EmCeeGramr
Member
Im interested in blockbreaker
yay/nay?
yay/nay?
Luigison said:What are you using to do this? Excel? We could share data with a Google doc spreadsheet.
perfectchaos007 said:I'm not interested in restocking the WiiFridgerator because on average it takes my Wii 30-45 minutes to download one game with my connection
Well, you could buy an SD card. And, honestly, you may end up having to delete something anyway since you're treading into the sort of territory where game saves are going to run you dry soon enough. :/perfectchaos007 said:Well, it looks like I just downloaded my final VC/WiiWare game today. I have 72 blocks left. *sigh*
I'm not interested in restocking the WiiFridgerator because on average it takes my Wii 30-45 minutes to download one game with my connection so when if I deleted a game I don't play much anymore it would almost be work just to get it back.
Rlan said:Hey, now that I do WiiWare and PSN now on GamerBytes, I can post these in here too, whenever I get around to posting them
What needs to be a downloadable game? #8 - New Bubble Bobble!
http://www.gamerbytes.com/2008/06/not_done_what_needs_to_be_a_do.php
That'd be cool and more likely, but I'd rather see Jazz Jackrabbit.Rlan said:Hey, now that I do WiiWare and PSN now on GamerBytes, I can post these in here too, whenever I get around to posting them
What needs to be a downloadable game? #8 - New Bubble Bobble!
http://www.gamerbytes.com/2008/06/not_done_what_needs_to_be_a_do.php
The studio is comprised of ex-Rockstar employees. As for the actual game: Yoga/SM-hybrid with bizarre character models?Capndrake said:
Capndrake said:
Capndrake said:
Capndrake said:
This is a hoax. It's someone fucking around in Maya, and giving us this "ex-rockstar members" bullshit for a laugh. Does anyone seriously believe that is anything but Maya?Capndrake said:
Should be interesting, right?Cubed³'s Adam Riley: With Wii Fit taking Japan by storm at the moment and more Balance Boards now in Japanese homes than PlayStation 3 consoles, have you given any thought to creative ways your team could make use of the Wii peripheral in the future?
Vitei's Giles Goddard: Our current game uses the Balance Board actually, and its due out in September on WiiWare. So yes, much like Theta we came up with several prototypes of games and picked one that we thought was the most uniquely suited to the interface. The interesting thing is that the games you would think would work well with the Balance Board actually don't. So it should be interesting to see what kind of stuff gets made for it.
Gagaman said:Frpm the videos Block Breaker almost looks like it plays itself as the game spams you with weapons that let you clear the screen in seconds. I presume it gets more challenging later on? Also, about how many levels are there?
Jazzem said:I just downloaded an update (EU) for Dr Mario, although I'm not sure what effect it has had.
DavidDayton said:... what sort of connection do you have?
Hoffman Estates, IL June 20, 2008 - High Voltage Software, Inc., one of the worlds largest independent developers, today announced Gyrostarr, an exciting new sci-fi shooter scheduled for release via the WiiWare downloadable service on Monday June 23, 2008.
Gyrostarr features fast action gameplay across 50 intense levels as up to four players pilot ships on a futuristic track, shooting enemies, dodging obstacles, and collecting upgrades. The game takes advantage of the companys proprietary Quantum 3 Game Engine technology, which provides advanced graphical capabilities. Gyrostarrs controls were built from the ground up to utilize the motion-sensing capabilities of the Wii.
Our original vision for Gyrostarr was to capture the fast-paced twitch style action of coin-op classics, but to infuse superior graphics and game design for the next generation, said Kerry Ganofsky, CEO and Founder of High Voltage Software. Im thrilled to say that the team has nailed the mark and exceeded our expectations.
Aside from the visuals, which are gorgeous, there is a lot about Gyrostarr that players will love, said Eric Nofsinger, Chief Creative Officer of High Voltage Software. As players develop their skills at the game, they will devise strategies to help them make it through all of the levels. Jumping into the game with four players just makes the experience that much better.
Format: WiiWare
Launch Date: June 23, 2008
ESRB: E (Everyone)
Game Type: Sci-Fi Shooter
Players: 1-4
Developer: High Voltage Software, Inc.
Key Information
Gyrostarr challenges you and up to three other players to fly through a twisting, turning techno-plasma canal in space, collecting energy to penetrate an alien portal and warp to the next conduit. Without that energy, your space vessels will smash head-first into the unforgiving anti-void. Making your task more challenging, each conduit is patrolled by a variety of vicious enemy spacecraft that want to destroy your ships and feast on your collected energy. You must avoid their attacks and harvest their energy by destroying them first! 50 levels of intense action, powerful pickups, bonus levels, 1-4 player mayhem and a unique & flexible control system make Gyrostarr a killer hardcore arcade title!
