NPD Sales Results for December 2015 [Up1: Super Mario Maker]

Sterok

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Hm, I wonder how many Japanese developed PS4 games will outsell the top selling Wii U games. Nothing strikes me as definite, though MGSV, Final Fantasy XV, and Kingdom Hearts 3 probably have the potential if you add up all their SKUs. Maybe Resident Evil 7 too.
 

Jigorath

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Hm, I wonder how many Japanese developed PS4 games will outsell the top selling Wii U games. Nothing strikes me as definite, though MGSV, Final Fantasy XV, and Kingdom Hearts 3 probably have the potential if you add up all their SKUs. Maybe Resident Evil 7 too.
In Japan? Or worldwide?
 

Shenmue

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Sony very specifically referred to FFVII at PSX as a "console exclusive debut". You know what that means right? They didn't it call it a straight up "console exclusive" like they did with Kojima's game. If it was, they would have. Sony's been pretty clear about their exclusivity terms this generation so why would it suddenly be wrong here? There's a very large and obvious difference between the two terms.
I believe Kagari has stated in the past that there's some sort of talk of it skipping Xbox completely. It's just that nothing is solidified yet.
 

Sterok

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In Japan? Or worldwide?
Worldwide. And US I guess. Mario Kart 8 will probably end up > 6 million worldwide (and > 2.5 million US?), and while all of those games I mentioned have the potential to do better than that, I don't think it's guaranteed for any of them with just the PS4 SKU.
 

Jigorath

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Worldwide. And US I guess. Mario Kart 8 will probably end up > 6 million worldwide (and > 2.5 million US?), and while all of those games I mentioned have the potential to do better than that, I don't think it's guaranteed for any of them with just the PS4 SKU.
Gran Turismo Sport maybe. Most mainline entries sell around 10m copies. Provided it bounces back from the GT6 drop.

I believe Kagari has stated in the past that there's some sort of talk of it skipping Xbox completely. It's just that nothing is solidified yet.
I could see FFVII skipping Xbone and getting ported to NX instead. But I do think it'll get ported around given the way it was branded at PSX. It's going to be such a massive project for Square that they'll put it multiple platforms to recoup costs. Just my opinion of course.
 
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It is basically exactly what we saw happen with the big studios in Hollywood. The results are the same. It effectively prices out the competition ensuring that nobody can compete on even ground. It is sad how well that has worked.

I do think indie development is mixing things up though and I couldn't be happier about the success that scene has seen both at the tail end of last gen and throughout this gen.







Cheers to all of you! Appreciate the information. So is it safe to say that Xenoverse is likely a bit more than DQVIII or DQIX in the west but relatively close then?

For what its worth I was able to get some more sales figures for these two titles

DQVII >590k in US and >410k EU

DQIX >500k in US and >5.4million WW

So it looks like the 2 most recent mainline entries in the series sold somewhere in the range of 500-600k in US.

Honestly I think the data shows that the series is far from "irrelevant" in the west which is basically why the comparison started to begin with.





You also have to understand that Japanese businesses are generally VERY slow to adapt to new technology. For example most places still use fax machines to send and receive messages between offices and rely solely on physical paperwork and forms for filing and requests. Basically if it works why risk fixing it. As far as game development goes you had studios used to being able to develop their games completely in house to having to rely on outside help (via premade game engines, physics engines etc). The result was japanese developers insisting on creating their own propriatary engines because as far as they have known thus far they were able to develop games entirely in house. The problem was that they underestimated the cost, time and difficulty of 3D engine development which in turn led to a sizable downturn in the production pipeline. Now we are starting to see widespread adoption of tools like Unreal Engine 4 in Japan and the results speak for themselves. As developers become more acclimated and comfortable with these tools we should start seeing production increase significantly. Furthermore it allows for an industry standard skill set which will hopefully help grow game development in Japan via common easily transferable skillsets.

TLDR: It is an exciting time for Japanese console development right now and I truly believe we are on the cusp of a resurgence in both production and relevance this generation. Only time will tell.





The problem is defining at what point a title ceases to be "relevant." Is a title that sells 1000k units in the US relevant? What about a title that sells 800k units in the US or 700k or 600k or 500k or 400k? My point is that all of these titles have an audience when you add all these titles up with the audiences that they cater to that is certainly more sizable than some here seem to believe it is.

