Mechanically MvCI seems fine, it's just the awful artstyle that's really killing it. A huge downgrade from 3 for sure.
Because it's Street Fighter and it gets played just because it is Street Fighter?Why would they be playing something they disliked? I'd think they wouldn't even run tournaments if they didn't like it.
Because it's Street Fighter and it gets played just because it is Street Fighter?
Bit facetious I know, but I have seen tons of great fighting games get passed over just because they aren't Street Fighter.
Its fine. In fact it's quite fun.
ZTS just hates everything.
Forgot if I don't lie & say MVCi is fine I don't support the FGC.
As a person who doesn't know how this stuff is usually handled, it does feel like it would be weird to not have that option. 1v1 seems much more fitting for DBZ than 3v3 stuff anyway.
I'd like if it had variable team sizes ala Skullgirls but I doubt it.
If the story mode is like gg it will just be a 3 hour movieKinda. It's a different concept of balance for the game, and requires some separate considerations the main modes don't focus on. But it is a nice option.
DBZ has a lot of single fights, but they're often presented as "Z fighters VS enemies!" in the English dub. If you look at is as something like the "Z fighters" softening up the big bad while waiting for Goku, team battles feel a lot more legit. Tag doesn't seem off at all, but co-op attacks push the feeling. It's better in Super right now though...
Yeah, I doubt they'll get into any types of ratio-changes and such. Yet you can bet we'll see such a thing in story mode...
If the story mode is like gg it will just be a 3 hour movie
If the story mode is like gg it will just be a 3 hour movie
I actually hope it's nothing like it in that regard! I really tried to soldier though... one of those BlazBlue stories, but I don't really care for Aksys writing, and even though there's some fun offshoots in there, the idea of spending hours with a fighter... and NOT FIGHTING was just horrible.
I'd love a Sakura Wars 5 style take on the visual novel formula. Playing through the classic DBZ moments... and then suddenly getting a choice to say something totally unfitting to toss the story in a "What If?" direction would rock.
Well Guilty Gear did it much better than BlazBlue since it's basically 3-4 hour animated movie instead of an inanimate talking heads visual novel.I actually hope it's nothing like it in that regard! I really tried to soldier though... one of those BlazBlue stories, but I don't really care for Aksys writing, and even though there's some fun offshoots in there, the idea of spending hours with a fighter... and NOT FIGHTING was just horrible.
I'd love a Sakura Wars 5 style take on the visual novel formula. Playing through the classic DBZ moments... and then suddenly getting a choice to say something totally unfitting to toss the story in a "What If?" direction would rock.
I love Max, I can't wait to hear his thoughts on the game.MAX IS ABOUT TO SAVE US
https://twitter.com/maximilian_/status/874804198847660032
+ 3 HOURS OF DBZ FOOTAGE (probably less than 3 hours, he played 3 hours)
MAX IS ABOUT TO SAVE US
https://twitter.com/maximilian_/status/874804198847660032
+ 3 HOURS OF DBZ FOOTAGE (probably less than 3 hours, he played 3 hours)
MAX IS ABOUT TO SAVE US
https://twitter.com/maximilian_/status/874804198847660032
+ 3 HOURS OF DBZ FOOTAGE (probably less than 3 hours, he played 3 hours)
Max is big in the FGC, right?
Max is kind of his own thing. Loves fighters, goes to evo but not really other stuff. Kinda distances himself from most of the FGC bullshitery.
MAX IS ABOUT TO SAVE US
https://twitter.com/maximilian_/status/874804198847660032
+ 3 HOURS OF DBZ FOOTAGE (probably less than 3 hours, he played 3 hours)
Why would they be playing something they disliked? I'd think they wouldn't even run tournaments if they didn't like it.
I actually hope it's nothing like it in that regard! I really tried to soldier though... one of those BlazBlue stories, but I don't really care for Aksys writing, and even though there's some fun offshoots in there, the idea of spending hours with a fighter... and NOT FIGHTING was just horrible.
I'd love a Sakura Wars 5 style take on the visual novel formula. Playing through the classic DBZ moments... and then suddenly getting a choice to say something totally unfitting to toss the story in a "What If?" direction would rock.
That may be a bit of a steep hill to climb, at least within the FGC. Before DBF can get a shot at SFV, it has to get through both Melee & Smash 4 (purely from a competitive standpoint). That being said, I can see DBF being amongst the top 5 biggest competitive fighting games in the FGC & it probably has the best shot at getting to the top of any of the recent fighting games (due to ASW & Dragon Ball as a brand).
Direct feed?MAX IS ABOUT TO SAVE US
https://twitter.com/maximilian_/status/874804198847660032
+ 3 HOURS OF DBZ FOOTAGE (probably less than 3 hours, he played 3 hours)
Off screen 1080 60fps. No direct cap allowed.Direct feed?
Nice thanks. What were your thoughts on the gameplay?Off screen 1080 60fps. No direct cap allowed.
When has Vegeta ever won a fight because he was angry?Other than their move set characters should be more true to the anime. Like Majin Buu having a slow life regen and the hability to copy the supers used on him.
Others like Vegeta should go on rampage if you have 50% less energy than the opponent... Or Teen Gohan go berserk if the other two team members are KOd
You already know that Full Power Father-Son Kamehameha is gonna make you cry tears of joy.
Hey man, I missed a lot of your recent streams because of work, I hope you have some super positive impressions here. This is the Dragon Ball game I've always wanted and I'm hoping they fucking nail it.Off screen 1080 60fps. No direct cap allowed.
Butoden 2 was great.
Personally I'd love for this game to be like KOF and have a made up story "what if", with canon teams.
Have one ending for each team.
Well Guilty Gear did it much better than BlazBlue since it's basically 3-4 hour animated movie instead of an inanimate talking heads visual novel.
I would say that BB is not a good example of GG's writing or its story mode. As of Rev 2 it's story mode is completely animated with the great character models and split up into episodes, it pretty much is a small anime, haha. I never cared for fighting game AI, and forced fights took me out of fighting game story modes, so I liked the change.
I imagine a story mode for DBF will take what the team learned from Rev 2's story mode, but who knows if it will have fights or not since we have nothing to go on for this game's story.
『Inaba Resident』;240647444 said:SFxT
Off screen 1080 60fps. No direct cap allowed.
Well that's a shame, they should let people like you go all out with the impressions and content for the game, it's taken the FGC by storm and it'd be really cool to see some direct feed footage of attendees playing it. Anyway, looking forward to your impressions!
Hey man, I missed a lot of your recent streams because of work, I hope you have some super positive impressions here. This is the Dragon Ball game I've always wanted and I'm hoping they fucking nail it.
Character movelists:
That may be a bit of a steep hill to climb, at least within the FGC. Before DBF can get a shot at SFV, it has to get through both Melee & Smash 4 (purely from a competitive standpoint). That being said, I can see DBF being amongst the top 5 biggest competitive fighting games in the FGC & it probably has the best shot at getting to the top of any of the recent fighting games (due to ASW & Dragon Ball as a brand).