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Forza 5 Micro transactions price table : or how to do it wrong

Wow, and according to eurogamer, the more expensive cars cost around million tokens, while you can make 110.000 tokens per hour at the most. So you have to grind up 10 hours, give or take, for cars that are already in the game which you paid 60 dollars for. Who the fuck came up with this shit ?

GT and Forza have been doing this for years. The most elite cars usually take a lot of time to get. You'll get plenty of other cars and have plenty of other cheaper options. Have you played either series? That's pretty normal.

It's like an RPG, that car is the 'ultimate weapon'. You don't start Final Fantasy with the max level of Fire spells, you grind for hours and hours until you can get it.

Plus, you can sell cars and such. That's the nature of these sim racers, you don't get EVERY car unlocked right at the beginning, you're working your way up to get a formidable garage for your career mode.

BUT, a lot of the super cars ARE available right at the beginning in Arcade mode. So you can race with them, just not in your career, because you are building up your garage. Plus I think online you can choose almost any car, I forget ... never played online all that much.

Sim racers are a lot like RPGs where you "build up" your garage and skills, it's not like arcade racers where that's more like an action game that tosses you in the mix with a lot of your arsenal.

EDIT: Also, in Forza, there are difficulty sliders, such as ABS, enemy AI, and things you can disable that boost your money earned. I question that 110k/hour.
 
Thats one of the biggest things for me, you have paid for the game and its contents, you shouldn't have to grind for 50 hours to buy a few of the best cars. I'm not saying games shouldn't have grinding in them but it needs to be realistic grinding like say 1 hour of events to buy the best car in the game etc.
Microtransactions are alright i suppose if people simply dont want to grind at all, but don't then lengthen grinding just to try and force people into paying.
Microtransactions (or rather macrotransactions, seeing these prices) just shouldn't be there at all in $60 game. Full stop. If you're afraid players might stop playing your game due to excessive grinding, give them an option to get the cars for cheaper/reduce grinding at the easier difficulties or whatever. This is just a scam.
 

mackattk

Member
Wow, and according to eurogamer, the more expensive cars cost around million tokens, while you can make 110.000 tokens per hour at the most. So you have to grind up 10 hours, give or take, for cars that are already in the game which you paid 60 dollars for. Who the fuck came up with this shit ?

I guess Jetons are a different currency than tokens. Oh God, this just brings back the things from mobile games. Two different currencies, one in very short supply. The currency in short supply is what is stopping you from buying new items with. This is the first I have seen of microtransactions in this game.. I don't want to spread FUD, but if there are two different types of currencies.... ugh...
 

Dire

Member
This is absurd. Assuming those figures regarding the grind time are accurate, Microsoft is intentionally locking away content you already paid for behind paywalls. I mean that's almost like if they tried to charge you money to run a web browser on the $500 computer you just bought.....

I'm curious to see if this is just a Microsoft thing or if this starts becoming more of a next gen thing. It seems like every bit of news I see keeps sending me more towards PC next gen, after absolutely loving the 360 this gen.
 
Wow, and according to eurogamer, the more expensive cars cost around million tokens, while you can make 110.000 tokens per hour at the most. So you have to grind up 10 hours, give or take, for cars that are already in the game which you paid 60 dollars for. Who the fuck came up with this shit ?

the people who are afraid of share holders
 

RetroStu

Banned
Microtransactions (or rather macrotransactions, seeing these prices) just shouldn't be there at all in $60 game. Full stop. If you're afraid players might stop playing your game due to excessive grinding, give them an option to get the cars for cheaper/reduce grinding at the easier difficulties or whatever. This is just a scam.

Or bring out F2P versions along side the $60 version and then people can either buy the full game or a streamlined one where you can pay for whatever you want ingame.
 
Look, guys, I don't think that the only thing we should be taking from this is that the tokens have a stupid, disingenuous pricing table. I think the far more important takeaway is that we are seeing a full retail title rely so heavily on microtransactions in the first place. According to a few reviews I've seen, Forza 5 deviates from previous entries insofar as one's ability to earn credits quickly has been drastically reduced to push these transactions--a practice eerily similar to many F2P games. From what I understand, it's hard to make over 100,000 tokens in an hour, while several great cars cost in the million credit range. So you essentially can grind for ten hours for one car, or you can pay a couple of dollars/Euros for the pleasure of owning a car in a game you paid $60 for.

