neo2046 said:
Thank you so so much for the updates!!!neo2046 said:Awesome updates
Nintendo should contract them to do a Zelda spin-off using this engine.schuelma said:I wonder if Capcom is going to use this engine for future products besides Monster Hunter. It looks amazing.
schuelma said:I wonder if Capcom is going to use this engine for future products besides Monster Hunter. It looks amazing.
CoolS said:Seriously, how big is this game gonna be in Japan? The hype Capcom is trying to build seems MASSIVE to me.
Actually there is only 1 new weapon type. All weapons controls here:Tytree said:Is anyone else going to have some difficulties playing the underwater stages just because they too have a fear of the deep ocean and freaky underwater monster crap?
Played the demo yesterday, loved the mannerisms of the "three-star difficulty" boss-- hopping from side to side, whooping to draw out other monsters. That sort of stuff is neat. A little too samey, on the other hand, but it's expected. A little sad that they didn't showcase any of the new weapon types.
Eh? There's Axe and Medium Bowgun. They danced around both in the demo, which is what saddened me.Tenbatsu said:Actually there is only 1 new weapon type. All weapons controls here:
http://www.capcom.co.jp/monsterhunter/3/weapon1.html
Capcom nailed it with the new stuff added to the old weapons, somehow it make them more 'complete'. Eg. Lance can do a dash while guarding/Counters like in SF, Release point in Great Sword Charge etc etc.
Is it really fair to compare a PSP game to a Wii game?Error said:I CAME!!!!
God Eater annihilated :lol
From a business point of view, I think it is not wise to include too much new stuff in a demo disc....Tytree said:Eh? There's Axe and Medium Bowgun. They danced around both in the demo, which is what saddened me.
Graphically, no, but I don't see why it can't be critiqued from a gameplay perspective. Though, admittedly, that's done better through hands-on experience.kassatsu said:Is it really fair to compare a PSP game to a Wii game?
True, but to be fair, there wasn't much that was truly new in the demo. I didn't notice too much change as far as the attack combos go, and the locations and monsters were the only stark differences showcased in the demo.Tenbatsu said:From a business point of view, I think it is not wise to include too much new stuff in a demo disc....
Huh? Nothing much new for attack combo? Release point for Great Sword 3 hit combo? Hammer's moves are chainable now? Small Sword shield attack? Side dodge for Light bowgun? Bullets that chop off tails? All weapons can stun monsters now? No?Tytree said:True, but to be fair, there wasn't much that was truly new in the demo. I didn't notice too much change as far as the attack combos go, and the locations and monsters were the only stark differences showcased in the demo.
If you're seriously listing most of these as a stark contrasts, then I'm honestly at a loss for words.Tenbatsu said:Huh? Nothing much new for attack combo? Release point for Great Sword 3 hit combo? Hammer's moves are chainable now? Small Sword shield attack? Side dodge for Light bowgun? Bullets that chop off tails? All weapons can stun monsters now? No?
I am only referring to your 'I didn't notice too much change as far as the attack combos go ' part. Haha, actually I find that the little tweaks make a HUGE difference in the overall gameplay:lolTytree said:If you're seriously listing release points as a stark contrast, then I'm honestly at a loss for words.
I'm not saying it's not there nor am I saying it's not important. I'm saying these things are not really demonstrating much to the player besides "hey! check out the little tweaks we made!" While certainly welcome, it's not showing off the big stuff that's going to be in it. A small sampling would not have given away too much.
RuneFactoryFanboy said:Wii Remote controls work great. Of course it took a bit to get the hang of because the PSP controls are so ingrained in my head. Once I got the hang of it I was pulling off moves just like I could on PSP. This demo has just confirmed for me the notion of "classic controller ONLY!" is something only elistist/purists will say much like Smash Bros Brawls "GC pad ONLY!" crowd. The only thing I'm hoping for is an option to turn off draw-weapon on shake. Not that I ever accedently did it while playing but I wouldn't ever want it to become an issue.
Klyka said:Sigh,I look at those screens and think "this looks really great...for a Wii game" and then I imagine how much more amazing it would look on 360/PS3.
And I cry a little.
It's a shame you feel that way, though I'm glad that you're a fan of the art direction. MH games have always looked amazing due to the solid art direction and awesome animation these games employ. Not a shocker that MH3 looks fucking amazing, IMO.Klyka said:Sigh,I look at those screens and think "this looks really great...for a Wii game" and then I imagine how much more amazing it would look on 360/PS3.
And I cry a little.
Hell yes. That new angler fish thing is gonna make me download in my pants.Tytree said:Is anyone else going to have some difficulties playing the underwater stages just because they too have a fear of the deep ocean and freaky underwater monster crap?
Tytree said:Is anyone else going to have some difficulties playing the underwater stages just because they too have a fear of the deep ocean and freaky underwater monster crap?