abstract alien
Member
The only thing I remember seeing was the different layers of the mask, and a few cg clips, but thats all. I could have seen it and just forgot though...gunswordfist said:It's been that long?
The only thing I remember seeing was the different layers of the mask, and a few cg clips, but thats all. I could have seen it and just forgot though...gunswordfist said:It's been that long?
leroidys said:Damn. The bump got my hopes up for some news
abstract alien said:The only thing I remember seeing was the different layers of the mask, and a few cg clips, but thats all. I could have seen it and just forgot though...
luka said:I propose gunswordfist be smacked with jarosh's skillet for this grievous offense.
I've been on a bit of a CV bender lately and have been going through every game up to and including SotN. Sometimes it helps remind me why I love gaming so much. Does anyone know if this game going to be called Castlevania in Japan like LoI or will it remain Akumajo Dracula?
Yeah, I agree. Although it does look nice from an action standpoint, more platforming would help it retain a few more of its castlevanian roots.luka said:There is plenty of gameplay footage in the 2 most recent trailers. Boss fights, a bit of platforming, the works. Looks fantastic, I just hope there is a larger focus on platforming than the trailers let on.
Nice, Ill have to check this out once I get home. For some reason, the link comes up as blocked because of sexual content at work :^/SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
Ridley327 said:Lords of Shadow was always a Castlevania game? Really?
I'd buy it if it wasn't for the fact that they claim that they didn't do the full unveil to give Judgment a wide berth. I mean, really?
He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
brandonh83 said:I shall hold him to this. Don't say stuff like that and not mean it.
SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
revolverjgw said:Imagining a 3D Vania that replicates the CV4 atmosphere makes me so excited.
luka said:He's probably referring mostly to the western style and gothic motif rather than the gameplay itself.
I believe we have recreated the classic Castlevania's. And i'm talking about Simon's Quest, Castlevania 3, Super Castlevania in particular.
We really did go back to the beginning. We said "We've got to bring the original Castlevania concept to 21st century".
the castlevania of my dreamsSolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
Darklord said:I hope thats not a real dog. :|
I think IGA only flirted briefly in the PS2/GBA era with the idea of changing the name to "Castlevania" in Japan to broaden it's scope (because he thought that by calling it "Demon Castle Dracula", Japanese people expected the game to take place inside the castle, and have Dracula as the end boss, and he was running out of Dracula fights in his precious official canon timeline).luka said:Does anyone know if this game going to be called Castlevania in Japan like LoI or will it remain Akumajo Dracula?
Yeah, probably not. But I still can't wait to see more of this game.gunswordfist said:This game will definitely give Bayonetta a run for its money. Everytime I watch Castlevania Lords Of Shadow's trailer, I almost want to cry. So beautiful man.
Okay, not definitely. I don't know why I said that. But a man can hope.Monocle said:Yeah, probably not. But I still can't wait to see more of this game.
I had a reason. I felt like talking about this game.Fuzzy said:Thanks for the interview. Nice to see someone update us with some new info instead of bumping the thread for no reason.
SolidSnakex said:Here's a new interview with Dave Cox
http://www.gamereactor.de/News/796/Castlevania:+Lords+of+Shadow/
He points out to that the big inspirations for them in terms of CV games are the original Castlevania and Super Castlevania. He says that people that have only played SoTN and onwards might be weirded out by it but fans of the original style of CV will really get it.
Darklord said:I hope thats not a real dog. :|
I love the platforming and additional action in the newest trailer. I'm really pumped for this game. I don't want to get overhyped but God damn is it hard to find middle ground with this one.luka said:There is plenty of gameplay footage in the 2 most recent trailers. Boss fights, a bit of platforming, the works. Looks fantastic, I just hope there is a larger focus on platforming than the trailers let on.
lyre said:"Pure action, little bit of platforming, little bit of puzzle solving." No trolling here (har har), but this guy did not play the same classic Castlevania or SCV4 game as I did where it's a bit of action, mostly platforming and almost no puzzle solving. Yes 2 had puzzle solving but it hardly dictates what the rest of the series was.
I don't want to write this off so quickly (CV fanbot I am), but what I've seen of the game so far is not CV and absolutely does not cater to this long time fan at all. And I don't really wanna comment too much on what the guy in the gamereactor vid says cause it's really stuff that annoys me to no end.
And all that spiel about starting out as a CV title, being devved as a CV title, not calling it CV because it's too different and not piss off any fans when it first gets revealed, all that junk is just pure marketting to sell the game, so it can piss off.
However, I am willing to eat crow if this does turns up well.
