The Hermit
Member
What is the source of this GIF?
Someone created it on the E3 gif thread... its one of my fav gifs ever.
What is the source of this GIF?
Is it wrong to look forward to the epic meltdowns come E3? I'll only likely own a Wii U next gen, but am expecting a souped up 360. Anything better than that is icing on the cake. I'll only have time to play very few games anyway.
Bring on the meltdowns, woohoo!!
no need for name calling dude.
no need for name calling dude.
UE4 is stated to need 2.5 teraflops to run. Wii-U is probably 1-1.5 teraflops in power (based on the GPU in the dev kits). I am thinking developer can make it work. Whats to stop them from doing in the 853 x 480p resolution with lots of AA? Maybe 720p for static scenes, and 480p for hectic scenes.
720/480p 30fps Wii-U UE4 titles vs 1080/720 60fps UE4 Orbis/Durango titles.
It's also quite possible and probable for Nintendo engines to look significantly better. I am prepared to be amazed next week, as I am quite tired of this generation.
Someone created it on the E3 gif thread... its one of my fav gifs ever.
The Office (US). Characters Jim and Pam.
The Office (US). Characters Jim and Pam.I meant, what is it a gif of?
17 pages for something that has been basically obvious since last year? Oh dear ^_^'
The point is not that Wii U supports Havok, the point is that Wii U developers have *free* licenses to use Havok. That's not insignificant, particularly for the small dev.
I think last year someone from Epic had mentioned that UE4 would be so awesome and demanding it would be for the next-next gen or something like that and until then there'd be UE3 iterations. A plan they've probably changed as they want to sell all-new stuff to devs ASAP I imagine, regardless of what it offers. Kinda like how CryEngine 3 isn't much beyond 2.x outside multiplatform support, though I'm sure UE4 will offer more than that (but that doesn't mean it couldn't have been retrofit in an UE3 iteration either). But take this with a grain of salt, I could be mixing up other random things, but iirc it was something along those lines.Last year when we knew almost nothing about Unreal 4? Give me that crystal ball, dude. I need it for betting on sports.
And it's been exactly a year's time since that.“We’ve already built next-generational features into UE3. If you saw Samaritan at GDC this year, that was super-high-end stuff. We didn’t hide the fact that that is our proposal for what next gen should be. And those DX11 features have been in the UDK since just after GDC, so customers have been working with that for several months. We don’t know what the next-gen consoles will be, when they’ll come and how much power they’ll have, or how much of a generational leap there’ll be, so it’s really hard to say. But if the next generation of consoles is the DX11 generation, then UE3 can already do that.”
“Does it become Unreal Engine 4? Possibly. We just don’t know yet. I think we’ll have a pretty good idea of that in about a year’s time.”
Lol. So because he at the time mentioned they've probably had a rough idea of the then current specs, or even a dev kit, over a year before a system's release, and because he doesn't every other sentence specify exactly what he means when speaking about the next-gen systems and what they'll end up being, if he lumps the WiiU with that or not (lol NDA), you want to speculate the worst. Okay. What can I say. Of course it's the first thing you went and noticed, lol.It looks like Epic has known Wii U specs for well over a year, doesn't consider it next-gen, and as early as a year ago didn't know much of anything about PS4/720.
Red dead redemption, GTA IV, RE5, Assassins Creed, Bioshock, Dead Space, I'm not listing them, but all were not made by small developers and weren't released on the Wii.
And it sounds a lot like a bit of history repeating is all I am saying.
You might be right, but there's an awful lot of very significant differences from the previous situation, and it's possible that they'll influence matters.And it sounds a lot like a bit of history repeating is all I am saying.
I took it as him saying that helping out the small devs isn't particularly exciting when the big devs aren't enticed to the system, and free Havoc licenses won't cut it there. I think that doesn't take into account other reasons why big devs might think long and hard about where to go next, though; one enticement to small devs doesn't mean they aren't pushing for other enticements (favourable licensing rates?) to big devs.I'm not quite sure what your response has to do with his statement?
