Chuck Norris
Banned
Tap an underexploited marketMassa said:Problem is that unless you're Sony it makes no sense to put out a game like that on Vita but not 360/PS3.
Tap an underexploited marketMassa said:Problem is that unless you're Sony it makes no sense to put out a game like that on Vita but not 360/PS3.
DiscoJer said:Yeah, but at the same time, how many 3rd party games had the production values of Sony Bend's PSP games? (The Syphon Filter games anyway)
Peace Walker? FF Type 0...
Most the other big games used a lot of assets from past titles (LCS/VCS, MHP, PSP)
IMO, it's not a game unless it has snow level, fire level, water level, etc.Amir0x said:Man is every thing in Golden Abyss set in one location? I can't recall seeing anywhere else but this jungle place so far
Leona Lewis said:
Just leaving this here.
And the screens are not bullshots. The slightly angular geometry gives it away.
PSYGN said:Would it be difficult to port the latest GTA and Saint's Row games to the Vita (heck, I'd love to see a Red Dead Redemption game as well)?
I remember being amazed at the PSP when we got our GTA fix on it. I want my mind to be asploded again!
I doubt Vita could run anything approaching GTA IV or RDR, maybe it could if they severely reduced AI, draw distance, animation, car and pedestrian density etc.PSYGN said:Would it be difficult to port the latest GTA and Saint's Row games to the Vita (heck, I'd love to see a Red Dead Redemption game as well)?
I remember being amazed at the PSP when we got our GTA fix on it. I want my mind to be asploded again!
PSYGN said:Would it be difficult to port the latest GTA and Saint's Row games to the Vita (heck, I'd love to see a Red Dead Redemption game as well)?
I remember being amazed at the PSP when we got our GTA fix on it. I want my mind to be asploded again!
I'm assuming you have not worked with developing for the Vita and don't know much about programming open world games. Neither do I, but RDR and GTA4 are not good examples from a technical standpoint when Just Cause 2 have better graphics, far larger world and the main character can move around at far greater speed. The draw distance is rather fantastic too.Mr_Brit said:I doubt Vita could run anything approaching GTA IV or RDR, maybe it could if they severely reduced AI, draw distance, animation, car and pedestrian density etc.
Shtof said:I'm assuming you have not worked with developing for the Vita and don't know much about programming open world games. Neither do I, but RDR and GTA4 are not good examples from a technical standpoint when Just Cause 2 have better graphics, far larger world and the main character can move around at far greater speed. The draw distance is rather fantastic too.
Also, remember Vita only need to push 0.52 megapixels due to the resolution, compared to a regular HD game which pushes 0.92 megapixels or FullHD which is around 2,1 megapixels.
Wow scolded by a junior who assumes I know as little as he does, you won't last here for long. I know enough to know that RDR/GTA IV are a lot more technically impressive on consoles over JC2, the animation, geometry and AI alone are more impressive than any other open world games by far never mind the full package. JC2 is impressive but you can't use it as a barometer for knowing the viability of a GTA IV/RDR port to Vita.Shtof said:I'm assuming you have not worked with developing for the Vita and don't know much about programming open world games. Neither do I, but RDR and GTA4 are not good examples from a technical standpoint when Just Cause 2 have better graphics, far larger world and the main character can move around at far greater speed. The draw distance is rather fantastic too.
Also, remember Vita only need to push 0.52 megapixels due to the resolution, compared to a regular HD game which pushes 0.92 megapixels or FullHD which is around 2,1 megapixels.
Here's what I think:gofreak said:The Edge cover for Vita this month nails my sentiment on it when you see stuff like this.
But it's not just redefining the state of the art of mobile gaming, IMO, it's giving us advance access to next-next(-next?)-gen mobile/ios gaming but in 6 months (assuming the mobile market rises to support development investments like this in the first place - which may still be questionable). When a dedicated handheld can offer this kind of leap forward into the future, it shows why they still have a role IMO.
subversus said:the only thing I didn't like about handhelds was graphics. Now it's fixed and I can purchase one.
Ellis Kim said:I've said this before and I'll say it again: The smartest thing that Sony can do with the Vita right now is to open it up to App development, making it gaming first, tablet second. That PSP digital comic reader's going to have to make some sort of translation into the Vita; that much is certain, at least.
ConradCervantes said:Looks quite impressive. And this is just launch software. I can't wait to see what SCE comes up with two, three years from now.
Galvanise_ said:I'm hoping Cambridge can get Killzone Vita to not look like arse. They are a great team.
Bend have done a fantastic job with this. Amazing work.
I think its doesn't. Which is unfortunate as Uncharted multi is quite fun.Green Scar said:Does this game have multiplayer? If so, hrrrrnnnnnnnnnnngggggggg
Takao said:If that's what kept you away before, are you sure it's a good idea to buy when in a few years console games will look considerably better than this?
My initial impression was no but then I remembered the near perfect port of the GTA engine to PSP. So... Maybe!PSYGN said:Would it be difficult to port the latest GTA and Saint's Row games to the Vita (heck, I'd love to see a Red Dead Redemption game as well)?
I remember being amazed at the PSP when we got our GTA fix on it. I want my mind to be asploded again!
Yoshichan said:
Ratrat said:I think its doesn't. Which is unfortunate as Uncharted multi is quite fun.
*yawn*Mr_Brit said:Wow scolded by a junior who assumes I know as little as he does, you won't last here for long.....
You do understand that this shot is the least impressive of them all because that's just one log, Nathan and a somewhat blurry texture in the background, right?nib95 said:And..
WTF....this is portable?!!
gofreak said:The lighting in UC1 looks like a little higher quality implementation to my eye - might be the use of some kind of atmospheric scattering? - and hard to say from these shots, but shadowing is probably better there too.
I like the coloring of the Vita shot more though. More an artistic choice than technical merit probably, but I'm sure it'll play to the screen's strengths very well.
But anyway, the overall result is pretty amazing.
dr_rus said:You do understand that this shot is the least impressive of them all because that's just one log, Nathan and a somewhat blurry texture in the background, right?
The_Monk said:This is probably stupid but I have not been following the Vita in a long long time so I have one question:
Was there any confirmation that it is possible to connect my Vita on my TV and play it with my PS3 controller and if not, just play it the Vita itself but on a big screen? I need that Drake on a bigger screen.
Sorry for the dumb question, thanks in advance for answering