Given this is their website, I'll assume they don't mind wholesale copypaste.
Source: http://www.insomniacgames.com/a-message-from-ted-sunset-overdrive/Insomniac said:A Message From Ted Sunset Overdrive
Posted on June 10, 2013
At Insomniac, weve always been transparent with our fans. Its important to us that our fans understand why we do what we do its really the only way to build a meaningful long-term relationship.
In the spirit of maintaining that rapport, I wanted to take a moment and discuss our big announcement today. In case you didnt see it, we announced Sunset Overdrive, our next big console IP. You can watch the trailer here and sign up to get more info on the website here. Heres the official description of Sunset Overdrive:
Sunset Overdrive is an always changing, open-world shooter set in the not-so-distant future. A catastrophic event has left your city overrun by mutants. While the majority perished or transformed, you flourished. It turns out your calling isnt picking up trash or serving food, its mutant destruction. With an arsenal of kick-ass, overpowered weapons and a knack for traversing the city with hyper agility, its not the end of days for you. Your story is just beginning.
It may surprise some of our longtime fans that we have partnered with Microsoft Studios to develop Sunset Overdrive exclusively for Xbox One. When we first began discussing this idea with Microsoft, we were initially hesitant to shift back into an exclusive arrangement. But as the Microsoft team began introducing us to the abilities and philosophies driving the development of Xbox One, we knew that Sunset Overdrive was a perfect fit. The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community. It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary.
Many of you may be asking what this news means for Insomniac. What about Ratchet & Clank? What about Fuse? Others may ask why we have abandoned our PlayStation heritage. The truth is, not a lot has changed. Insomniac has been, is, and will continue to be 100% independent. We have treasured that independence for the last 19 years. It now allows us to own and control our IP, and find the most suitable partners to make those IP a reality. While we are excited about partnering with Microsoft on Sunset Overdrive, that doesnt mean we cant or wouldnt make games with our longtime friends at Sony. Thats the magic of being an independent developer.
Everyone here at Insomniac and on the Sunset Overdrive team at Microsoft is pumped to bring the game to you. We hope you will sign up to get more info and join the S.C.U.K. For our local fans in Los Angeles, stay tuned to our Twitter (@sunsetoverdrive) as there will be some activities around town offering a chance for you to earn some of the first Sunset Overdrive swag.
Finally, next week well be hosting a town hall style online stream. Ill be joined by our Creative Directors on Sunset Overdrive, Marcus Smith (Creative Director, Resistance 3) and Drew Murray (Lead Designer, Resistance 3), and well answer your Sunset Overdrive questions as best we can.
We cant wait to show you more of Sunset Overdrive. Thanks for reading, and please let me know what you think about the game and the news.