Flying_Phoenix
Banned
Durante said:Well, up to now, both of these are still true. But they have various other advantages.
Could you please further explain.
Durante said:Well, up to now, both of these are still true. But they have various other advantages.
Smaller, less power usage, no moving parts? And the way flash sizes are increasing and prices are falling they may very well rival disk sizes above DVDs in a year's time (not that that's really needed on portables anyway).Flying_Phoenix said:Could you please further explain.
Bluemercury said:Well more than 300 million $ in R&D might give them some insight on how to build the infrastructure.
JoshuaJSlone said:Yeah, I'm not sure how things differ for read-only variants, but I could buy a microSD card that could hold twice as much data as a UMD for maybe five bucks today.
JoshuaJSlone said:Yeah, I'm not sure how things differ for read-only variants, but I could buy a microSD card that could hold twice as much data as a UMD for maybe five bucks today.
Are we talking flash or mask rom for physical distribution?brain_stew said:That's retail and in single unit quantities as well. You order 100,000 units at a time and watch that price collapse significantly. Flash is the only sensible option.
charlequin said:There are basically two problems here. One is that building an online infrastructure isn't really a "throw money at it" problem, it's a system-design problem. You need to understand the challenges involved, the use cases for the customer, and what exactly you are offering the customer as part of your service and why. Nintendo doesn't have people with these competencies on-board right now and it's not just a matter of throwing money at the problem to bring them into being -- they need people who have experience building these systems. Since I doubt they're going to poach Sony people (or put together a Western team to handle this) that pretty much leaves developing an internal team, and no such team is going to be qualified to build a full-on network to support this sort of thing without some seasoning and baby steps.
blu said:you got that very wrong. a chip may contain as many 'units' as the designer pleases (tegra has eight).
also, the article is somewhat misleading: the current dsi _is_ a one-chip design. it's a SoC (system-on-a-chip), plus the obligatory memory chips and a radio module, plus two small companions. likely, tegra will offer one of those two companion chips as integrated (it's some kind of sound codec chip, i belive it does the aac playback). i.e. from the current SoC + flash + ram + radio + two companion, tegra will offer: SoC + flash + ram + radio + one companion (likely, but they may integrate that too). but it will never be one physical chip in the system per se.
brain_stew said:That's retail and in single unit quantities as well. You order 100,000 units at a time and watch that price collapse significantly. Flash is the only sensible option.
Flying_Phoenix said:I know that I may get really snarky replies by asking this, but...going by this would it be possible for Nintendo to use Flash for the Wii's successor instead of discs?
If they could make a 8 gig cart for $2, then it would probably be worth it to them to eat the additional cost for the performance gain, but I somehow don't expect that we'll see that.Flying_Phoenix said:I know that I may get really snarky replies by asking this, but...going by this would it be possible for Nintendo to use Flash for the Wii's successor instead of discs?
bmf said:If they could make a 8 gig cart for $2, then it would probably be worth it to them to eat the additional cost for the performance gain, but I somehow don't expect that we'll see that.
I also think they'll want to be able to tout backwards compatibility as a selling point for the system. Going from discs to carts kills that feature.
A good point for the use of a cart instead of a drive would be a reduced system cost. With a cart all you need is contacts - you can completely skip the motor.
bmf said:If they could make a 8 gig cart for $2, then it would probably be worth it to them to eat the additional cost for the performance gain, but I somehow don't expect that we'll see that.
I also think they'll want to be able to tout backwards compatibility as a selling point for the system. Going from discs to carts kills that feature.
A good point for the use of a cart instead of a drive would be a reduced system cost. With a cart all you need is contacts - you can completely skip the motor.
There's a flaw in your argument: If Nintendo doesn't really believe in online, then why push for Virtual Console/WiiWare and eventually DSiWare in their consoles? I'm pretty certain they are agressive in online support, but as another has just said, I think they're approaching it from another angle. They could easily build an infostructure similar to MS and Sony's. The big question is: Why didn't they? While the most obvious reason might be "teh kiddiez", but something else might have made them consider taking the GameSpy route. Likewise, the deal with nVidia only brings more questions than answers since it's not quite within the mold of the whole Gunpei Yokoi philosophy of "off-the-shelf" simplicity yet very effective. The single-chip solution could be a clue, but again, it's just wild mass guessing at this point.charlequin said:That leads into the second issue: Nintendo is behind in online functionality because they don't really believe in it. It's clear from their statements that they consider online play less important than in-person, don't consider online purchases as a major element of the platform, etc. An organization operating with those principles is not going to dedicate itself to adopting a pure online distribution strategy. (Compare Sony, who made online a huge focus of the PSP and PS3 and have worked very hard to catch up with Microsoft after last generation.)
So what you're saying is the disc drive will be gone from the third version of the system.bmf said:I also think they'll want to be able to tout backwards compatibility as a selling point for the system. Going from discs to carts kills that feature.
Only DS games smaller than 512MBit use mask rom, anything bigger uses one-time programmable EPROM (but some 512Mbit games use MROM). I don't know if they have begun using other techs in DS carts.bmf said:Are we talking flash or mask rom for physical distribution?
Vagabundo said:Well their R&D spending for the past few years has been through the roof, they must be spending it on something: possibly gold swivel chairs for Iwata...
I'm expecting something interesting from then next (handheld) gen...
