KZObsessed
Member
Of course, the 2D mode is being rendered at 1280 x 720 res with MLAA.
I know it's confirmed but nice to see QAA hit the road. Even if they did implement it very well.
Of course, the 2D mode is being rendered at 1280 x 720 res with MLAA.
Yup and more polishing means they implement even better forms of MLAA.KZObsessed said:I know it's confirmed but nice to see QAA hit the road. Even if they did implement it very well.
Metalmurphy said:What is the alpha buffer? And how are they calculating that?
MazingerDUDE said:The alpha buffer is where the transparent objects are being rendered.
Rendering transparencies is probably the biggest known PS3 weakness due to RSX's low pixel fill rate and is one of the main reason for us to get gimped PS3 multi platform games.
(360's Xenos provides much higher pixel fill rate with help of EDRAM)
Hence, it has now become a common practice to render the alpha in quater or even lower res to save fill rate on PS3. (even in the Sony first party games)
When the low res alpha transparencies overlap with opaque geometry, it creates aliasing artifacts.
http://pds20.egloos.com/pds/201006/18/09/a0037809_4c1ac0d5b1e50.jpg
360 (full res alpha)
http://pds18.egloos.com/pds/201006/18/09/a0037809_4c1ac0e71e0ed.jpg
PS3 (quarter res alpha)
Stillmatic said:Cheers for the info.
Is it that bad? I thought for eg in BC2, PS3 was handling transparencies much better than the 360 version?
edit: yeah here we go: http://www.eurogamer.net/articles/digitalfoundry-faceoff-battlefield-bad-company-2 Surely GG could come up with some magic tricks?
MazingerDUDE said:BC2 is entirely different tech between two platforms.
The 360 version uses alpha to test for its alpha solution which creates dithering artifacts similar to the ones seen in FF13 (character's hair etc)
The PS3 version uses alpha to coverage where basically no transparencies being required.
My guess is that they use FP10 HDR format for 360 which comes with 2 bit alpha channel (R10 G10 B10 A2)
and they chose alpha test to deal with that 2 bit alpha most likely for the performance issue.
PS3 on the other hand, alpha free HDR format such as LOGLUV or RGBM is probably being used.
BTW, transparencies such as smoke, explosions etc don't count since they're not affected by HDR tone mapping.
beast786 said:The controls are very much like BC2 . The turning still have a little bit of momentum, jumping still same. But game is faster and feels lighter.
If you played COD's. You wont have that much of an issue now.
KZObsessed said:How was the 3D?
KZObsessed said:Can't believe they didn't showcase MS:A at the conference then. Sony make me scratch my head sometimes.
Kittonwy said:Because they have to make room in the conference for stupid fucking Dead Space 2 and Tiger Woods.
Loved those videos.Blimblim said:Alright so we had to cut the video in three part, but it's back (showing more stuff, in fact):
http://www.gamersyde.com/news_e3_killzone_3_gameplay_videos-9575_en.html
beast786 said:The controls are very much like BC2 . The turning still have a little bit of momentum, jumping still same. But game is faster and feels lighter.
If you played COD's. You wont have that much of an issue now.
beast786 said:With GT5, Twisted Metal, MS.
It seems they thought MS already has been given the spot. It was time for the other two. I loved MS. On the floor it was only on 3D. Everyone I know was blew away. There is so much going on all round you its crazy.
It was like Burnout meet Split Secound meet Motorstorm.
To give Housemarque the chance to make SSHD even more awesome.jett said:Wow runs almost in SD in 3D. Just like the Avatar video game released last year. What was the point of the 3D firmware patch exactly?
Can you explain how games that use LOGLUV or RGBA for HDR render their 'regular' transparencies then (windows on building etc) couple of games that I can think of such as UC2 or GoW3 that use some variation or RGBA do have such transparencies in a lot of places.MazingerDUDE said:BC2 is entirely different tech between two platforms.
Model 500 said:I'm watching the Sony Press Conference right now and wow, the ocean visuals look amazing, that's the way to design and implement game locales! Anyways, I didn't like Killzone 2 that much, but I think I have to get this just for the eye candy, I hope I will enjoy the game too. Ok, a newbie question, I haven't been following this at all, but is the game compatible with the Move controller? I'd really like to play this with pointer controls!
MazingerDUDE said:BC2 is entirely different tech between two platforms.
The 360 version uses alpha to test for its alpha solution which creates dithering artifacts similar to the ones seen in FF13 (character's hair etc)
The PS3 version uses alpha to coverage where basically no transparencies being required.
My guess is that they use FP10 HDR format for 360 which comes with 2 bit alpha channel (R10 G10 B10 A2)
and they chose alpha test to deal with that 2 bit alpha most likely for the performance issue.
PS3 on the other hand, alpha free HDR format such as LOGLUV or RGBM is probably being used.
BTW, transparencies such as smoke, explosions etc don't count since they're not affected by HDR tone mapping.
.
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Lord Error said:Is it now possible to toggle in/out of cover in single player?
Can you explain how games that use LOGLUV or RGBA for HDR render their 'regular' transparencies then (windows on building etc) couple of games that I can think of such as UC2 or GoW3 that use some variation or RGBA do have such transparencies in a lot of places.
Also now that they don't have to use MSAA, what's the point in using RGBA anymore? Can't they use the default hardware FP16 HDR now, and just apply MLAA at the rendered image as per usual? Is is still more performance or memory intensive?
2real4tv said:I would like to see coop if not split screen at least online coop.
Kittonwy said:Because they have to make room in the conference for stupid fucking Dead Space 2 and Tiger Woods.