The main issue is that this iteration has been downgraded in the number of cars and tracks available in the game along with the addition of far more grinding to get what you want. There is less content that they are forcing you to play more to get less rewards than previous entries. I for one think it's despicable, and am glad that they aren't seeing a dime of my money this time around.
 

jimi_dini

Member
I'm so confused. Why not just buy the lowest option 100 times? Are they really making you pay for the 'convenience' of being able to buy more at once?

Well, you would have to grind the 1EUR buys. So buying a single one for 100EUR saves time. Makes sense to make that more expensive.

Seriously though, I guess this is some sort of IQ test.
and anyone buying anything from that list fails it
 

QaaQer

Member
Or bring out F2P versions along side the $60 version and then people can either buy the full game or a streamlined one where you can pay for whatever you want ingame.

I'm starting to think that's what Driveclub is going to look like. I really hope there are no microtransactions in at least the full version of that game.
 
Not when there is so many hundred cars that would require an obscene amount of time grinding to get enough credits to buy them.

Also you add the DLC cars, which you also have to buy with in game currency even after paying real money for the dlc
So it's pretty much not worth the time to play the game.
 

megalowho

Member
We should stop calling these microtransactions and start calling them something that implies that they're actually a scam. Suggestions anyone?
Even though it's usually reserved for mobile, in app purchases feels more appropriate. Micro transactions sounds like doublespeak if we are talking about anything over a few bucks.
 

mackattk

Member
Look, guys, I don't think that the only thing we should be taking from this is that the tokens have a stupid, disingenuous pricing table. I think the far more important takeaway is that we are seeing a full retail title rely so heavily on microtransactions in the first place. According to a few reviews I've seen, Forza 5 deviates from previous entries insofar as one's ability to earn credits quickly has been drastically reduced to push these transactions--a practice eerily similar to many F2P games. From what I understand, it's hard to make over 100,000 tokens in an hour, while several great cars cost in the million credit range. So you essentially can grind for ten hours for one car, or you can pay a couple of dollars/Euros for the pleasure of owning a car in a game you paid $60 for.

Well said... I guess people weren't buying the fast-track DLC of previous last-gen games enough. The ones that you can buy this set of cars (or whatever the game was promoting) for $5 or $10; which you could unlock with normal gameplay progression. What they are doing now, and what has changed is that they took the normal out, and replaced it with something far, far worse.

I understand that newer games cost more than ever to create, but don't take the enjoyment out of the games in order to make a bit more money. All this does is piss off your core playerbase. If this is the way the industry is going.. Well, at least I have quite a bit of backlog still left to play.
 

SmokyDave

Member
I guess Jetons are a different currency than tokens.

Nah, 'Jeton' is French for 'Token'.

Look, guys, I don't think that the only thing we should be taking from this is that the tokens have a stupid, disingenuous pricing table. I think the far more important takeaway is that we are seeing a full retail title rely so heavily on microtransactions in the first place. According to a few reviews I've seen, Forza 5 deviates from previous entries insofar as one's ability to earn credits quickly has been drastically reduced to push these transactions--a practice eerily similar to many F2P games. From what I understand, it's hard to make over 100,000 tokens in an hour, while several great cars cost in the million credit range. So you essentially can grind for ten hours for one car, or you can pay a couple of dollars/Euros for the pleasure of owning a car in a game you paid $60 for.

The main issue is that this iteration has been downgraded in the number of cars and tracks available in the game along with the addition of far more grinding to get what you want. There is less content that they are forcing you to play more to get less rewards than previous entries. I for one think it's despicable, and am glad that they aren't seeing a dime of my money this time around.
A couple of dollars? Not likely. The McLaren I was reading about earlier was more than 2300 tokens iirc. You'd be spending closer to thirty quid by the look of it.
 

RaikuHebi

Banned
Jetons? Now there's a name I haven't heard in a long time. Takes me back to the 90s, childhood Summer Holidays in Turkey and buying Cetons (Turkish spelling) to play Soul Calibur. It was very cool to have an open-air arcade.

It's used in Turkey for fun-fair rides (Luna Park) as well.

All in all FUCK MICROTRANSACTIONS.
 

RetroStu

Banned
I'm starting to think that's what Driveclub is going to look like. I really hope there are no microtransactions in at least the full version of that game.

They could bring out all the microtransactions they want as long as their was a full price full game option along side it. The option of paying for stuff is fine as long as their is a full version you can buy that has NO microtransactions, imo anyway.
 

RaikuHebi

Banned
They could bring out all the microtransactions they want as long as their was a full price full game option along side it. The option of paying for stuff is fine as long as their is a full version you can buy that has NO microtransactions, imo anyway.
Yes. Full game first, shiity splicing second.
 