It honestly seemed to me like Jig was just saying only titles that come to XB1 are relevant and they are clearly relevant because they come to XB1. This became obvious when he switched the focus from Japanese developed to titles to Japanese developed titles that sold an arbitrary number and the again to Japanese developed titles that didnt have an established exclusivity agreement of some kind. Which I think speaks for itself.

My point was and remains that the Japanese titles coming to XB1 are the exception and not the rule and they are certainly not "only the relevant ones."



Yes this is true. I did not realize how much those titles actually sold in the US until I started looking into it. Furthermore while I knew that Dragon Quest regularly sold 4+ million copies WW I didnt realize how slanted the sales ratio for Dragon Quest was. Regardless to say that these titles arent relevant just seems absurd to me. Especially when they are very relevant in the market for which they are ostensibly made and their popularity and sales in that market will (hopefully) ensure that we see even more titles developed.



Hah i actually had no idea. That's pretty awesome. I do think DQVIII became fairly popular in its own right but no doubt that the demo helped to put it on the map so to speak. Makes you wonder if Square will try doing this strategy for non FF titles again since the ony example we thus far this gen is the FFXV demo with Type 0. Perhaps they will include a FF7 remake demo with a non FF title.



The information they report is accurate. That information is retail sell through. While it might not be the whole picture it still includes the vast majority of Software sales in the US. Furthermore, last I checked, there is no way "digital" hardware so their HW sales figures accurately represent the total market. Oh and they do track bundled games they just dont include the number in the top 10 chart. SO yep you are pretty much wrong every single account including the name: it's NPD not NDP.



See above man dont confuse NDP Muclair with NPD reports. He may give us insight from said company but dont let his name deceive you. ;)
Negative. Japanese developers adopted engines and outside help for what you mentioned last Gen. I have no idea why you have your hopes up for a resurgence in a more expensive Gen. Half the devs who were struggling or went with the Wii or stayed on the ps2 console wise still avent caught up to 2006 360 standards.

How much more production do you think will come?
 

Mory Dunz

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Hm, I wonder how many Japanese developed PS4 games will outsell the top selling Wii U games. Nothing strikes me as definite, though MGSV, Final Fantasy XV, and Kingdom Hearts 3 probably have the potential if you add up all their SKUs. Maybe Resident Evil 7 too.
Doesn't that kind of depend on how far back you're going with "top selling Wii U games"?

only over 4 million? 3?

But yeah, the ones you mentioned should be able to. FFXV and KH3's performance will be interesting.

edit: wait, do you mean how much those do on PS4 specifically? And not including xbox1 and PC? In that case I'm not so sure.

Worldwide. And US I guess. Mario Kart 8 will probably end up > 6 million worldwide (and > 2.5 million US?), and while all of those games I mentioned have the potential to do better than that, I don't think it's guaranteed for any of them with just the PS4 SKU.
I'm pretty sure MK8 is already over 6m.
It was at 5.87m as of Sept 30.

edit2: oh you do mean the PS4 sku.
 

Welfare

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To clear some pent up emotions because of some personal happenings that happened today, I'm going to continue (and probably make this a monthly thing) where we look to how the weekly average changes in the upcoming months. This comparison will be going from December (5 weeks) to January (4 weeks, but 5 every few years).

Also what happened to Obliterator?

2010 (December)/11 (January)

Xbox 360 December: 1860K / 5 = 372,000
Xbox 360 January: 381K / 4 = 95,250

Weekly average down 74%

PS3 December: 1210K / 5 = 242,000
PS3 January: 267K / 4 = 66,750

Weekly average down 72%

Wii December: 2360K / 5 = 472,000
Wii January: 319K / 4 = 79,750

Weekly average down 83%
2011/12

Xbox 360 December: 1700K / 5 = 340,000
Xbox 360 January: 270K / 4 = 67,500

Weekly average down 80%

PS3 December: 950K / 5 = 190,000
PS3 January: 195K / 4 = 48,750

Weekly average down 74%

Wii December: 1060K / 5 = 212,000
Wii January: 152K / 4 = 38,000

Weekly average down 82%
2012/13 (January 2013 is a 5 week month. Only happens once in awhile)

