Yes that mission isn't in this demo.
Ah, that's a bit of a disappointment but with a new level and more content, I can't really complain.Nue is not present in the Beta no. He might still be in the final game though. Probably.
Instead we get a tengu girl. Though now this begs the question of why they didn't just take this opportunity to use DOA's Nyotengu as a cameo crossover instead.
Conversely I think it's their best camera yet. Compared to the Ninja Gaiden series, this camera is a godsend.Hate the game again...Camera is so fucking bad...
This beta is pretty damn hard! I don't really enjoy inventory management, too many item drops I think, for my preference. Otherwise looking forward to final release!
So this just happen.
https://youtu.be/OncCC3P5pIc
I somehow knock Onryoki of the boat making it impossible to defeat it.
Get on this team ninja.
Yeah. They have low Stam too, try to drain it in one go when they turn to face youThesefucking suck. Does blocking work vs them?fire wheels
Nue is not present in the Beta no. He might still be in the final game though. Probably.
Instead we get a tengu girl. Though now this begs the question of why they didn't just take this opportunity to use DOA's Nyotengu as a cameo crossover instead.
I wish it was harder tbh but that's just me I guess, I'm burning I didn't get to play the first demo. I think I've 100% this one
I disagree, in a level like the first one, the camera is fine and better than TN's previous efforts, but in the caves where you could fall to your death, it's more of an annoyance than in any Ninja Gaiden game.Conversely I think it's their best camera yet. Compared to the Ninja Gaiden series, this camera is a godsend.
I disagree, in a level like the first one, the camera is fine and better than TN's previous efforts, but in the caves where you could fall to your death, it's more of an annoyance than in any Ninja Gaiden game.
Yep, fixed. >_<I'm assuming you quoted the wrong post?
Still love the game but man, the frame-rate is shit.
We need Nioh on the Neo.
The devs could've done a better job rebalancing it. Removing it entirely is such a cop-out.I'm saying that the devs took away that for a reason.
If it's game breaking, it is bad. Cool as hell to watch though.
It was certainly overpowered, but not gamebreaking though. The comparison with Flying Swallow also doesn't hold up, since they rebalanced that move (and select enemies with new counter-attacks!) rather than ripping it out, nor did low stance Ki Pulse dodging merely require two buttons to make efficient use of it across the board.It is when it trivializes the whole game.
For example, in the original OG Xbox release of Ninja Gaiden, the flying swallow move was so ridiculously effective that they actually had to "fix" it in the later re-releases and the sequels.
The same thing basically happened here with Low Ki Dodging. It was just too damn effective even at low level play. The low stance often ended up being a much greater force to be reckoned with as a result.
Aside from it being a non-sensical quirk for the high stance, it's not remotely comparable with how dodge rolls do not allow for a similarly offensive playstyle in the slightest.Technically they didn't remove dodge pulse, they just switch it with High stance.
High stance has the dodge pulse, Low stance has the Ki pulse from triangle combo
Aside from it being a non-sensical quirk for the high stance, it's not remotely comparable with how dodge rolls do not allow for a similarly offensive playstyle in the slightest.
I can see why they would put it in high stance though, since that move set consume the most Ki and logically would then require the means to compensate for it.
Is there only 3 twilight missions total?
Tried all three options. None of them are smooth. Even the 30fps lock mode suffers from severe slowdown. It just feels jerky all around.You playing in Action or Movie mode?
Tried all three options. None of them are smooth. Even the 30fps lock mode suffers from severe slowdown. It just feels jerky all around.
I don't like the change to how strong guarding is now. I think it's weirdly at odds with the pace and speed of combat. Like once you realize you can pretty much every boss move, it all just becomes really trivialized. I thought the previous system was better. You *could* block but stronger attacks still ate away at your health. More focus on general avoidance. I think in turn the parry is waaaaaaaaaaay too stiff as well.
I don't like the change to how strong guarding is now. I think it's weirdly at odds with the pace and speed of combat. Like once you realize you can pretty much every boss move, it all just becomes really trivialized. I thought the previous system was better. You *could* block but stronger attacks still ate away at your health. More focus on general avoidance. I think in turn the parry is waaaaaaaaaaay too stiff as well.
Im noob, how can you backstab when you are behind an ennemy when he don't see you?
Im noob, how can you backstab when you are behind an ennemy when he don't see you?
You have to purchase the skill under ninjutsu tab.Im noob, how can you backstab when you are behind an ennemy when he don't see you?
Blocking still eats a ton of stamina, if they whack you while your ki is in the red zone, you'll still be place in an exhausted state.
And I'm sure blocking in this game has always been 100%, maybe you're thinking of elemental damage?
Tried all three options. None of them are smooth. Even the 30fps lock mode suffers from severe slowdown. It just feels jerky all around.
You have to purchase the skill under ninjutsu tab.
It *could* have been that but I am doubtful. I just know blocking was nearly useless in the alpha and now I can tank so much in the beta, it's kind of demoralizing.
I wouldn't have a problem with the first boss if I could just 'tank through everything', and certainly a lot of people would have mentioned it as well.
Heck I just came from a gamefaqs thread about someone complaining how some enemies can knock your stamina down to zero in one hit even if you're blocking. So there's a lot of weird impressions going around.
Dunno. I mean obviously you can't stand there and hold guard but you can tank a hit that you know is coming and be pretty much unscratched in all encounters coupled with knowing which moves are safer to dodge.
Though it *cooould* be because I just dump all my points into heart first since katanas scale the best with them and I end up with a shit ton of Ki.
Regardless of that, though, I think it's just too strong, still? I wish the parry was less stiff garbage.
Dunno. I mean obviously you can't stand there and hold guard but you can tank a hit that you know is coming and be pretty much unscratched in all encounters coupled with knowing which moves are safer to dodge.
...That doesn't sound like anything broken at all.
It is so trivializing that it feels broken. Kinda like how parrying is in the Souls games where they don't consider designing around it and it just becomes the hyper safe and efficient way to beat everything. Second boss was trivial once I just learned I could block every combo string safely and punish without worry.
But it's clearly not the case with a lot of people, in fact a common post here is asking advice for dealing with the two new bosses.
You don't think their first instinct was to block attacks?
Actually, no, with the way the game leans you towards a more avoidance and dodge oriented path. I didn't consider blocking until I just tried it out against the second boss and realized, wait a second, I can block everything. And then the boss was trivial.