ViewtifulJC
Banned
orrrrrrrr, you're just incorrect.
Big shocker right there, since it's happen several times now.
Big shocker right there, since it's happen several times now.
Ya like that "make the invisible guy more visible" comment. Classic stuff.
I don't only have a problem with the AAs themselves but the entire idea of every single player spawning with one makes me sad. 343 could add whatever they want to the game as long as people begin on an even playing-field. But no, they decided to go the Reach 2.0 route.all AA's have pluses and minuses, even armor lock. the problem is the pluses and minuses aren't always balanced. hence peoples issues with the majority of reach AA's
orrrrrrrr, you're just incorrect.
Big shocker right there, since it's happen several times now.
people telling you you're wrong are doing so because you are objectively wrong. it's not a matter of opinion, it's a matter of you ignoring realityPeople telling me im wrong are the same people who dislike any type of change in Halo. Like abilities, custom loadouts, joining a game in progress, etc...
Big shocker right there.
There is the possibility of balanced AA's. Reach does not have them, and camo is an especially egregious offender. You can become invisible whenever you want, with the only disadvantage being a radar jammer and slightly decreased sound. That's not much of a disadvantage at allHow am i incorrect exactly? That people don't like abilities now cause going into a game where not everyone is using the same exact thing is somehow unfair?
First you said the Camo AA was an evolution of the power-up version, then you said they were exactly the same, then you changed the subject. Just throwing it out there.How am i incorrect exactly? That people don't like abilities now cause going into a game where not everyone is using the same exact thing is somehow unfair?
Wait... Silly Mikey..
Are you Mr Dongblain? TELL THE TRUTH.
"personally, i'd also like to see a slight reduction in transparency, or some sort of predator-like light shift that makes someone holding still in camo slightly more visable to counter the counter(camo) snipers."
thats what i said.
thats (only part of) what i'd like to see with camo if it returns in halo 4. apparently i'm in the minority in thinking that the camo in reach is more difficult to see then past games and that is part of why its over-powered in reach. dont be a dick.
Would it bother you if players had the option to spawn with a rocket launcher as their primary weapon?In other Halo games like 3, you can walk with it normally and you stay completely invisible. But that was somehow ok since you have to go get it somewhere on the map.
Basically, "dont spawn anyone else with anything i dont have or else" is the big argument here.
Mike Dongblain's avatar was a picture of the joker....EazyB's alternate account
One person having to work for a power-up > everyone spawning with permanent power-ups without any effort.In other Halo games like 3, you can walk with it normally and you stay completely invisible. But that was somehow ok since you have to go get it somewhere on the map.
First you said the Camo AA was an evolution of the power-up version, then you said they were exactly the same, then you changed the subject. Just throwing it out there.
No, you're just missing the point here about why it isn't a balanced ability.In other Halo games like 3, you can walk with it normally and you stay completely invisible. But that was somehow ok since you have to go get it somewhere on the map.
Basically, "dont spawn anyone else with anything i dont have or else" is the big argument here.
This is not a good argument. Would you rather have something annoying happen to you maybe once per game, or ten times per game? You don't want to take the frequency of that crappy player behavior into account because it diminishes your argument, but it is a huge factor whether you acknowledge it or not.Whether the camo appears on the map, or you spawn with it, it wont change the fact that getting shottied or sniped buy an invisible guy can and will happen. And in Halo3, the camo was invisible even when you walked full speed.
...can and will happen. And in Halo3, the camo was invisible even when you walked full speed.
No, you're just missing the point here about why it isn't a balanced ability.
In other Halo games, you could not wait five seconds and get an additional thirty seconds of invisibility. You used the powerup and that was it. You had your advantage, but you were constrained by time. The fast recharge of the ability makes the Camo AA a completely different animal than the powerup in practice, regardless of what its action fundamentally is. You couldn't jam people's radar (both friend and foe due to the bug, making it one of the most annoying AAs to have a teammate use) so they didn't know where you were while you were moving quickly - yeah, the radar jammer helps to give them a general area, but that argument falls apart as soon as the maps are not completely flat and have multiple vertical levels. The primary ability is paired to yet another useful secondary ability. That radar jammer is a complete bitch to deal with in objective gametypes because that pairing is complementary to each element, not detracting as you seem to think. The only downside is that you have muffled sound, but that's not really that big of an issue since at the range where Camo is most annoying, you're not relying on sound anyway.