TTP said:Pretty sure coop will be there. Why else make Rico capable of reviving you? I understand this is official touted as a way to make Rico more useful, but I think it's a convenient "byproduct" of having the AI replacing the player using Rico.
Of course the question is: if there is indeed coop, who the hell will be willing to play as Rico? :lol
Rikyfree said:According to some interview, there will be MP info at Gamescom. Aug. 18 - 22
http://www.gamer.nl/interview/59128/interview-killzone-3-krijgt-veel-meer-variatie
well.. they still have that year. and i guess the resolution will be less of a problem in 3D. or.. i HOPe..jett said:Wow runs almost in SD in 3D. Just like the Avatar video game released last year. What was the point of the 3D firmware patch exactly?
KZObsessed said:Some really terrible quality french footage, but you can really see the snow blowing and the weather effects.
http://www.gameblog.fr/news_16255_e3-10-killzone-3-nos-impressions-en-video
ditto. the COD like controls are looking evident though.Facism said:Was Raist playing this lol
I'm hoping GG don't show everything before release. I also hope the MP doesn't become arcade peashooter supreme.
-viper- said:ditto. the COD like controls are looking evident though.
look at that autoaim + lack of recoil.KZObsessed said:Nah, won't be anything like CoD controls. They're not gonna go from one extreme to the other.
-viper- said:look at that autoaim + lack of recoil.
Note how I said "the COD like controls"KZObsessed said:It's no where near CoD level. Don't be silly or I'll give you a time out!
Just as I expected. I wonder if they'll also show off the Move support there. It seems like a good time to get people to try that out before overtime to finish the game starts.Rikyfree said:According to some interview, there will be MP info at Gamescom. Aug. 18 - 22
http://www.gamer.nl/interview/59128/interview-killzone-3-krijgt-veel-meer-variatie
Massa said:Or because they thought it was better to have Kaz talking about how 3D is the future for 15min instead of just showing games proving that?
Kittonwy said:Kaz can talk about SONY's 3D initiative all he wants. It doesn't change the fact that EA showed the same shit in their press conference and this is a fucking gigantic waste of time.
KZObsessed said:g-bro smack talk? shut the fuck up :lol
I'm a fanboy? I'm not the one blindly going off the words of one of the devs and ignoring my own experience. We're talking about the firing of the ISA rifle above, not when using the sights. The amount of auto-aim when firing from the hip is massively increased in MP over the SP. That is a fact, anyone who has played the SP and MP will tell you the same, if they don't they're wrong/stupid.
I think you are misinterpreting/misunderstanding what Seb Downie has said, he may have been talking about another type of autoaim, I use the standard controls the way the game was meant to be played and when online you get most of your kills without going down the sights so that's what's important and it's the subject of this fucking discussion.
And let's not forget that Seb Downie was the man who said in an interview before KZ2 released that they were using dedicated servers. That was completely incorrect/lie. Take your pick. So even if he did claim that firing from the hip with the M82 had less recoil in MP, which I don't think he would have, he'd be wrong about another thing about the game. And you, his cock slobbering lacky would also be wrong.
Don't see what the big issue is, I just mentioned a simple fact about the auto-aim on a weapon when not aiming down the sights. I really should know better than to argue with retards about such inane things but there you go.
Sounds like a bug. Remember the hold to aim auto-aim exploit with the shotgun and the Helghast rifle in MP? The one they had to remove from MP in a patch as it was so bad? If your memory goes back that far of course...
And it's not in MP because the cover system isn't in MP :lol
beast786 said:You can slide into cover. The lean and peak still works.
Ninja-Matic said:Blindly following? I was in 4 separate betas - the first only accessible to KZ_VIPs
In the same regard - you're making comments about KZ3 "blindly following" what the devs have said *rolls eyes* and repeating them. Oh the hypocrisy, hahaha!
I'm also talking about AA as a whole - not for 1 weapon. I've played the game longer than everyone (not including GG) so I'm well aware of changes and NOPE i still don't see MP auto-aim as highr than SP.
The lock on is also not a bug and is a prime example of there being more AA in SP than MP.
This isn't rocket surgery "dad" hahahaha!
How you're not just following "simple and obvious" is beyond me.
But you're right - I must be retarded to listen to a dev and follow my experiences instead of a hypocrite like you, hahahaha.
Seriously - I made comments about AA and YOU attacked ME, personally, with hypocrisy and first. You're trying much too hard. Subtlety "dad". Hahahahahahahaha!
But that's OK - I forgive your hypocrisy and lack of rationale in a discussion because you like KZ and that's what we're here for bro.
Go drink a 40 and get back to me
I love you, man!
KZObsessed said:If you were in 4 separate BETAs and can't tell what auto-aim is then no wonder how KZ2 turned out. Hopefully they'll never let you in another Beta again oh great "KZ VIP" If you have played the game more than anyone else (3000+hours) and still can't understand the mechaincs of the shooter than that's even more embarrassing.
Learn what the word hypocricy means. Just because I don't believe what some internet moron like you claims that one devs has said which is incorrect whom has been completely wrong before and yet I don't dismiss the words of every other GG dev isn't hypocrisy. It's common sense, something you clearly lack along with any kind of knowledge or intelligence.
If you want to come across seriously I'd learn the definition of words, learn how to apply them to different situations accurately, not use phrases like "rocket surgery" words such as "hahahahahahha" numerous times and "bro."
No one attacked you, I said you were wrong, which you are. And you hid behind some supposed comment that a dev said which you havn't provided any quote or context for and it's one of the devs who has been very wrong before. You also took offense to a completely inoffensive word "son" used in jest. You are clearly emotionally unstable.
Sorry son I don't love you back, I'm putting you up for adoption.