flyinpiranha
Member
Wow, and according to eurogamer, the more expensive cars cost around million tokens, while you can make 110.000 tokens per hour at the most. So you have to grind up 10 hours, give or take, for cars that are already in the game which you paid 60 dollars for. Who the fuck came up with this shit ?
GT and Forza have been doing this for years. The most elite cars usually take a lot of time to get. You'll get plenty of other cars and have plenty of other cheaper options. Have you played either series? That's pretty normal.
It's like an RPG, that car is the 'ultimate weapon'. You don't start Final Fantasy with the max level of Fire spells, you grind for hours and hours until you can get it.
Plus, you can sell cars and such. That's the nature of these sim racers, you don't get EVERY car unlocked right at the beginning, you're working your way up to get a formidable garage for your career mode.
BUT, a lot of the super cars ARE available right at the beginning in Arcade mode. So you can race with them, just not in your career, because you are building up your garage. Plus I think online you can choose almost any car, I forget ... never played online all that much.
Sim racers are a lot like RPGs where you "build up" your garage and skills, it's not like arcade racers where that's more like an action game that tosses you in the mix with a lot of your arsenal.
EDIT: Also, in Forza, there are difficulty sliders, such as ABS, enemy AI, and things you can disable that boost your money earned. I question that 110k/hour.