This is why I'm going Wii U/PC next gen. Fuck off, Ninty. This was ur best chance at a one console future/better 3rd party sales. Sony is lost and MS doesn't give a fuck if we buy 6 consoles/refurbs a gen.
Red dead redemption, GTA IV, RE5, Assassins Creed, Bioshock, Dead Space, I'm not listing them, but all were not made by small developers and weren't released on the Wii.
And it sounds a lot like a bit of history repeating is all I am saying.
Higher power consoles allow for more flexible development environments and don't automatically mean higher dev costs. Dynamic lighting for instance can speed up prototyping of levels and cut costs. And higher power combined with better tools means more opportunity for indie developers.
I'm fine with $500 consoles, but they can be $400 too. No idea where people are getting prices from, other than to use as an arbitrary measure to validate a position they are taking in an argument.
Only because in 1986 they really had no real competition in the console market. The NES was pretty much a little grey box of cheap crap. The Master System was technically more powerful, and the 16-bit home computers at the time made it look like a Magnavox Odyssey in comparison. However the system continued to sell well into the early 1990s, even against systems like the Mega Drive, because everyone simply wanted to play the awesome games on it.
One way or another it's increasingly amusing after all these years seeing generation after generation of people who somehow forget that's what it's all about. Nintendo certainly won't be wowing me with powerful tech. They can give me the games or they can GTFO.
I see one title named in your list that used Unreal Engine, and it used UE2 at that. After all this is a thread debating about the usefulness and appeal of an Unreal Engine.
huh?
So I followed your link, and the first thing I noticed is this:I think last year someone from Epic had mentioned that UE4 would be so awesome and demanding it would be for the next-next gen or something like that and until then there'd be UE3 iterations. A plan they've probably changed as they want to sell all-new stuff to devs ASAP I imagine, regardless of what it offers. Kinda like how CryEngine 3 isn't much beyond 2.x outside multiplatform support, though I'm sure UE4 will offer more than that (but that doesn't mean it couldn't have been retrofit in an UE3 iteration either). But take this with a grain of salt, I could be mixing up other random things, but iirc it was something along those lines.
Edit: and on topic, Epic also said Unreal Engine 3 probably the way to go for next gen launch titles so omg, no platform can support UE4, they're all so crap, omg! Alternatively, no surprise that there's no WiiU UE4 specific talk yet, it proves nothing.
Edit again: I quote an interview relevant to my first paragraph. Close, but not quite:And it's been exactly a year's time since that.
E: Did you make any assumptions about Nintendos new hardware before Wii U was announced? Did it tally?
MR: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, lets just say that. Im pretty impressed with the Wii U. It looks like a great device and I think itll do really well.
E: Does all this evolution make the idea of an Unreal Engine 3 or 4 a bit redundant?
MR: Weve already built next-generational features into UE3. If you saw Samaritan at GDC this year, that was super-high-end stuff. We didnt hide the fact that that is our proposal for what next gen should be. And those DX11 features have been in the UDK since just after GDC, so customers have been working with that for several months. We dont know what the next-gen consoles will be, when theyll come and how much power theyll have, or how much of a generational leap therell be, so its really hard to say. But if the next generation of consoles is the DX11 generation, then UE3 can already do that.
Wii U will obviously not be as powerful as Xbox 3 and PS4, anyone thinking that is delusional.
But, I don't think it's going to be massively underpowered considering its price and the fact that there is a fairly expensive controller included with the console. This time around they have a new architecture instead of an overclocked last gen architecture, so that should not make it as bad as the Wii situation at least.
So from what we've heard, UE4 wont run at all on the Wii U, and Epic are badgering Sony and Microsoft to increase their console's power so it'll run on those?