* All Tied Up - Up to four-player same-screen arcade action, using any combination of Wii Remotes or Nunchuks, using motion control or non-motion control user choice.
* High Treason Multiplayer mode is competitive and cooperative.
* The Elf Shot the Food Irritate other players by juggling powerups so they cant be claimed.
* The Spy who Snagged It Grab pickups from far ahead, or snare them before another player can with the Grapple Shot.
* Super-sized 50 levels of procedurally generated space-track tucked into less than 40 MB.
* Lay Waste Destructive smart bombs, impenetrable shields, and electrifying weapon powerups keep the explosions coming.
* All Your Base Variety in tactics, defenses, and special abilities makes our multiple enemy types a strategic challenge.
* Stat Heads Score Multipliers accumulate when players deftly avoid enemy fire, and bonuses for accomplishing intra-level achievements.
How to progress through the game: Gyrostarr is a high-action twitch shooter with a science fiction setting. Players must destroy enemy ships and collect dropped energy to increase their reserves enough to power the warp gate. Only if enough energy is collected will the warp gate activate, and players can proceed to the next level. If players earn enough extra energy, they can also advance to a bonus level where they can collect even more energy, giving them a chance to build up some excess before the start of the next level.
Special Powerups: Players can collect powerups dropped by enemies to increase their firepower or defenses. Firepower bonuses include triple-shot, tesla-shot, lightning-shot, and charged-shot. Defensive bonuses include an indestructible shield, and a slow-enemies power.
Grapple Gun: This handy gadget allows the player to grab & retrieve pickups from the track ahead of them, giving them weapons more quickly, or allowing them to snare one, while moving to the side to grab a second.
Multiplayer Features: When playing together, players need to cooperate if they want to successfully complete the level, but that doesnt mean they cant try to doublecross each other to get choice weapons, increase their score, or just irritate!
The ship positions are staggered down the track, but when one player collects a pickup, his ship moves to the back of the pack, ensuring that everyone has a chance to be in the lead and grab the next one.
Coordinated players can gain the use of a powerful weapon; the Charged Shot. If two ships are lined up on the track, the basic shot type of each becomes charged.
Catering to antagonistic players, all the pickups can be targeted, causing them to bounce to the side, and down the track, allowing players in the back of the pack a chance to make life miserable for those in the front. Or they can simply try to grapple the best pickups before the lead player has a chance
LostWinds motherfucker.batbeg said:Lucky bastards! Hope it hits PAL land in a couple weeks time Will probably be my first WiiWare game.
batbeg said:Lucky bastards! Hope it hits PAL land in a couple weeks time Will probably be my first WiiWare game.
NeoSamus said:The update is here in NA as well. I actually called Nintendo and asked one of the Reps if there was any info on the update for Dr. Mario, but he couldn't find anything on it. He said that sometimes if it's a very minor update they won't post the info about the update. He did tell me that it might be an update to the online code, but that is just his guess.
nincompoop said:Would it have killed them to give Gyrostarr online play?
Tetris, Bomberman.Jazzem said:I'm actually a bit disappointed at the lack of WiFi play games on WiiWare. Dr Mario is the only available one right now and the only upcoming one I can think of is the World of Goo.
Still I'm quite excited for Gyrostarr, hopefully it gets good reviews and us Europeans get it soon
batbeg said:Lucky bastards! Hope it hits PAL land in a couple weeks time Will probably be my first WiiWare game.
This is what keeps me from buying it. Is there really a point in buying it if you don't have someone to play with? It's a rare thing when I play games with my friends.nincompoop said:Would it have killed them to give Gyrostarr online play?
Fantastical said:This is what keeps me from buying it. Is there really a point in buying it if you don't have someone to play with? It's a rare thing when I play games with my friends.
Somnia said:So I finally bought LostWinds....my god this game is awesome. Why did I wait so long?!?!
The Main Event said:Just tried the first 3 levels of Gyrostarr. Can't say I'm too impressed so far.
The presentation is ok, you can't even surf the menus with the CC for some reasons (and it's analog only in game). You're forced to navigate with the Wiimote even with the CC plugged in.
Graphics are 30 fps (was expecting 60 for a title like this), the details are minimal and the music is generic techno.
I'll give it some more time later on to see how the gameplay evolves throughout the levels.
Super-sized 50 levels of procedurally generated space-track tucked into less than 40 MB.