That picture is genius and can not be quoted enough!
You are aware that this is an optional control method, right?
Haptic feedback is very neat, and it'll be extremely valuable on a controller like this, but it doesn't solve the specific problem of digital input.
I think my point of concern here would be: this is clearly a controller designed to target a specific goal (making KB/M games playable on a pad.) But we can also agree upfront that it'll be worse at that than a real KB/M setup, it's just a question of how much worse. If it's a little bit, this could really represent a pretty big shift to making these games couch-accessible. But if it's a lot....
Haptics =/= vibration feedback
I mean for fuck's sake, there was a whole section of the article dedicated to that.
I think people are having a hard time understand that this is for PC games in the living room. Playing Civ and the Sims and StarCitizen and DOTA can now be done where it never could before (at least not very well) of course there will be disadvantages to keyboard and mouse but this opens up entire GENRES of videogame in a new location. We don't need another FPS RPG platformed controller.
I don't get it. If those face buttons correspond to the normal ABXY buttons in like a 360 controller, does that mean I have to move my left thumb away from the trackpad just to press Y or X?
I would love to see the original Nintendo Wii controller unveil thread, I bet the initial reactions weren't much different to the ones in here.
I still have a lot of questions about this design too, but there s clearly a lot of forward thinking going on here.
You have to stop moving to press the X and Y buttons?
I don't see this anywhere.Isn't the Steam site counting down to one more announcement in 30 hours?
This has SIX buttons on the back of the controller.
Each pad has TWO click zones.
There's your extra four inputs right there, and you can remap any of it however you want.
How well will this work for games that rely heavily on digital movement? Super Meatboy and such?
Looks kinda like a stove heating element ingrained into a gamepad. I really donNt think the industry can have 4 console manufacturers. Hoping Valve and anothet console maker dies so we're left with 2 companies. This industry long term can't support fragmented consoles forever.
Some people really love controllers I guess.It's been done on the 360 controller. SC2Cress was a streamer who played on a controller. I just looked and apparently his Twitch channel is gone, so no VODs to show you. It didn't look nearly as bad as it sounds. It sure would take a lot of getting used to, though.
I think it really depends on how effective the haptic feedback can be. If this was a simple touchpad, I would agree, but apparently it's not, so I'm willing to give it the benefit of the doubt.I just really doubt that any touchpad an be an adequate replacement for buttons. Those things in the middle don#t count. They are not going to be comfortable for regular game functions.
Thats what im worried about, button placement seems iffy.You have to stop moving to press the X and Y buttons?
That picture is genius and can not be quoted enough!
You have to stop moving to press the X and Y buttons?
I know some people are legitimately interested, but I can't help but feel like love of Valve is part of the reason people are defending it. I mean, this controller features nearly every design flaw complained about by gamers in modern game pads.
Where does it say there are six buttons on the back? It clearly says there are two buttons on the back, and it seems there are two triggers.
I'd be interested to try it but I'm disappointed that there's no d-pad or traditional ABXY buttons. It doesn't look like it would be very good for platformers.
Why does the Portal 2 mapping show the left pad as "WASD".
If I still have to move in four directions on this thing because we still can't code mouse aiming and analog movement at the same time they're really missing (one of) the point(s).