Xbox 360 December: 1400K / 5 = 280,000
Xbox 360 January: 281K / 5 = 56,200

Weekly average down 80%

PS3 December: 635K / 5 = 127,000
PS3 January: 200K / 5 = 40,000

Weekly average down 69%

Wii December: 475K / 5 = 95,000
Wii January: 100K / 5 = 20,000

Weekly average down 79%

Wii U December: 460K / 5 = 92,000
Wii U January: 57K / 5 = 11,400

Weekly average down 88%
2013/14
Xbox 360 December: 643K / 5 = 128,600
Xbox 360 January: 48K / 4 = 12,000

Weekly average down 91%

Xbox One December: 908K / 5 = 181,600
Xbox One January: 141K / 4 = 35,250

Weekly average down 81%

PS3 December: 299K / 5 = 59,800
PS3 January: 53K / 4 = 13,250

Weekly average down 78%

PS4 December: 863K / 5 = 172,600
PS4 January: 271K / 4 = 67,750

Weekly average down 61%

Wii December: 150K / 5 = 30,000
Wii January: 10K / 4 = 2,500

Weekly average down 92%

Wii U December: 481K / 5 = 96,200
Wii U January: 49K / 4 = 12,250

Weekly average down 87%
2014/15

Xbox 360 December: 309K / 5 = 61,800
Xbox 360 January: 39K / 4 = 9,750

Weekly average down 84%

Xbox One December: 1297K / 5 = 259,400
Xbox One January: 150K / 4 = 37,500

Weekly average down 86%

PS3 December: 174K / 5 = 34,800
PS3 January: 34K / 4 = 8,500

Weekly average down 76%

PS4 December: 1065K / 5 = 213,000
PS4 January: 189K / 4 = 47,250

Weekly average down 78%

Wii December: 29K / 5 = 5,800
Wii January: 8K / 4 = 2,000

Weekly average down 66%

Wii U December: 575K / 5 = 115,000
Wii U January: 63K / 4 = 15,750

Weekly average down 86%
Some things to note.

- January is dead.
- January is REALLY dead.
- January as a full month is almost always below the weekly average of December. The only 8th gen console that did not follow this was the PS4's first January, but this was thanks to supply issues at launch.

December 2015 Weekly averages for the 8th gen home consoles

PS4 December: 1582K / 5 = 316,400
Xbox One December: 1376K / 5 = 275,200
Wii U December: 463K / 5 = 92,600

The PS4 and XB1 had amazing deals during December where both were available for at least $299 for 2 weeks and 3 weeks respectively. For those wondering what January might look like after this month, look to the XB1 in 2014/15 section. December was the last month of the "temporary" price cut, and the price did actually go back to $399 for 2 weeks in January. Because of this, the weekly average tanked to a drop of 86%. It is highly likely we will see a similar percentage drop in the January NPD thread. The PS4 might not suffer as big of a drop thanks to it actually receiving an official $50 price drop back in October.
 

Welfare

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PS3 outsold the 360?
Never assigned those numbers to any console :)

Swap them, my bad. Thought he said 360 and PS3, not the other way around. Reading fail!

Oh and November numbers, the above ones were December.

72k (360) and 23k (PS3)
 

RexNovis

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I'm going to continue (and probably make this a monthly thing) where we look to how the weekly average changes in the upcoming months. This comparison will be going from December (5 weeks) to January (4 weeks, but 5 every few years).

- January is dead.
- January is REALLY dead.
- January as a full month is almost always below the weekly average of December. The only 8th gen console that did not follow this was the PS4's first January, but this was thanks to supply issues at launch.

December 2015 Weekly averages for the 8th gen home consoles

PS4 December: 1582K / 5 = 316,400
Xbox One December: 1376K / 5 = 275,200
Wii U December: 463K / 5 = 92,600

The PS4 and XB1 had amazing deals during December where both were available for at least $299 for 2 weeks and 3 weeks respectively. For those wondering what January might look like after this month, look to the XB1 in 2014/15 section. December was the last month of the "temporary" price cut, and the price did actually go back to $399 for 2 weeks in January. Because of this, the weekly average tanked to a drop of 86%. It is highly likely we will see a similar percentage drop in the January NPD thread. The PS4 might not suffer as big of a drop thanks to it actually receiving an official $50 price drop back in October.
Thanks Wellfare! Informative as always. Historical weekly sales average breakdowns are quite an informative way of discussing/discerning trends. I think they are invaluable as a resource for our predictions.

