Shin Johnpv
Member
JJD said:What? GTA, Halo have always been hardcore games.
You can keep telling yourself this, but GTA, Halo have always been casual. Or as was the term in previous generations mainstream.
JJD said:What? GTA, Halo have always been hardcore games.
Highspeed ram cost about $65(Including XDR) in the original ps3. The price is about the same today for the top of the line stuff, quite possibly cheaper.StevieP said:If $599 OK with everyone, all of a sudden?
StevieP said:No.
If it's not in the box, it's effectively dead.
StevieP said:Keyword is highlighted.
Infrared aiming is the biggest innovation since the analog stick in the console space, and it's a shame that (because of hardcore gamers so stuck in their ways) it will be going the way of the dodo next gen.
There is about a .01% chance that will happen.EternalGamer said:I honestly think the delay in the new generation for a couple more years will re-establish the PC as THE platform for hardcore gamers. It already is for a lot of people. I know I bought a gaming PC this year for this very reason. Add two more years to that and a lot more people will be where I was before this new cycle starts.
flyinpiranha said:It's not because |-|/\RDC0R3 gamerz are too stuck in their ways, it's because the Wii implementation sucked. And so does the Move for that matter with games that aren't Tennis and Jenga (IMO of course) ... but it must be a common opinion that it sucks because everybody is not jumping into it, |-|/\RDC0R3 gamerz will do whatever gives them the edge right? Isn't that your definition? Or after spending thousands on a system and game is $50 too much to make them better at the games they spend countless hours in?
flyinpiranha said:Who came up with this rule?
It's not because |-|/\RDC0R3 gamerz are too stuck in their ways, it's because the Wii implementation sucked. And so does the Move for that matter with games that aren't Tennis and Jenga (IMO of course) ... but it must be a common opinion that it sucks because everybody is not jumping into it, |-|/\RDC0R3 gamerz will do whatever gives them the edge right? Isn't that your definition? Or after spending thousands on a system and game is $50 too much to make them better at the games they spend countless hours in?
-Pyromaniac- said:I hope both Sony and MS announce them at E3 2012, would make for an amazing show.
2gb ram not enough, 4 plz.sTeLioSco said:very possible.
"Additionally, sources have indicated to us that larger publishers and developers already have target specs of both the next Xbox and PlayStation to help them with their development."
target specs? i hope no less than 2gbram in a '12/'13 console than would supposedly last until 2018.......
-Pyromaniac- said:2gb ram not enough, 4 plz.
StevieP said:Peripherals in history did. We don't know what's going into the Wii box, but if the Wii Remote+ isn't in it, it's a peripheral.
Zoramon089 said:Have you played any Wii FPS games? Any good ones? Or any games that use IR for aiming? Because the only reason I could believe you think it sucks is because YOU are bad at it.
DennisK4 said:So Nintendo are going to be stuck with a less powerful machine one year into next-gen.
Yikes!
Vinci said:We don't even know what's in the Wii U box. It's a bit early to suggest that IR is dead.
Shin Johnpv said:I believe StevieP is just saying that if it is not in the box then forget it. I personally hope it is. I think it makes sense for it to be, since they're used for mulitplayer. Only time is going to tell though. Move bombing as hard as it did, probably doesn't help matters. (For IR aiming's survival.)
IR aiming is the best thing this generation has given us.
szaromir said:After the Vita specs and price announcements, I'm confident Sony will go for the best possible bang for the back at the release at a reasonable price point ($400 for a stationary console would be that I think). Hopefully MS will go for the same goal.
StevieP said:Peripherals in history did. We don't know what's going into the Wii box, but if the Wii Remote+ isn't in it, it's a peripheral.
No, the Wii implemenation is the closest thing to a mouse in the console space, for a pointer. The Move is almost as good using motion sensors to recreate the pointer. Although you wouldn't be able to tell with the Wii launch titles, a pointer is vastly superior to dual-analog in ANYTHING that requires that you aim. I would still greatly prefer a mouse, but it's not practical with a console - and it would cause severe balance issues online.
Unless you're one of the people that prefers the console does the aiming for you, as per analog sticks.
flyinpiranha said:I'm not saying it can't be done right, I'm saying I haven't tried, seen, played it where it has shown a significant boost to what I was doing with sticks. A mouse/KM is the best I've come across and I don't consider IR "in between" that and sticks.
JJD said:Just because they're popular doesn't mean they're casual.
Shin Johnpv said:You can keep telling yourself this, but GTA, Halo have always been casual. Or as was the term in previous generations mainstream.
Shadow of the BEAST said:Unless we get a new improved version of virtual reality. I dont want anything to do with motion controllers.
The great thing with traditional controls is the fact that they completely disappear from my mind after a couple of minutes of gaming. Infact most of the time the controller is tucked away under my couch blanket.