Thanks for clearing that up. I was under the impression that all DS carts were MROM.M3d10n said:Only DS games smaller than 512MBit use mask rom, anything bigger uses one-time programmable EPROM (but some 512Mbit games use MROM). I don't know if they have begun using other techs in DS carts.
My reply would be that I wouldn't classify anything from Intel integrated 9xxx series as "modern" unless we go back in time to one year after PS2 launch(yes I realize they didn't exist then).blu said:bandwidth is only one side of the coin. latency is the other.
My question was on the topic of 3d vs 2d accelerators. PS2 was the former already, even though its (extensive)2d capabilities remained largely untapped.Zoc said:The answer is HD, pixel shaders, and vector art, imo. look at games like Braid and Pixeljunk Eden. Those would have been completely different experiences if they'd been made on the last generation of hardware.
No other GPU(that I know of) can render single-buffered 3d at all (without horrible artifacts). This one does, being the only hw implementation of scanline rendering I am aware of.CTLance said:It just seems to be so... inflexible.
sfried said:There's a flaw in your argument: If Nintendo doesn't really believe in online, then why push for Virtual Console/WiiWare and eventually DSiWare in their consoles? I'm pretty certain they are agressive in online support, but as another has just said, I think they're approaching it from another angle. They could easily build an infostructure similar to MS and Sony's. The big question is: Why didn't they? While the most obvious reason might be "teh kiddiez", but something else might have made them consider taking the GameSpy route. Likewise, the deal with nVidia only brings more questions than answers since it's not quite within the mold of the whole Gunpei Yokoi philosophy of "off-the-shelf" simplicity yet very effective. The single-chip solution could be a clue, but again, it's just wild mass guessing at this point.
Actually, that's 4Gbit carts (which is 512MB), but I wouldn't be surprised 1GB, 2GB, and eventually 4GB ones come out eventually.M3d10n said:Since the DS carts use a serial interface, Nintendo can use whatever storage technology they can fit inside it and still keep the same form factor, enabling backwards compatibility. The DS can have up to 4 GByte carts (maximum addressable memory using a 32-bit address).
Dragona Akehi said:Dude, just go into the VC/WiiWare/DSiWare threads and see how much Nintendo is pushing online purchasing.
Shantae sequel announced for DSiWare
radioheadrule83 said:I don't really agree with this. The online system on Wii isn't as a result of Nintendo knowing jack shit about network gaming, I suspect its more to do with them trying to make it as cheap to implement and streamline across their hardware as possible.
I think the friend code and match making system on Wii is simply a derivative of the one they had set up for DS
They might not nail everything, but I think they'll have a fair few features in check, more than a lot of people might expect.
sfried said:There's a flaw in your argument: If Nintendo doesn't really believe in online, then why push for Virtual Console/WiiWare and eventually DSiWare in their consoles?
Somnid said:By my count Nintendo has 1032 unique titles across all digital download platforms including all regions.
Also, the other stupid thing is people comparing downloadable games with online play. They are two completely seperate and unreleated things.
Durante said:That's Intel! It would be "The way it's meant to be played" :lol
Today we are preparing the concept to make a game to a new machine, the successor to the current generation of handhelds. Nothing has been announced yet, but Ubisoft Brazil has been selected to prepare concepts for the platform. In Porto Alegre, we finished "Imagine: Party Planner" (already available in Europe), and now we're working on concepts for a game for the Wii and online games.
Massa said:The head of Ubisoft Brasil, Bertrand Chaverot, recently said they were selected as one of the companies to work on concepts for next-gen DS games, and their São Paulo studio is already working on that.
Link
clashfan said:Please Nintendo make the next gen DS a cell phone.
As if people didn't have enough cell phones already...clashfan said:Please Nintendo make the next gen DS a cell phone.
I already own an iPhone, please Nintendo, make the next portable gaming system a portable gaming system.clashfan said:Please Nintendo make the next gen DS a cell phone.
MadOdorMachine said:Sorry to bump this old thread, but I didn't see the need for creating a new one. I'm curious when people expect the next Nintendo handheld to come out. The DS came out in late 2004 so it's been 5 years already. Like the Wii, it was already underpowered when it came out, but my point is that the system is starting to show it's age for me. I've realized that most of my gaming now is done on a handheld system and the DS just isn't cutting it for me anymore. To sum it up in a nutshell, I'm ready to upgrade. I've thought about buying a PSP, but the game library isn't as appealing to me as Nintendo has traditionally dominated that market. All the signs are there for a new system, but it seems odd they would do it with the DSXL coming out in the US in 2010. Then again the GBA Micro came out around the same time as the DS, so I suppose it's still possible. So I guess my question is, do think a the DS2 will come out in 2010?
I too have no problems with the the 3d the DS outputs. I'm more concerned about the screen resolution.Zilch said:Looking at the evidence, I also think a 2010 launch is likely.
I honestly like 3D on the DS (I mean, if it's done well like SE's FF remakes) but I'm very excited at the prospects of a new handheld. Will it be capable of near-Wii quality visuals?
charlequin said:Has Nintendo provided sufficiently good solutions to the storage problems that limit potential DD sales on its system. (That would be no again.)
Nessus said:BUT how is the SD card slot not a good solution to storage problems?
AniHawk said:I'm totally unprepared for a new DS next year. I think the launch of the DSi XL/LL early next year in America rules out the launch of a brand new DS in 2010. Maybe it'll be Japan Q4 2010 and America Q1 2011.