Riposte
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Depends on who you ask.[/QUOTE]
Ask logical thinker = SSB as a series are fighting games
Ask troll = SSB is party gamez
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Depends on who you ask.[/QUOTE]
Ask logical thinker = SSB as a series are fighting games
Ask troll = SSB is party gamez
Depends on whether he's retarded or not, though. In Brawl you fight, that's all you do, thus it's a fighting game. It doesn't follow the regular path, but it doesn't mean it's not a fighting game. Anyone saying the opposite is deeply dense.![]()
Depends on who you ask.
Isnt brawl a fighting game?
I'm more annoyed that I can't just use the extra characters now. If this game cost $80 from the outset I really wouldn't think twice about getting it. I don't care for this DLC shenanigans and would prefer the full game on a disc.
Despite that I'm still buying. If this clicks when I get my hands on it I can see myself playing it for years.
On topic: Anyone that pays for this game knowing this news in advance, deserves everything bad they get from Capcom. This is why the world is going down:
-Hey, look at this x company, it's trying to abuse us.
-I don't care, I want this y thing now, it doesn't matter anything else.
And there you go...
Ask logical thinker = SSB as a series are fighting games
Ask troll = SSB is party gamez
Because it is much more logical for a company to have all of these things planned out and budgeted accordingly as opposed to them creating a game in a normal development cycle and then saying, "aha! Let us taketh away that which we have created in order to reap more reward later!" It just does not seem reasonable from a business perspective. If they weren't going to charge people for those extra characters, they wouldn't have made them and we would have simply settled for a 38 character roster.
And the problem isn't the people laying out the assumption, it's that the other side refuses to even acknowledge the idea that that assumption actually has some validity, whether or not it is definitely the case in this specific situation. People are just screaming that Capcom is raping people and that anyone who buys this game is an asshole, it's childish.
It was a post saying that the 50% missing content is something in the FUTURE that will happen when stuff like this is continually supported. Developers and publishers will keep pushing the limit, was the point he was trying to get at.
I'm a Dudley main and I ain't even mad.
I'm more obliged to divulge into the entirely new cast of tekken characters.
If you're mad about DLC, fine, but don't get mad that Crapcom is shitting on your babies when every other developer out there is also doing it. Other fighting games have on disc DLC. MK9 had a patch in DLC set, and that didn't turn out very nicely now did it?
Of course, but it will come at a price. Look around you and you'll notice it comes at a price.So they also deserve everything good they get from Capcom too, huh?
Are Pac-Man / Mega-Man on the 360 disc or are they actually going to be "for real" exclusives for the PS3.
Are Pac-Man / Mega-Man on the 360 disc or are they actually going to be "for real" exclusives for the PS3.
Im boycotting any series with day 1 paid DLC er.. paid unlockable. Ill wait for a massive price drop or a really cheap goty edition.
So far thats all capcom games and NFS for me.
"Capcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year."
"Our games do not have DLCs and yet we still manage to become the most profitable video game company in the world, and our software sales are awesome," says the Nintendo guy, but nobody is going to listen to Nintendo guy. Poor Nintendo guy.
Funniest damned thing I've read in the last two weeks. The PC folks would be lucky if those DLC characters are available on the same date as the HD games come this Fall.Might be late to the party with this but why not.
http://www.capcom-unity.com/brelsto...w_characters_coming_to_consoles,_pc_this_fall
That's kinda disappointing really. Waiting 2 damn months for them to 'solve' their artificially created balancing error in AE was annoying. Being told this was due to the team being busy developing the PC version of SFxT and then finding out that for some strange raisin SFxT PC version is coming out in another 2 months after the console version. Top it off with having to deal with G4WL again.
I was actually hoping that they'd give the PC people the 12 characters 'unlocked' to make up for the wait but now everyone has to wait a stupid long time to use everyone. Well the PC community has made plenty of mods for the Street Fighter games and I'd like to see how well this "long lasting content" idea goes. Bonus points If the 12 unlocked characters require a simple copy and paste job to use. -_-
That doesn't have much do with DLC. It's more about the strength of the yen, the declining sales of the Wii and the fact that most of their major resources have been directed towards the 3DS and the Wii U(which is not even out yet) which are going to need more time to become as successful as the insane hardware that came before them.Umm... Nintendo is expected to lose $838M for the year.
http://www.pcmag.com/article2/0,2817,2399375,00.asp
Reposting this from the other thread but I think I've figured out a solution. The DLC issue bothers me too much to ever buy this new. But I figure I can buy this used from gamefly for 40 bucks, then I use the $20 I save to buy the extra characters. An imperfect solution for an imperfect world.
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:Don't even fucking call this DLC because it's not. It's LOCKED content that is already on the disc. There is no justification for Capcom in shipping a disc with content on it that they aimed at selling as DLC six months from now. If they removed the content and at least made it a DLC for a few hundred megs at least consumers would be under the illusion that this took some time past the primary development cycle to create.
Because the former is how budgeting works, and the latter... isn't.I'm not so sure why the assumption that all of the characters on disc are only available because they decided to invest in DLC is acceptable, but the idea that these characters were removed from the game for the sake of DLC isn't.
It's as easy as pie to create the best game in the world if you have infinite money to play with and aren't trying to turn a profit.I mean whatever happened to making the best game possible? I mean isnt it every developer's dream to make the best game in the world? Locking away characters for money on disks doesnt help this.