Instead of running after this deadhorse i think they should do some research on how to make traditional controllers(namely analogue stick) better.
KageMaru said:I think a better term would be mainstream games. They don't have to adhere to any characteristics of a "hardcore" or "casual" game but is likely to be known by both parties due to the wide spread awareness of the title.
I'd put Madden, CoD, Halo, Mario, Guitar Hero/Rockband, and others under this category.
StevieP said:If $599 OK with everyone, all of a sudden?
Persona7 said:What would happen if MS and Sony manage to get vastly stronger hardware out before the WiiU even launches?
Never going to happen.Persona7 said:What would happen if MS and Sony manage to get vastly stronger hardware out before the WiiU even launches?
Take a look at what they did with the xbox and the 360. Both GPU's were near the max in terms of performance with added features. You could guess some of the added features will be implemented based on what the future DX version will add after the release of the next xbox.szaromir said:Maybe it'll have a state of the art GPU feature-wise, but it'll fall far behind PC in terms of horsepower. It's not like there could be an innovation in GPU tech comparable to unified shaders in 360 though.
Popularity=casual?Shin Johnpv said:You can keep telling yourself this, but GTA, Halo have always been casual. Or as was the term in previous generations mainstream.
szaromir said:It's not like there could be an innovation in GPU tech comparable to unified shaders in 360 though.
Since then GPU manufacturers went totally nuts with power draw of highend GPUs. MS/Sony putting a 300W GPUs in the console is extremely unlikely. If Microsoft works with AMD as closely as they worked on Xenos, performance/watt efficiency is probably the aspect they're focused on the most.charsace said:Take a look at what they did with the xbox and the 360. Both GPU's were near the max in terms of performance with add features. You could guess some of the added features will be implemented based on what the future DX version will add after the release of the next xbox.
What could be possibly changed?AlStrong said:
Persona7 said:Popularity=casual?
Since when?
I guess Demons Souls is Casual because it sold a lot more than anyone could have ever imagined.
szaromir said:What could be possibly changed?
szaromir said:What could be possibly changed?
flyinpiranha said:Wiimote works with Wii U if I'm not mistaken. So how is ADDING more to their control setup considered "abandoning"?
JJD said:How many games do you think are going to be developed from the ground up to the WiiU to be used with the Wiimote, instead of the regurlar WiiU controller?
Since then GPU manufacturers went totally nuts with power draw of highend GPUs. MS/Sony putting a 300W GPUs in the console is extremely unlikely
StevieP said:Any of them that require more than 1 or 2 players.
People need to re-read this.
les papillons sexuels said:yes, because PC hardware and pawer draw is equivelent to consoles.
StevieP said:Any of them that require more than 1 or 2 players.
JJD said:And how many games for the WiiU, or for the Wii require, or are going to require more than 1 or 2 players?
I don't recall any of them requiring 3-4 players. Support is another matter.Vinci said:The best-selling ones?
Good to know. But even if some significant advancements first appear in Xbox, AMD will include them in their desktop GPUs 3 months later and we'll be back to square one. It's not important how consoles compare to PC at release, but how big jump over the previous console they represent, how much they increase the development standard for the next 'x' years.AlStrong said:There's a lot that has changed since unified shading. Compute shading and the whole tessellation pipeline are the biggest. More changes will be needed to make it that much more flexible. You're also ignoring changes to how triangle primitives are generated and processed as we move onto >1 triangle per clock. These are hardly trivial, and there's really a lot more going on under the hood with the cache architecture.
Theonik said:I don't recall any of them requiring 3-4 players. Support is another matter.
JJD said:And how many games for the WiiU, or for the Wii require, or are going to require more than 1 or 2 players?
szaromir said:Good to know. But even if some significant advancements first appear in Xbox, AMD will include them in their desktop GPUs 3 months later and we'll be back to square one. It's not important how consoles compare to PC at release, but how big jump over the previous console they represent, how much they increase the development standard for the next 'x' years.
I'm not saying MS and Sony shouldn't invest in advanced technology, just that being as powerful as absolute highest end PC is irrelevant. I hope they include the best possible tech for $400 or whatever they're supposed to cost (possibly with the traditional subsidizing by manufacturer), but matching 300W monster GPUs might turn out impossible.AlStrong said:To some extent it will matter significantly what goes inside the console, especially if the console generation lasts over 6 years. Also keep in mind that it may take forever for the same features to be utilized on PC, not just functionally replicated in hardware.
(...)
Anyways, the point is, who knows what may introduced beyond DX11 that may see delayed support on PC, but may be quite useful in the console space either for optimization purposes or for ease of implementation and the sort.
Nintendos approach was not to upgrade much on its basic hardware Wii doesnt even support HD resolution so they might be the first to move.