I'm not sure the consoles will fall short of 200k again this year because I don't think the drop will be quite as large as we saw for XB1 last year as the deals were absolutely insane then. In my head I picture last Christmas season as basically Xbox's version of a NOS boost: massive speed increase but incredibly short lived and inevitably costly to long term performance. I dont think any of the deals we saw this holiday season were quite as drastic as what we saw last year. Im thinking they will see a drop of about 80% which would put XB1 at ~220k and PS4 ~250k. Then again the sales were much higher this holiday season so it could be an even worse drop on account of flooding the market. Hmmm. This one's gonna be a tricky one to predict.

To clear some pent up emotions because of some personal happenings that happened today,
Hope all is well. Feel better dude.

My point was always about the importance of Japanese titles as a whole in the US.
Then you should have said that instead of

Most Japanese games that are still relevant in the West will be on Xbone. Barring any exclusivity deals of course. Problem is, not a lot of Japanese stuff is particularly relevant in the West anymore.
This reads like you are saying all the Japanese games coming to the PS4 exclusively are not relevant. Which means they are irrelevant. Which is absurd. If the above is what you had actually said then we could've avoided this whole shebang. Instead you basically deemed a slew of games irrelevant which of course is going to illicit a response.

If your point was actually to discuss the importance of Japanese games in the western market we could have a discussion about that. I agree with Muclair that it is not so much an issue of appeal but an issue of budget. There have been very few "AAA" Japanese games in recent years and it is very difficult for smaller budget titles to compete in the retail market. This, along with a lack of advertising, led to a sharp decline in the retail sales for Japanese games in the west. However, the past few years we have seen some Japanese developers releasing successful high quality content in the west. It has resulted in increased popularity for Japanese games which in turn capitulated a renewed interest in console development in Japan. We have a ton of titles coming and I think we will see a lot more attention for these titles in the west especially new IP like Ni-Oh.

TLDR: I think its unwise to assume that the only Japanese games that can make waves are from established existing IP especially when we have seen meteoric rise of the Souls series, a franchise that didnt even exist 6 years ago. Feel free to disagree if you want but thats my 2 cents on the matter.

You seem to think my point was "Xbox is getting tons of Japanese games whoooo!" and just responded to that. It wasn't. Xbox doesn't have much worthwhile when it comes to Japanese support. And it never will.
No I thought you're point was "well XB1 is getting all the relevant games in the west anyway" because that is what you actually said. When you imply games that people enjoy or are excited for are somehow "irrelevant" that's gonna create some animosity.
 

donny2112

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How much is a good bit? Seems like a simple solution for publishers to increase their sales if including a demo can nearly triple sales. I would think the 3D world, better graphics and the inceased popularity of dragonball had a much bigger effect.
Obviously we have no way of knowing with absolute certainty, but we do know that DQVIII in 2 months had outpaced DQVII at 6 months by 150% (that's 2.5x the sales of DQVII at 6 months), which probably hadn't given word of mouth much time to spread. Also, monthly sales of DQVIII cratered after FFXII's actual release indicating that a lot of people were still buying DQVIII for the FFXII demo even up to the FFXII release. Word of mouth certainly helped, too, but it's fairly unlikely that so many people would've been pretty much disinterested in the previous iterations of a title and then suddenly jumped on the #8 entry in the series because of better graphics and DragonBall, when this was not a Dragon Ball game, compared to the increase from the FFXII demo inclusion.

To clear some pent up emotions because of some personal happenings that happened today,
Focusing on analytics to give your emotions time to clear sounds like a good plan. Hope you're doing better!
 

Ryng_tolu

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Doesn't that kind of depend on how far back you're going with "top selling Wii U games"?

only over 4 million? 3?

But yeah, the ones you mentioned should be able to. FFXV and KH3's performance will be interesting.

edit: wait, do you mean how much those do on PS4 specifically? And not including xbox1 and PC? In that case I'm not so sure.



I'm pretty sure MK8 is already over 6m.
It was at 5.87m as of Sept 30.

edit2: oh you do mean the PS4 sku.
Mario Kart 8 will end at >8 million lifetime.

The only Japanese game which is gonna outsell it is Metal Gear Solid V.
And i doubt that even Games like Smash Bros, Splatoon, Mario Bros U, Mario 3DWorld, Mario Maker, and Nintendo Land will be topped.
Those games are gonna sell between 5 and 7 million Lifetime.
 

slavesnyder

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I believe an exclusive Game Need to sell at least >300k for be "revelant", or >500k if is a multiplatform.
Relevant is a strange word.
It doesn't mean profitable (because that depends on the budget)
It even doesn't mean "well accepted", because this depends on scope of the game, review scores, mindshare and channel.