Is "Why hast thou forsaken me?" a form of worship?lol, who is truly worshiping capgods in this thread though
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:
A development cycle is not a period of time. It's an allocation of resources, and the only part of the resource that is relative to time is "man-hours". You are *not* entitled to content created just simply within the period of time that the main game was developed, if the man-hours involved weren't budgeted to the main game. If that wasn't the case you would also be entitled to, say, the preliminary work on MML3, or Monster Hunter 3G.
The resources which were allocated to this DLC would *not* have instead been allocated to the original game if this DLC didn't exist. That's not how budgets work. The 38 basic characters are those created by the man-hours that the original game's budget went towards.
This is, of course, assuming that we can 100% believe what publishers/developers are telling us. But we can't really tell now, can we?
So are you asserting that in producing the DLC, they reduced the budget allocated to the original game?This is, of course, assuming that we can 100% believe what publishers/developers are telling us. But we can't really tell now, can we?
I am not even sure if he is assuming something beyond the "evil publishers/developers, haha" point, which is odd for me, as in I would not be able to get up and play games if in the meantime, I had such a loathe towards the people who worked hard to give me the product.
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:
A development cycle is not a period of time. It's an allocation of resources, and the only part of the resource that is relative to time is "man-hours". You are *not* entitled to content created just simply within the period of time that the main game was developed, if the man-hours involved weren't budgeted to the main game. If that wasn't the case you would also be entitled to, say, the preliminary work on MML3, or Monster Hunter 3G.
The resources which were allocated to this DLC would *not* have instead been allocated to the original game if this DLC didn't exist. That's not how budgets work. The 38 basic characters are those created by the man-hours that the original game's budget went towards.
It is perfectly understandable in this day and age for games to have on-disc locked content.
But the sheer amount here is pretty staggering, and suggests that they likely could have released this a lot sooner.
The real bad thing though is that people who pirate this or mod their consoles are in one sense going to have access to what some might consider a better version of the game. If Capcom sticks to this schedule, I guarantee you a top player or two is going to acquire a modded console just in order to have a leg up with the characters.
I mean, I wasn't planning on buying this immediately due to ME3, but this makes it easier for me to wait a while.
Well, that is simply semantics. It doesn't matter if the content is on the disc or not, the question is if you feel the accessible content, the advertised content if you will, is worth the money you paid. If the answer is yes, then any further DLC is fair game to me, regardless of how it's delivered.This should have been the first answer. Still, there's a little flaw on your argument.
Capcom did put the characters in the disc. So, essentially, we own those characters, because we're paying for the content in the disc.
If Capcom developed the characters, and didn't put them on the gold version, there wouldn't be "any" issue.
In this case, the product offered has 38 characters, from which half is brand new to the 2d gameplay, the other is either new to this generation (Hugo, Rolento, Poison), or slightly/heavily modified compared to SSFIV.
This is the package that needs to be judged, not whether the developers also made 5 additional stages, 12+x extra characters, and two XBLA games while developing this, or not. That has nothing to do with the product offered for sale.
jesus, this thread.
it's 2005 again and we've just heard of DLC being locked on the disc and sold as an unlock key for the first time and we are little tempests in a teapot over it.
Actually the package you're judging is a product that has 38 characters from a full roster of 50.
jesus, this thread.
it's 2005 again and we've just heard of DLC being locked on the disc and sold as an unlock key for the first time and we are little tempests in a teapot over it.
If a movie trilogy was shot back to back, and was completely done and dusted before the release of the first movie, would you expect the whole trilogy when that movie is released to buy?
My only real complaint with DLC is that it feels like it's killing unlockables completely. Why have secret unlockable characters in a game when I can have secret, unlockable, PAID characters in a game?
Stick with good developers like Platinum then.
Funniest damned thing I've read in the last two weeks. The PC folks would be lucky if those DLC characters are available on the same date as the HD games come this Fall.
Vanquish had DLC weapons (which were also pre-order bonuses, so "Day 1"). I bet you Anarchy Reigns will have some too.
Have Vanquish havent played it. A crime, I know.
It depends, how long/good was the first part? Was I satisfied? Did I feel I got my money worth? If so, I can't see how it is any different to being left with a cliffhanger for part 2, a very common practice.Nice. I have the right one for this analogy.
They shot a 3 part movie, right?
But they are lazy and didn't edit it, so they have the whole movie in the projector (sorry I don't know how it is called) but... after they show the first part of the trilogy, the kick you out of the cinema. Then, they say to you: "Sorry, you have to pay a small fee to go back and watch the second part." Which is exactly what Capcom is doing.
They're telling you: "Here, there's a disk with x amount of content, but we're trying to save some costs and put some locked content in it, so we could sell it to you later."
If you are satisfied, and still want more, well then I guess you're greedy. If you feel ripped off, and feel the DLC was ripped out to charge you again later, well then I guess you need to do your research better.
Let me ask people this:
How many of you who think Capcom is disgusting company for this own Microsoft Xbox 360s or are posting this from your computer running Microsoft Windows?
You know, Microsoft, the same company that "locks away" the Professional and Ultimate version version of Windows 7 on the very disc you own and can hold in your hands? Hm?