say it's their main or only focus, which is what many here are insinuating.

Kinect will surely be a pillar of the next system, but so will gaming, apps, television, etc.

Why prop one ahead of the rest? Once MS tells me I have to use Kinect to navigate the OS or I have to use Kinect with every game, then I'd agree that Kinect is the center of their plans.
 

pswii60

Member
http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.

Fair enough, I stand corrected. But that's still not quite 70-80% and certainly not the last two E3s. Kinect launched in 2011, so of course it was going to be making a big splash at E3 2011. Move took up a huge chunk of Sony's conference in 2011 too.
 
http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.

Going back almost two years is stretching it a little bit don't you think? Not that I didn't expect it, people on here will do absolutely anything to not be proven wrong.

A more reasonable test would be to use their last E3. 2011 E3 was always going to be Kinect heavy, they needed to show they were throwing their weight behind the device so it wouldn't fade into obscurity.
 
If I bother wasting my time watching this video, am I going to see optional Kinect features in an otherwise core game, included in your list above?

Regardless of what point you may have, that doesn't change how their 2012 conference went.

There's a section showing third party games with optional (or mostly optional) Kinect features yes, but that 3rd party showing at E3 was focused on said Kinect features, Kinect logo in stage background included.
Going back almost two years is stretching it a little bit don't you think? Not that I didn't expect it, people on here will do absolutely anything to not be proven wrong.

A more reasonable test would be to use their last E3. 2011 E3 was always going to be Kinect heavy, they needed to show they were throwing their weight behind the device so it wouldn't fade into obscurity.
Hey, he said "never", not me. :p

A very quickly look at 2012 one seems to be around 30-40%.

Fair enough, I stand corrected. But that's still not quite 70-80% and certainly not the last two E3s. Kinect launched in 2011, so of course it was going to be making a big splash at E3 2011. Move took up a huge chunk of Sony's conference in 2011 too.

2011 is one of the last 2 E3s. We haven't had 2013 one yet.
 
I don't think anyone thinks it's not one of their focuses, but I have yet to see anything say it's their main or only focus, which is what many here are insinuating.

Kinect will surely be a pillar of the next system, but so will gaming, apps, television, etc.

Why prop one ahead of the rest? Once MS tells me I have to use Kinect to navigate the OS or I have to use Kinect with every game, then I'd agree that Kinect is the center of their plans.

From what I gathered, more than half of their new studios are gonna focus on Kinect. I don't know man, to me it looks pretty cut and dry. Hardcore gamers are probably 3rd in their priority list by now.

1st - Media capabilities (services)
2nd - Casual gamers
3rd - Hardcore gamers

Prove me wrong MS.
 

KageMaru

Member
There's a section showing third party games with optional (or mostly optional) Kinect features yes, but that 3rd party showing at E3 was focused on said Kinect features, Kinect logo in stage background included.

I'll never understand how people on GAF hang on optional features as if they are the evil.

Still, I understand that you making a point regarding his comment on every E3. Hopefully you see the other point I was trying to make and the merit of this point.
 
If I bother wasting my time watching this video, am I going to see optional Kinect features in an otherwise core game, included in your list above?

Regardless of what point you may have, that doesn't change how their 2012 conference went.

18mins to 30mins is core games with optional Kinect support. EA games, Ghost Recon, etc. That's just wrong.
 
From what I gathered, more than half of their new studios are gonna focus on Kinect. I don't know man, to me it looks pretty cut and dry. Hardcore gamers are probably 3rd in their priority list by now.


I doubt that is the last thing on their mind but it's good to keep your expectations low as well, I think the people who believe this will be the ones to be the most excited once they have their press conference or who knows maybe in the end you'll get to say, "I told you so."
 
Microsoft has never had an E3 with "70-80%" Kinect stuff. Microsoft has never even opened E3 with a Kinect game. Microsoft - at most - has spent around 30 minutes of any E3 discussing Kinect games - out of a 90+ minute conference. The rest being core games and services. So stop spouting this complete and utter bullshit and get your facts right.

All i really remembered was 20 min of core games. Kinect and services stuff for the casual crowds.

Edit:

http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.

You're my new favorite poster for the next 3 min or so :)
 

pswii60

Member
From what I gathered, more than half of their new studios are gonna focus on Kinect. I don't know man, to me it looks pretty cut and dry. Hardcore gamers are probably 3rd in their priority list by now.

1st - Media capabilities (services)
2nd - Casual gamers
3rd - Hardcore gamers

Prove me wrong MS.