So, what does it mean? Worthy to be included for console war lists? Or worthy to be mentioned in a sales thread?

An example: I am sure The Order sold more boxes than Journey, but I am sure it was not as profitable.
Journey made, I estimate, 90% of it's sales digitally. The box was an add-on. And the budged was a fraction of The Order's I guess.
So, The Order was bigger and sold more, but many would agree that Journey was more relevant than The Order in the long run.
 

Ryng_tolu

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To clear some pent up emotions because of some personal happenings that happened today, I'm going to continue (and probably make this a monthly thing) where we look to how the weekly average changes in the upcoming months. This comparison will be going from December (5 weeks) to January (4 weeks, but 5 every few years).

Also what happened to Obliterator?

2010 (December)/11 (January)



2011/12



2012/13 (January 2013 is a 5 week month. Only happens once in awhile)



2013/14


2014/15



Some things to note.

- January is dead.
- January is REALLY dead.
- January as a full month is almost always below the weekly average of December. The only 8th gen console that did not follow this was the PS4's first January, but this was thanks to supply issues at launch.

December 2015 Weekly averages for the 8th gen home consoles

PS4 December: 1582K / 5 = 316,400
Xbox One December: 1376K / 5 = 275,200
Wii U December: 463K / 5 = 92,600

The PS4 and XB1 had amazing deals during December where both were available for at least $299 for 2 weeks and 3 weeks respectively. For those wondering what January might look like after this month, look to the XB1 in 2014/15 section. December was the last month of the "temporary" price cut, and the price did actually go back to $399 for 2 weeks in January. Because of this, the weekly average tanked to a drop of 86%. It is highly likely we will see a similar percentage drop in the January NPD thread. The PS4 might not suffer as big of a drop thanks to it actually receiving an official $50 price drop back in October.
In December 2014 XB1 has Sold with a weekly avg of ~259,400, and ~38,000 in January.
That's around -85.6% drop.

The PS4, in other hands, has Sold with an avg of ~213,000, and Sold with an avg of ~48,000, which is a -77.5% drop.

Last year The XB1 Holidays boost were insane, it got an increase of 633% October to November, This is The bigger increase of The history of The console if i remember correctly.
The PS4 boost October to November was like was like ~180%, which is waaaaaaay smaller, so is normal The PS4 drop after The Holidays was smaller.

This time i Can see the same drop for PS4 and XB1 since both got a very strong Holidays.

I think The drop will be More Close to XB1 in 2014 than PS4, because The Situation was very similar with those pricedrop.

I Say 175,000 for XB1 and 225,000 for PS4.


Wii U MOM drop is usually almost 90%, so i will go with ~50k.
 

Welfare

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I'm not sure the consoles will fall short of 200k again this year because I don't think the drop will be quite as large as we saw for XB1 last year as the deals were absolutely insane then. In my head I picture last Christmas season as basically Xbox's version of a NOS boost: massive speed increase but incredibly short lived and inevitably costly to long term performance. I dont think any of the deals we saw this holiday season were quite as drastic as what we saw last year. Im thinking they will see a drop of about 80% which would put XB1 at ~220k and PS4 ~250k. Then again the sales were much higher this holiday season so it could be an even worse drop on account of flooding the market. Hmmm. This one's gonna be a tricky one to predict.

Hope all is well. Feel better dude.
I personally think that the XB1 will be below 200k again. We are now 1 year into the XB1's lowest price of entry being $349 and coupled that with a very good December and a much more price competitive PS4, it'll do a bit below 200k. However, due to it being at least $349 all month, I'm expecting it to be up YoY from 2015.

And thank you. Feeling better from yesterday.

I think The drop will be More Close to XB1 in 2014 than PS4, because The Situation was very similar with those pricedrop.

I Say 175,000 for XB1 and 225,000 for PS4.

Wii U MOM drop is usually almost 90%, so i will go with ~50k.
Basically what I'm going with right now (almost within 5k of XB1 and Wii U), but I'm thinking the PS4 will perform closer to 200k than that. I've learned that if you have expectations for January, prepare for them to not be met.
 
