Another reason why people need to support higher frame rates instead of higher resolution is because the higher the frame rate the less motion blur you get on modern day flat panels such as LCD/OLED. Here's how to see what I'm talking about scroll your screen up and down and see if you can still read the text on screen, because you'll see that when you scroll up or down the text blurs to the point where you can't read it, that's motion blur (but if you were doing this on a CRT TV the text would not blur and would remain legible) I'm trying to raise awareness about this because before we moved to flat panel TVs we had the old CRT TVs which had essentially zero motion blur due to the way CRT TVs worked, whereas LCD/OLEDs have a lot of motion blur (and you'll notice it once it's pointed out to you) and the only way to reduce the motion blur on flat panel TVs is through higher frame rates. This might sound crazy but we're going to need 1,000fps@1,000Hz on flat panel TVs to get the same motion clarity as ye' old CRT TVs. So you would need to play a video game at 1,000fps on an LCD or OLED that is capable of displaying 1,000 frames per second (1,000Hz), in order to get the same motion clarity as a CRT TV.
I'm not speaking out my ass I'm actually telling the truth here this article is written by an expert on "display motion blur" if you want to really understand what I'm talking about read this
https://blurbusters.com/blur-buster...000hz-displays-with-blurfree-sample-and-hold/
So yeah eventually we're all going to be gaming at 1,000 frames per second, it might take a few decades but we'll get there (here's the crazy part to have a perfect display with no noticeable motion blur to the human eye and no "stepping mouse effect"
we're going to need 10,000 frames per second! Yes you heard that right, so in the end to have ultimate perfect displays we'll need 10,000fps and LCDs/OLEDs that have a refresh rate of 10,000Hz, that'll probably take 50 years or more from now but technology can move surprisingly fast so who knows it might happen sooner than that. Btw all the information I'm laying down here is learned from blurbusters.com I'm just the messenger.
One final thing, since it's hard to get your hands on a CRT TV to see what zero motion blur looks like, you can instead go buy a VR headset because modern day VR headsets have the same motion clarity as a CRT TV. VR uses a technique called "motion blur reduction" to eliminate motion blur. Motion blur was so noticeable in the early Oculus rift prototypes that it nearly threatened to destroy the whole project, you see any VR headset is using an OLED screen and of course OLEDs naturally have a ton of motion blur (because of the way flat panel TVs work they have a lot of motion blur) which is super noticeable in VR. So what they do is they strobe the backlight in unison with the frame rate, so if it's 90fps then the VR screen's backlight will flash 90 times per second and believe it or not this eliminates motion blur. In fact all VR headsets use this motion blur reduction technique. So there's essentially no motion blur in VR which is why I believe VR is the future!!!!!
When it says sample and hold displays it's referring to LCDs/OLEDs. This shows you the higher the frame rate the less motion blur.