Completely disagree. And besides, it's not like our present day is in any shortage of combo based action climax games. Turning CV into yet another one will just lose it in a sea of significantly better combo action climax games.TheCardPlayer said:Sounds like every modern action game to me. Which is a good thing. And the game looks like a Castlevania game in everyway. It represents the series better than most of the CV games in the last 10 years (AoS, CXC and OoE excluded).
lyre said:Completely disagree. And besides, it's not like our present day is in any shortage of combo based action climax games. Turning CV into yet another one will just lose it in a sea of significantly better combo action climax games.
And Dracula X Chronicles was terrible, sorry. The only saving grace is the original Rondo, but even then, the emulation is not perfect.
WHAT?lyre said:Completely disagree. And besides, it's not like our present day is in any shortage of combo based action climax games. Turning CV into yet another one will just lose it in a sea of significantly better combo action climax games.
And Dracula X Chronicles was terrible, sorry. The only saving grace is the original Rondo, but even then, the emulation is not perfect.
lyre said:The same reason why I absolutely loathe any 3d remake of a game that's a decade or two old. If the game is good enough to remake, then it's good enough to play in its original form and not in some hit or miss fucking with it form; this is especially the case when the remake is a point for point replication of the original. That and they fucked with Maria in SotN, completely gimping her moveset and making her completely unfun to play (in comparison to Saturn Maria). Alucard and Richter were untouched of course yet they didn't bother to add in the two optional but (imo) fun areas which had new enemies and items. And the final straw that broke the camel's back, while fixing some of the original bugs in SotN, they actually added in NEW bugs in the game; like the bug where if you use a subweapon and get hit at the same time, you won't be able to use it again until you leave the room (or something along those lines). Talk about an oversight.
lyre said:I was talking about the entire game; all three of them.
There's really nothing to say about Rondo remake other than it's the original Rondo but with ugly 3d low production graphics. And to add insult to injury, the art is atrocious and the character designs are terrible. Aesthetics aside, the game is pretty much exactly the same, for better or worse. Might as well play the original sprite version in that case.
Oh, and most of the remixed music was pretty underwhelming to terrible as well.
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luka said:Regarding CV's gameplay, I too am tempted to call it a reskinned GoW. I mean, that's what it looks like. But I'd imagine it's difficult to turn "traditional" CV gameplay into something else and have it work in a 3D environment. The originals are hardly "90% platforming and 10% combat." There is a LOT of combat...in the old games there is shit in every single screen that needs killing. Your whip is working overtime and many of the levels are just long hallways with some stairs, a few traps and maybe a pit or two. There really isn't any way to make a 3D game that perfectly mirrors traditional gameplay. You have to change the mechanics into something that works in that space.
Indeed. It's important to remember that the CV games are first and foremost about platforming, with the enemies being additional variables to take in mind. The enemies aren't there to fight you, there just there as another obstacle while jumping from platform to platform. They're a lot more like the Goomba's in a Mario game rather than the enemies in God of War. Therefore, I believe that a 3D Castlevania should have a very simple combat system. The enemy difficulty should not lie in their amount of health, but in their positioning.luka said:I don't disagree at all. I would love a huge, sprawling castle full of secrets to explore. That was undoubtedly the best part of SotN. I was just making the comparison because of the comments about using the original CV and Super CV style as inspiration. I really can't imagine a CV game working in 3D without having combat being almost a facsimile of GoW. Games like those really tend to keep the platforming and combat seperate. You walk into a room, fight all the enemies in a big arena, then move on and do a bit of environmental puzzles. Classic CV is all about intelligently navigating the environment to position yourself against the enemy and being aware of the pits and traps. Taking a cue from Demon's Souls would be fantastic.
Dascu said:Indeed. It's important to remember that the CV games are first and foremost about platforming, with the enemies being additional variables to take in mind. The enemies aren't there to fight you, there just there as another obstacle while jumping from platform to platform. They're a lot more like the Goomba's in a Mario game rather than the enemies in God of War. Therefore, I believe that a 3D Castlevania should have a very simple combat system. The enemy difficulty should not lie in their amount of health, but in their positioning.
For one, I think they should take a closer look to other 3D platformers or maybe even the Zelda series. But yeah, it's incredibly hard to design levels like this in a 3D game. You don't have the same level of precision and control that a 2D game has. This is the challenge the game developers need to conquer, instead of (seemingly) not bothering with it and going for the God of War-approach.manzo said:But isn't that the hardest aspect when moving a game from 2D to 3D? I'd be interested to see some good examples of how to counter this.
Dascu said:For one, I think they should take a closer look to other 3D platformers or maybe even the Zelda series. But yeah, it's incredibly hard to design levels like this in a 3D game. You don't have the same level of precision and control that a 2D game has. This is the challenge the game developers need to conquer, instead of (seemingly) not bothering with it and going for the God of War-approach.