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I personally think that the XB1 will be below 200k again. We are now 1 year into the XB1's lowest price of entry being $349 and coupled that with a very good December and a much more price competitive PS4, it'll do a bit below 200k. However, due to it being at least $349 all month, I'm expecting it to be up YoY from 2015.

And thank you. Feeling better from yesterday.



Basically what I'm going with right now (almost within 5k of XB1 and Wii U), but I'm thinking the PS4 will perform closer to 200k than that. I've learned that if you have expectations for January, prepare for them to not be met.
I have no idea about brick and mortar in January, but on Amazon the Gears Bundles have been sub 350 the entire month; 299 the lowest and 309 the highest with most the month at 307. It is still lagging greatly behind the PS4, but being lower than last January and no two week spike to 400 should help it YoY, at least in theory.
 

slavesnyder

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Has there been any release in January that would pull in people to buy a console for?

Also, as already said, there have been no huge promos for either console. Those who buy their console in January are either uninformed, clueless or have too much money to spend.
Xbox slightly below 200k and PS4 slightly above seems right.
- January is dead.
- January is REALLY dead.
- January as a full month is almost always below the weekly average of December.
I think that's a good wrap-up. No reason for worries as we will see movement again with Division, Twilight Princess, Far Cry Primal, Ratchet, Uncharted, Quantum Break and of course Sebastien Loeb Rally Evo in spring.

Oh, by the way:
Did you notice that amazon does not name the Vita in their video game console selection above?
 

Ryng_tolu

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I personally think that the XB1 will be below 200k again. We are now 1 year into the XB1's lowest price of entry being $349 and coupled that with a very good December and a much more price competitive PS4, it'll do a bit below 200k. However, due to it being at least $349 all month, I'm expecting it to be up YoY from 2015.

And thank you. Feeling better from yesterday.



Basically what I'm going with right now (almost within 5k of XB1 and Wii U), but I'm thinking the PS4 will perform closer to 200k than that. I've learned that if you have expectations for January, prepare for them to not be met.
I don't know, last year the gap between PS4-XB1 was ~40,000, with XB1 at $349 and PS4 at $399... This time both has the same price, so seem likely believe this time the gap should be bigger, like ~50k.

Is also true that, for the first week of January the XB1 price was $399, this crushed it's sales that week.
I don't know, maybe all considering the gap will be about the same as last year.

The XB1 this holidays was very competitive with PS4 at the same price, should happen in January too.
 

slavesnyder

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I don't know, last year the gap between PS4-XB1 was ~40,000, with XB1 at $349 and PS4 at $399... This time both has the same price, so seem likely believe this time the gap should be bigger, like ~50k.

Is also true that, for the first week of January the XB1 price was $399, this crushed it's sales that week.
I don't know, maybe all considering the gap will be about the same as last year.

The XB1 this holidays was very competitive with PS4 at the same price, should happen in January too.
It had the better gaming lineup. Now both have none.
 

Welfare

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I have no idea about brick and mortar in January, but on Amazon the Gears Bundles have been sub 350 the entire month; 299 the lowest and 309 the highest with most the month at 307. It is still lagging greatly behind the PS4, but being lower than last January and no two week spike to 400 should help it YoY, at least in theory.
It looks like those Gears bundles are being sold by a third party. That would explain the lower price. Also, it looks like Gamestop is starting some tax bundles for the Xbox One. http://www.gamestop.com/browse?nav=16k-3-microsofttaxbundle,28zu0

Has there been any release in January that would pull in people to buy a console for?

I think that's a good wrap-up. No reason for worries as we will see movement again with Division, Twilight Princess, Far Cry Primal, Ratchet, Uncharted, Quantum Break and of course Sebastien Loeb Rally Evo in spring.

Oh, by the way:
Did you notice that amazon does not name the Vita in their video game console selection above?
To my knowledge, in recent history no one releases any major games in January. If a game gets pushed from the holidays or is looking to release in Q1, the publisher is going to put them in February and March. (Capcom loves to put DMC in January however) Those months have higher traffic than January (Tax returns).

And yes, February and March will be much much better than January in terms of console sold. Tax returns and a lot of big games coming out in those months.

Vita means legacy.

I don't know, last year the gap between PS4-XB1 was ~40,000, with XB1 at $349 and PS4 at $399... This time both has the same price, so seem likely believe this time the gap should be bigger, like ~50k.