It's worth remembering that Kinect software sales have plummeted since early 2012, Microsoft's first party Kinect games included. So Microsoft will be all to aware that the interest - and usage - of Kinect has waned since it launched. As a result, they're not stupid enough to put too much stock in to just a slightly revamped version of it. There will be more to Durango than we're guessing.
 

Alx

Member
18mins to 30mins is core games with optional Kinect support. EA games, Ghost Recon, etc. That's just wrong.

Well to be fair the Ghost Recon part was focused on the kinect features (weapon smith or something). But for games like EA sport, Mass Effect or Splinter Cell (?), yeah it's a bit reaching.
 
Move took up a huge chunk of Sony's conference in 2011 too.

I just checked this, it was literally 15 minutes of a longer (107 minutes) conference

http://www.youtube.com/watch?v=62FBv1e96qY


00:30:00 - 0:45:00 - Move PR talk, Move NBA, Mediaval Moves, Move updates for existing games. (includes trailer for Infamous Festival of Blood)

I'll never understand how people on GAF hang on optional features as if they are the evil.

Still, I understand that you making a point regarding his comment on every E3. Hopefully you see the other point I was trying to make and the merit of this point.

I don't have anything against it per se, it just means literally nothing to me.
 

nib95

Banned
Which is something that Microsoft's consoles have always been, and things we've seen so far suggest that Durango is not going to be much different in that regard. One of the main reasons why developers are praising Sony is the fact that they've finally been made an active factor in Sony's hardware design process; Microsoft routinely involves third parties in their platform planning, by now it's fully expected of them.

That is not necessarily the case. Reports and rumours suggest the console has been designed and built around Kinect, services and a heavier OS, not necessarily just games at the fore-front. Hence the use of DDR3 instead of GDDR5 for example.
 
http://www.youtube.com/watch?v=IMn255pvP0c

00:18:00 - 00:30:00 - Kinect in third parties
00:30:00 - 00:37:00 - Kinect with dashboard
00:47:00 - 00:48:00 - Kinect Ryse
00:52:00 - 00:57:00 - Kinect Fable Journey
00:52:00 - 01:26:00 - Kinect Kinect Kinect Kinect Kinect Kinect OMG STOP IT Kinect

That's 58 minutes of a 87 minute conference, or since you like using percentages, 66,7%.

These are facts.


I just checked this, it was literally 15 minutes of a longer (107 minutes) conference

http://www.youtube.com/watch?v=62FBv1e96qY


00:30:00 - 0:45:00 - Move PR talk, Move NBA, Mediaval Moves, Move updates for existing games.
reality, she is good.
 

KageMaru

Member
From what I gathered, more than half of their new studios are gonna focus on Kinect. I don't know man, to me it looks pretty cut and dry. Hardcore gamers are probably 3rd in their priority list by now.

1st - Media capabilities (services)
2nd - Casual gamers
3rd - Hardcore gamers

Prove me wrong MS.

I'm really not familiar with what their new studios are doing, so I can't comment there.

I actually think MS is trying to please all groups equally right out of the gate, which I've expressed before that I didn't think was possible. So if I'm right, I don't agree with their plans, but it'll be interesting to see how it turns out.

You people are way too emotionally attached to corporations.

I think that's one of the biggest problems in this forum.

Edit:

reality, she is good.

SMH.
 
I'll never understand how people on GAF hang on optional features as if they are the evil.

*Some* people on GAF. Let's make that distinction. Among the fanboys there are many level-headed people posting. And the reason the fans do it is because they're fans of consoles whose marketshare got demolished. Why people choose to devote themselves to corporations, I'll never know, but let's not pretend we're confused about why Kinect is bad to some people yet the new Eye isn't. Personally, give me both. If Sony releases the PS4 and then splits the market by making Eye an optional peripheral, they're essentially already announcing that they've learned absolutely nothing this past gen. The casual market Microsoft appears to want to fleece is the same exact market Sony wants. The big difference is Microsoft openly courts them. The advertising campaigns this Fall for both consoles are going to be incredibly interesting.
 

Alx

Member
That is not necessarily the case. Reports and rumours suggest the console has been designed and built around Kinect, services and a heavier OS, not necessarily just games at the fore-front. Hence the use of DDR3 instead of GDDR5 for example.

That's not contradictory with being developer-friendly. There are two aspects there, the purpose of the hardware, and how to develop software for it.
The purpose may include multi-tasking, natural user interactions and other features that will influence the hardware, but it doesn't mean that MS didn't think about the developers that will have to use it, and include architecture that can be useful for them (like all the additional dedicated chipsets) or convenient software tools to use them.
 
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