Seems to me the Epic have made a bit of a fuckup with UE4 in general really. Shouldn't you design a middleware engine to be nicely scalable on a large variety of hardware? Isn't that the point?
Ahhh hewll nah! Not this BS again.
You people need some reading comprehension, the fact hat this is even posted here...
This thread. I'm outta' here!
I don't doubt UE4 is scalable, but I think it's a repeat of what they went through with Gears of War when MS was originally going to go with 256 MB of RAM on the 360; yeah, Epic could had made it work, but 512 was far more preferable for not only Gears, but for UE3 in general. The ball is in the courts of Sony and MS as far as how good they want UE4 to look.
I see one title named in your list that used Unreal Engine, and it used UE2 at that. After all this is a thread debating about the usefulness and appeal of an Unreal Engine.
And even then, isn't Assassin's Creed III heading to the Wii U anyway?
So from what we've heard, UE4 wont run at all on the Wii U, and Epic are badgering Sony and Microsoft to increase their console's power so it'll run on those?
What an informative and quality post. You could've simply not posted at all.
I personally can't wait to see what devs have in store with UE4. It really will be unfortunate if the biggest non Nintendo games in the industry don't make it to the Wii U.
Awesome so the Wii u can run a current gen title. Aim for the moon! I don't have many titles that use unreal engine either but unreal 4 is just a microcosm for the next gen landscape. Will next gen game engines be scalable to the Wii U or will they not be able to like this gen with the Wii? That's a valid question and concern.
I really don't care.
Anyway, I agree with you though I have a PC for those games, and not all the biggest games use Unreal Engine.
What's Epic's strategy from here if none of the systems bite on UE4, I wonder?
I don't know how much RAM they're going to have, and I certainly don't expect PS4/720 to be limited by UE4 (I assume it'll be the other way around), but RAM has gotten really cheap. You can buy 8GB of RAM for ~$30.00 off the shelf right now.Epic was asking for 8GB RAM this time around, so of course Sony and MS won't swallow (unless they're ready to launch $599 consoles at a loss once again). Besides, they asked MS to increase from 256MB to 512MB at a time when it was normal to install 1GB or 2GB on PCs. Now they're asking to install an amount of RAM that not even "standard" gaming PCs are doing, being 4 or 6GB the norm.
I don't know how much RAM they're going to have, and I certainly don't expect PS4/720 to be limited by UE4 (I assume it'll be the other way around), but RAM has gotten really cheap. You can buy 8GB of RAM for ~$30.00 off the shelf right now.
I'm pretty confident that PS4/720 will run UE4 though, I'm pretty sure that's one of the major reasons why Epic is making the engine in the first place.
I think that's when Jim first told Pam he loves her and/or has to move away.What is the source of this GIF?
This is why I'm going Wii U/PC next gen. Fuck off, Ninty. This was ur best chance at a one console future/better 3rd party sales. Sony is lost and MS doesn't give a fuck if we buy 6 consoles/refurbs a gen.
Yeah I don't expect them to buy it off the shelf lol, I was only pointing out how cheap it is (obviously would be cheaper for a manufacturer).They won't use off the shelf RAM though, 8GB for next gen consoles is overkill.
Best looking (10x more powrful) PC games barely use up 2GB's.
4GB's is more likely for PS4/720.
I think the new argument is that it won't run on anything.So the new argument is "maybe UE4 won't be as popular as UE3"
I think the argument "Even if it's just as popular, it's no great loss" would be a safer bet, based on the list of games which used UE3.So the new argument is "maybe UE4 won't be as popular as UE3"
Except PC. They're happy to stick with PC!I think the new argument is that it won't run on anything.
So the new argument is "maybe UE4 won't be as popular as UE3"
So the new argument is "maybe UE4 won't be as popular as UE3"
Looking at this list you wouldn't understand what the fuss is about (huge fuss, list should be huge):I think the argument "Even if it's just as popular, it's no great loss" would be a safer bet, based on the list of games which used UE3.