Is also true that, for the first week of January the XB1 price was $399, this crushed it's sales that week.
I don't know, maybe all considering the gap will be about the same as last year.

The XB1 this holidays was very competitive with PS4 at the same price, should happen in January too.
I think we will see a similar gap this month. Both will be up from last year though (hopefully) so it'll still be "good" for both platforms.
 
May 26, 2015
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Never assigned those numbers to any console :)

Swap them, my bad. Thought he said 360 and PS3, not the other way around. Reading fail!

Oh and November numbers, the above ones were December.

72k (360) and 23k (PS3)
360 and ps3 could do 1 mill ad 500k respectively this year if they drop the price. But something tells me they won't because.







.

....
 
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Has there been any release in January that would pull in people to buy a console for?

Also, as already said, there have been no huge promos for either console. Those who buy their console in January are either uninformed, clueless or have too much money to spend.
Xbox slightly below 200k and PS4 slightly above seems right.

I think that's a good wrap-up. No reason for worries as we will see movement again with Division, Twilight Princess, Far Cry Primal, Ratchet, Uncharted, Quantum Break and of course Sebastien Loeb Rally Evo in spring.

Oh, by the way:
Did you notice that amazon does not name the Vita in their video game console selection above?
Nah just late buyers for Nov and December games. I dnt think jan buyers are clueless.
 

Welfare

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360 and ps3 could do 1 mill ad 500k respectively this year if they drop the price. But something tells me they won't because.
Nah, demand for these consoles is loooooong gone. Dropping the price now would have little gain if any. Now it's all about the XB1 and PS4.

Closest I can think of is Mass Effect 2, Jan 26 2010.

Others in the mix: Burnout Paradise, Bayonetta, Dead Space 2, Dying Light
I forgot ME2 was January. Thought it was a Feb release.
 

gtj1092

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Obviously we have no way of knowing with absolute certainty, but we do know that DQVIII in 2 months had outpaced DQVII at 6 months by 150% (that's 2.5x the sales of DQVII at 6 months), which probably hadn't given word of mouth much time to spread. Also, monthly sales of DQVIII cratered after FFXII's actual release indicating that a lot of people were still buying DQVIII for the FFXII demo even up to the FFXII release. Word of mouth certainly helped, too, but it's fairly unlikely that so many people would've been pretty much disinterested in the previous iterations of a title and then suddenly jumped on the #8 entry in the series because of better graphics and DragonBall, when this was not a Dragon Ball game, compared to the increase from the FFXII demo inclusion.



Focusing on analytics to give your emotions time to clear sounds like a good plan. Hope you're doing better!

Or it could simply be that the next big game was out. Also it didn't have to be Dragonball but all the people I knew were excited that the creator of Dragonball Z did the art for DQ. I would expect sells to increase over DQ7 because no one I knew even heard of DQ7 but there was just overall more awareness of DQ8.

Also games go up in popularity all the time. The two biggest games of the last few years GTA and COD became much more popular than their original releases with changes to gameplay, setting and graphics.

Agree to disagree but I can't see a demo being the biggest driver of the games success. Some one who is willing to spend $50 for a demo is probably the same person who would be into JRPGs heavy like that anyway IMO. And would of most likely purchased the game anyway.
 

slavesnyder

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Closest I can think of is Mass Effect 2, Jan 26 2010.

Others in the mix: Burnout Paradise, Bayonetta, Dead Space 2, Dying Light
Honestly I just thought about this Januar.
Amazing that this is a tradition.
I can understand that it's a bad month for consoles, but I really don't get why all games avoid Januar like the plague. Don't people want to buy games then or is it only a self-fulfilling prophecy because there simply are no games to buy? Seems better to avoid end-of-year-pogo and release when there is no competition.
 

Welfare

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Honestly I just thought about this Januar.
Amazing that this is a tradition.
I can understand that it's a bad month for consoles, but I really don't get why all games avoid Januar like the plague. Don't people want to buy games then or is it only a self-fulfilling prophecy because there simply are no games to buy? Seems better to avoid end-of-year-pogo and release when there is no competition.
Large amounts of money just got spent between November and December, so people will have to wait for paychecks and tax returns (late January).

All those games Cosmic listed (except Bayo, that was at the very beginning of the month) that released in Jan were released after tax returns started.
 

slavesnyder

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Large amounts of money just got spent between November and December, so people will have to wait for paychecks and tax returns (late January).