It's not about people being against any starting ability. Nobody complains about Hologram, and they don't complain because it is without a doubt the most balanced, nondisruptive ability in the game, maybe the only one that they got perfectly right.
But anyway, continue to strawman away because we all hate abilities. That's definitely it, not that it's fundamentally imbalanced.
Camo is about 10 seconds long by the way. And people have been whining about every ability since gameinformer came out. Even the running one. But now suddenly its the balance of them, and in 10 minutes, it'll be the fact that games start unevenly, and in 20 minutes it'll be something different. People don't like change plain and simple. Thats the issue.
Yeah guys. Quit whining. Its all perfectly balanced, and even if it isn't, it still is. So there.
Would it bother you if players had the option to spawn with a rocket launcher as their primary weapon?
Camo while crouched, as one would do when sniping or camping with a shotgun, lasts for 27 and a half seconds. I literally just timed it. When crouch walking, it lasts 20 seconds. While running, it lasts 15. That is using the Title Update gametypes, where camo time is reduced from vanilla - it used to be longer than that! So, no, ten seconds is wildly off, especially at its most annoying capacity, the one that people are arguing about. Nobody gives a shit about a running camo guy.Camo is about 10 seconds long by the way. And people have been whining about every ability since gameinformer came out. Even the running one. But now suddenly its the balance of them, and in 10 minutes,itll be the fact that games start unevenly, and in 20 minutes itll be something different. People dont like change plain and simple.
Yeah guys. Quit whining. Its all perfectly balanced, and even if it isn't, it still is. So there.
Ok balance it then. Make it so snipers arent invisible using it apparently.
If devs actually listened to the likes of me we would never see a competitive game that allows for invisible snipers. Its just a bad idea, every time.Ok balance it then. Make it so snipers arent invisible using it apparently.
Like i said, ive got no problem with camo. You cant stop someone from using a certain weapon with a certain ability. If it were such a problem, you would see everyone using it all the time in Reach like armor lock was being used and you don't. I really think you are all completely exaggerating. You guys are acting as if its as bad as armor lock was/is and it isnt. Not even close.
Woah woah woah now, lets not go full on crazy-town here.If they wanted to solve numerous problems, just remove the sniper all together.....
I concur. I actually cannot remember the last game I played where someone used camo. That's probably because they removed it all the very competitive playlists.
If they wanted to solve numerous problems, just remove the sniper all together.....
If they wanted to solve numerous problems, just remove the sniper all together.....
Excellent deflections and talking around issues raised in here.
What question exactly do you want me to answer, i wouldn't want you to not sleep tonight.
I don't expect you to respond to any substantive discussion, since you haven't as of yet, despite being called out numerous times. I was merely pointing out that fact.
Yes, in objective games, camo and shotty absolutely. Not my fault others cant use it.
Camo is fully invisible when you walk full speed in Reach too. It only looks different on your screen. I've responded to this claim before, let's see if you ignore it againWhether the camo appears on the map, or you spawn with it, it wont change the fact that getting shottied or sniped buy an invisible guy can and will happen. And in Halo3, the camo was invisible even when you walked full speed.
you don't, they changed that a while agoIsn't the main weakness of camo is that you have to stay still? Just throw a grenade and start shooting randomly in the area where the camo guy would be, and aim low since the person is probably crouching.
Camo is fully invisible when you walk full speed in Reach too. It only looks different on your screen. I've responded to this claim before, let's see if you ignore it again
you don't, they changed that a while ago
New party or the one last night?so apparently there's a halo 4 party going on right now. i'm not at this halo 4 party.
Its gameplay.thats a screengrab off the trailer