QaaQer

Member
They could bring out all the microtransactions they want as long as their was a full price full game option along side it. The option of paying for stuff is fine as long as their is a full version you can buy that has NO microtransactions, imo anyway.

Agree totally. Maybe I'll tweet the driveclub guys.
 

mclem

Member
Reminds me of the fast food place near me, which offers something like:

1 piece of chicken + portion of chips: £1.10
2 pieces of chicken + portion of chips: £2.00
3 pieces of chicken + portion of chips: £3.10
 

mclem

Member
Out of interest, what are the prices in dollars? I'm wondering if this is a mistake brought about by the currency change.
 
Agree totally. Maybe I'll tweet the driveclub guys.

From my understanding, Drive Club PS+ Edition will be a glorified demo/GT Prologue in terms of content (enough to get Platinum trophy if that is any indication) but will miss cars and tracks that you can either pay buy the unit or as a whole price to match up the full version.

The question is : how much will be the full upgrade price ?
 

RetroStu

Banned
I still remember one of the Tiger Woods games (can't remember which year it was) where i worked out that to max out my character would literaly take 3 or 4 months at my current rate without paying to upgrade him through microtransactions. What a joke that was lol.
 

RetroStu

Banned
From my understanding, Drive Club PS+ Edition will be a glorified demo/GT Prologue in terms of content (enough to get Platinum trophy if that is any indication) but will miss cars and tracks that you can either pay buy the unit or as a whole price to match up the full version.

The question is : how much will be the full upgrade price ?

I'd bet at $60. One look at the game and the work thats going into it show that its not going to be a $20 upgrade for the full game.
 

QaaQer

Member
I still remember one of the Tiger Woods games (can't remember which year it was) where i worked out that to max out my character would literaly take 3 or 4 months at my current rate without paying to upgrade him through microtransactions. What a joke that was lol.

I had that game. And playing online was shit because the only guys who won were those who bought clubs.
 

Keyouta

Junior Member
I like the "free" coins, smart. Even though we hate micro transactions here, you can bet most consumers are paying for this shit.
 
I'd bet at $60. One look at the game and the work thats going into it show that its not going to be a $20 upgrade for the full game.

There is no logical reason to be 60$ because you already have (lets say, a third, of the content) for free by paying PS+ so something like 40$ would make much more sens :
- upgrade, not full price
- reduced price as you already have to pay for PS+
- super attractive price, will push people to upgrade, just like people will jump over Resogun DLC because everybody as it for free: the audience is super large
 

KMS

Member
So you buy the DLC that unlocks the cars to buy with in game currency but don't have the time to grind for 50 hours to afford the high end DLC cars so then have to buy tokens to buy the DLC cars? Is this really how it's gonna be Turn 10?

smh :/
 

RetroStu

Banned
There is no logical reason to be 60$ because you already have (lets say, a third, of the content) for free by paying PS+ so something like 40$ would make much more sens :
- upgrade, not full price
- reduced price as you already have to pay for PS+
- super attractive price, will push people to upgrade, just like people will jump over Resogun DLC because everybody as it for free: the audience is super large

I was talking more about retail release (this is having a retail release right?), i doubt the retail release is lower than a full price game.
 
So you buy the DLC that unlocks the cars to buy with in game currency but don't have the time to grind for 50 hours to afford the high end DLC cars so then have to buy tokens to buy the DLC cars? Is this really how it's gonna be Turn 10?

smh :/

I hope that if you buy DLC cars you don't have to grind for them. That would make no sens at all.
 
Nah, 'Jeton' is French for 'Token'.


A couple of dollars? Not likely. The McLaren I was reading about earlier was more than 2300 tokens iirc. You'd be spending closer to thirty quid by the look of it.
You're correct. If my response came off as downplaying how anti consumer this DLC scheme is, that was far from my intent.
 

FTF

Member
So it would be 13$ for 1300 token if you buy the "basic" pack or 20$ for 1250 token.

What.

What's worse is (if I'm doing this right which is hard to believe) one could buy 2700 basic tokens for 27€ or the 2700 token "value" pack for 50€...wtf??
 

glaurung

Member
This kind of greed is disgusting. If someone is still missing out on Microsoft urinating into your face, this should prove adequate confirmation.

I know Forza Horizon also did tokens, but I don't think those were very necessary. Hence the question: have the car prices been tampered with to give way to these token purchases?

Or can you live without them and not grind yourself insane?
 

Trogdor1123

Member
Microtransactions suck ass so much... I just hate what is happening to gaming. Im starting of thinking about pulling out... the greed is just getting so bad.
 
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