ksamedi said:I wonder why nobody reads before posting stupid comments. The aim is to support up to 100 zombies on screen at once. This is an early build of the engine and its probably scaled down to on purpose so that it can run with 100 zombies on screen. What you see is not what you will get. Its an early build with a low zombie count.
Phife Dawg said:Underwhelmaton - I hope they can still make it work out.
Aurelius said:Just got the zombie genocider achievement last weekend by mowing down zombies in the maintenance tunnels. I wonder how they plan to implement this in the Wii-version.
Looking at this game makes me fear what an RE5 port would look like on the Wii.Eteric Rice said:Why couldn't they port something like SFIV or RE5?
This is a waste.
Yaceka said:Looking at this game makes me fear what an RE5 port would look like on the Wii.
Aaron said:Gah. Looks like a PS1 port. Must have taken real effort to make a great game look that bad.
Dead Rising sold 1.4 million as a new franchise on a single console. Why Capcom is risking its ruin instead of getting to the sequel is baffling.PepsimanVsJoe said:I will be one sad cat if the Wii version turns out to be a complete bust. I'm afraid it could reflect poorly on the 360 version(which is still one of the 100 best games ever fucking dammit!).
Eteric Rice said:Probably not as bad, since I "think" RE5 uses an upgraded version of the RE4 engine.
Not positive, though.
MiniDitka said:I might be mistaken but If I remember correctly RE5 is using an upgraded version of their Framework engine that was used on Lost Planet.
Eteric Rice said:That's different from what I heard.
You could be right, though.
WickedLaharl said:re5 is using the framework engine.
what did you think it was using?
edit: nvm. saw your post above. upgraded re4 engine. :lol
Eteric Rice said:That's different from what I heard.
You could be right, though.
This is NeoGAF. Honestly I'm surprised Super FX wasn't mentioned.Speevy said:At worst it's mid-gen. PS2. Seriously guys...PS1?
Bizzyb said:It still looks extremely poor. I have seen plenty of early build games that have shown WAY more potential than this. Take The Conduit for example; that game is slated for 2009 but I liked what I saw from the very first screenshot b/c it screamed potential. It showed lots of effort was going into it, and this was from a relatively low profile company.
This, on the other hand has NOTHING going for it and it's coming from one of the premiere companies in this industry.
It looks like a very bad copy/paste job with low budget visuals, animations, and sounds. I don't even care about Zombie count b/c I KNOW they will "up-it" in the end, but what about the Zombies themselves? It literally looks like they took them (and their animations) straight out of a PS2 RE game. It just looks bad, even for an early build.
I have to wonder if Capcom is really going to do one of their new franchises any real justice by giving it better developers, a bigger budget and a 2009 release b/c that's what it looks like this game desperately needs.
Stormbringer said:Anyway...a few more pics :
http://www.gamekyo.com/images_1/3a74d0244e0cabf70d7d75eae61f382820080820072450.jpg
http://www.gamekyo.com/images_1/5d9da86073d525867b9e15fa0a70c18420080820072450.jpg
http://www.gamekyo.com/images_1/8972a32aa28e52454ed0d629afa602b920080820072450.jpg
http://www.gamekyo.com/images_1/0e2be758799c8173979c7c840c5a504820080820072432.jpg
http://www.gamekyo.com/images_1/69cdd4140ca9611dabb2f310f4745d9b20080820072432.jpg
http://www.gamekyo.com/images_1/c23942ec5346e19a13a2c94e1ee9eb9c20080820072432.jpg
http://www.gamekyo.com/images_1/07787e9cf6d3b28fe2de24fac0f3af7220080820072432.jpg
http://www.gamekyo.com/images_1/73ea1e17d75c7efb6ede7f7b6a70bcae20080820072433.jpg
ksamedi said:The Conduit doesn't have 100 enemies on screen.
The engine is scaled down from Re4 to support more enemies. Nobody should expect the characters and Zombies to be as detailed as Resident evil 4 because Resident evil 4 never had that many characters on screen at once.
Cosmonaut X said:Neither does this yet. If we were seeing any evidence that the game was pushing that number of zombies at once, then I suspect people would be more forgiving. As it is, what we're seeing is a handful of enemies in most of the screens and vids and a game that looks very, very rough anyway.
Nobody should expect that, but if they're going to scale back enemy, item and environment detail to allow for an increase in enemy numbers then where is that increase? The USP of Dead Rising was the massive number of zombies onscreen. The Wii might not be able to match the 300+ of the 360 version, but if it can't even get into high double digits then it's going to be a very watered-down version of the game.
Aside from that concern, there are other issues with presentation here that don't relate to the number of onscreen enemies - poor animation, reused assets and the overall low-budget feel of the project.
Aaron said:Dead Rising sold 1.4 million as a new franchise on a single console. Why Capcom is risking its ruin instead of getting to the sequel is baffling.
ksamedi said:The developers say they are aiming for 100 enemies on screen. Thats why I am more forgiving. This doesn't look good for the number of enemies on screen but this will obviously be improved. I will wait untill I see the full zombie count. This is also why developers should never show early builds. It gives the wrong impression.
Dead Man Typing said:2009, right?
Yeah, that's the kinda zombie number I want to see!Rlan said:![]()
"Wah Wah Three Zombies!"
:lol why shit posts like this aren't bannable, I'll never understand.Aaron said:Gah. Looks like a PS1 port. Must have taken real effort to make a great game look that bad.
Mantorok said:Well surely it's simple, to make some very easy money.
Cosmonaut X said:Once again, what makes you think this is an "early build"? It's a few months from release and Capcom have obviously seen fit to let journalists have hands-on time with it, and have released at least two official trailers. This isn't some rough demo or proof-of-concept that is only being seen behind closed doors.
No, Winter 2008.
Andrex said:I doubt it. Despite the fact this port isn't all it could be, I imagine it is taking a lot of effort downporting from 360.
I believe it's more like a trial run to see if porting from HD to Wii is possible, then when they get to RE5 they'll know all the pitfalls.
ksamedi said:
Andrex said:I doubt it. Despite the fact this port isn't all it could be, I imagine it is taking a lot of effort downporting from 360.
I believe it's more like a trial run to see if porting from HD to Wii is possible, then when they get to RE5 they'll know all the pitfalls.
Mantorok said:When you compare the profit-to-effort made on the original Dead Rising on 360 to the profit-to-effort they may make on this port on the Wii then it's very easy money.
Cosmonaut X said:There's nothing there that says this is an "early build": it's a Trial Edition put together for demo purposes, and Capcom reps are telling journos that the devs are aiming for 100 onscreen enemies.
They're not "downporting" anything. This is the RE4 engine, modified for slightly different gameplay style.
ksamedi said:Well not optimized, only 10 zombies on screen is not quite representative of the final build. Thats what I meant with early.
Cosmonaut X said:They're not "downporting" anything. This is the RE4 engine, modified for slightly different gameplay style.
sangreal said:They had 1000 zombies on screen on 360 alpha kits over a year before release
Andrex said:Hrm, do we know for sure it's the RE4 engine though? Has Capcom said so?
I mean I think it is but you never know. :lol
ksamedi said:This is the Wii dude. forget about the 360 numbers. The 360 could probably handle 3000 zombies with the RE4 graphics engine.