All those games Cosmic listed (except Bayo, that was at the very beginning of the month) that released in Jan were released after tax returns started.
Okay, still am convinced that a small cake on your own can be better than a large one with an army fighting for it.
 

Welfare

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Okay, still am convinced that a small cake on your own can be better than a large one with an army fighting for it.
I think Cosmic has data on this, but even if there are a lot of games releasing in a similar time frame, the amount of spending actually increases, so releasing in a semi-crowded month like February or March is still better than launching in January.
 

CosmicQueso

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I can understand that it's a bad month for consoles, but I really don't get why all games avoid Januar like the plague.
Inside baseball...

Almost all major retailers' (GameStop and Walmart included) fiscal years end in January. Retailers want to close their years as lean in inventory as possible. That means games launched in January get much smaller initial buy in than those launched in other months.

That's why games don't plan to release in January.
 

slavesnyder

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Inside baseball...

Almost all major retailers' (GameStop and Walmart included) fiscal years end in January. Retailers want to close their years as lean in inventory as possible. That means games launched in January get much smaller initial buy in than those launched in other months.

That's why games don't plan to release in January.
Okay. That makes sense. Thanks Cosmic.
 

Steverulez

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Inside baseball...

Almost all major retailers' (GameStop and Walmart included) fiscal years end in January. Retailers want to close their years as lean in inventory as possible. That means games launched in January get much smaller initial buy in than those launched in other months.

That's why games don't plan to release in January.
Hmm, thats quite interesting I did not realise that. Dying Light did well in the end of January slot though, so you'd think there was room for perhaps one game to hit that period
 

slavesnyder

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Hmm, thats quite interesting I did not realise that. Dying Light did well in the end of January slot though, so you'd think there was room for perhaps one game to hit that period
I think the inventory thing is just a rule that can be broken if you have good arguments. Let's say Rockstar decided to release GTA in January. I guess retailers would make an exception.
 
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Nah, demand for these consoles is loooooong gone. Dropping the price now would have little gain if any. Now it's all about the XB1 and PS4.



I forgot ME2 was January. Thought it was a Feb release.
Well think about it.

The 360 did close to 200k this holiday using your numbers. Including the rest of the year assuming it sold 25-60k range od say it was close to 500k the whole year.

A $99 price for the non-gimped 360 or less, for most of the year, along with the deals for Nov and Dec, I can see 1 million.

Ps3 I could see 500k, though the reduced retail presense may cause that to be harder to reach, I forgot some stores dropped the ps3.
 

Welfare

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Well think about it.

The 360 did close to 200k this holiday using your numbers. Including the rest of the year assuming it sold 25-60k range od say it was close to 500k the whole year.

A $99 price for the non-gimped 360 or less, for most of the year, along with the deals for Nov and Dec, I can see 1 million.

Ps3 I could see 500k, though the reduced retail presense may cause that to be harder to reach, I forgot some stores dropped the ps3.
MS and Sony gain nothing from people purchasing 360's and PS3's. Those are dead systems and they would much rather potential customers pick up an XB1/PS4.
 

CosmicQueso

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Dying Light did well in the end of January slot though
Sure, in consumer sales. Perhaps not in retail buy in. If you'll recall, there were plenty of complaints about the game being out of stock the first few weeks after release.

I think the inventory thing is just a rule that can be broken if you have good arguments. Let's say Rockstar decided to release GTA in January. I guess retailers would make an exception.
GTA would never do that, but sure GTA is the exception to every rule. And every other company pitching a game talks about how great their game is going to do and how it's going to exceed all benchmarks. So that never really flies.

And when a buyer's bonus is on the line in terms of carried inventory, you could come in arguing anything and be shown the door. A buyer's bonus structure trumps EVERYTHING ELSE.

Ah, I didn't know that, I just know the UK retail release was delayed a month although perhaps that is why?
Nah. That was something unrelated from what I've heard. Who knows.
 
Inside baseball...

Almost all major retailers' (GameStop and Walmart included) fiscal years end in January. Retailers want to close their years as lean in inventory as possible. That means games launched in January get much smaller initial buy in than those launched in other months.

That's why games don't plan to release in January.
Oh, that makes a lot of sense.

I noticed that the few games that do release in January also do so on like January 31st as well.