Daffy Duck
Member
Why is this remaster looking so rough?
I get the impression they were asked to do visual upgrades and then no one from Rocksteady's art team was supervising the results or guiding them on how to make improvements appropriate to the art style.Why is this remaster looking so rough?
So why didn't they call this Batman Returns to Arkham? I like that name better.
And that's also looking like a cut price no effort steaming turd.Speaking of which. That killing joke animated movie is coming out this year.
This along with the Bruce Wayne reflections missing in the Hugo Strange intro make me believe they just completely missed the point of those compositions.Volumetric lighting effects are missing, light projection too and fog mask is not right and sometimes ¿no self shadows? (legs and ball in last gif)
Remaster/Original
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Not a big deal to me, but couldn't they just have kept UE3, upped the resolution to 1080p with some AA. Wouldn't that be the better option than to redo most of the graphics?
It's so bad I don't know if I'd play the remasters if I had them for free. And I've waited years for it.This along with the Bruce Wayne reflections missing in the Hugo Strange intro make me believe they just completely missed the point of those compositions.
For those asking about the 'lost detail' of catwoman's outfit, your looking at bad screen captures from a youtube video. BlimBlim's video clearly shows the detail
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A lot of the parts of the older games still look good on maximum settings on PC, but a lot of the assets also show their age significantly, that is to say nothing about the last gen versions.
But i'm pretty sure the art style changes for the games had no coordination between Rocksteady and Virtiouso, as they are based in China, and Rocksteady generally has little to do with external projects
Why not just port the PC versions? Look a heck of a lot better and might even run at 60 on new consoles.
People have said it's unfair comparing it to PC max settings...well this is what the 360 was able to do, complete with volumetric lighting effects, light projection, self shadows. They have destroyed the look of the games.Volumetric lighting effects are missing, light projection too and fog mask is not right and sometimes ¿no self shadows? (legs and ball in last gif)
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Why is her chest bone (at the base of the neck) bulging out so damn much? Looks terrible.
And that's also looking like a cut price no effort steaming turd.
I have a few questions:
-- Will the games be on one disc?
-- Are the teams at Virtuous going to have to rework the game entirely in order to make it work on the new engine?
-- Is there the chance that WB may release a complete edition of Arkham Knight (with all the dlc) in tandem with Return to Arkham?
Number 2...i'm not sure what you mean, it seems like they have redone almost everything with this.
So no PC version planned?![]()
Damn, this is almost "The Killing Joke" recoloring level of messing things up. Original on left
Maybe I should reword it more clearly. I'm terrible at phrasing, but I was wondering if there's the possibility that reworking everything for UE4 could create bugs in these ports. I'm not familiar with the process of remastering games, but I have to assume it involves working with the programming code and what not. Is there the trouble of reworking glitches and what not? Some on the WB boards seem to want Asylum to have beatdowns and the grapnel boost in the gameplay, but I can't see how they could do that without creating havoc to the programming. And besides, I don't think Asylum's map would be suited well to Arkham City's controls.
I wonder how this looks compared to the already existing "current gen" version of Arkham City - AC: Armoured Edition for Wii U.
They probably decided to not do a remaster for PC because disappointed PC customers will be able to refund it, whereas there is no refund option on PS4/Xbox One.
this is such an odd "remaster" all around. I get the feeling that WB thought that a UE3 to UE4 port would be easy as pie, then Virtuous got overwhelmed by the work they had to do (basically after porting assets they had to completely rework just about everything) and started cutting corners so they could meet the deadline handed to them by WB.
haha
Hopefully they're too busy with Demon's Souls Remastered.
I just opened AC GotY for PC, it still holds up fantastically today. Lighting is all around great, character models still look good. Textures are a little rough but it runs like a dream. The PhysX effects especially still look better than a bunch of current gen games.
If you have not played the games, what the originals looked like should not matter to you. This is a series of pros and cons. A lot of the updating taking out a lot of the rougher areas of the games that showed their age on the other console versions, but losing a portion of the original art direction when recreating assets.
I don't personally think it such a big deal, especially since i enjoyed the FFX remaster enough.
Of course they should.
As much as I really want to play the games, I'd be doing myself a disservice by supporting this "Demaster" which is such a poor quality it's astounding.
Edit: Has Dark or anyone from DF chirped in on this game yet?