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Planned DLC content for SFxTekken found on the original disc

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Depends on who you ask.
Depends on whether he's retarded or not, though. In Brawl you fight, that's all you do, thus it's a fighting game. It doesn't follow the regular path, but it doesn't mean it's not a fighting game. Anyone saying the opposite is deeply dense.

On topic: Anyone that pays for this game knowing this news in advance, deserves everything bad they get from Capcom. This is why the world is going down:

-Hey, look at this x company, it's trying to abuse us.
-I don't care, I want this y thing now, it doesn't matter anything else.

And there you go...
 
Isnt brawl a fighting game?

Lets not open this can of worms.

I'm more annoyed that I can't just use the extra characters now. If this game cost $80 from the outset I really wouldn't think twice about getting it. I don't care for this DLC shenanigans and would prefer the full game on a disc.

Despite that I'm still buying. If this clicks when I get my hands on it I can see myself playing it for years.

This is also my opinion. They're basically trying to sell what they believe is a $75 or $80 game under the veil of "DLC". I'd feel a lot better about this if they straight up said that. "yes we are giving sfxt an msrp of $80 in the fall but you can get a basic version now for $60". Instead they go pull this fake "DLC" thing that looks shady as fuck.
 
On topic: Anyone that pays for this game knowing this news in advance, deserves everything bad they get from Capcom. This is why the world is going down:

-Hey, look at this x company, it's trying to abuse us.
-I don't care, I want this y thing now, it doesn't matter anything else.

And there you go...

So they also deserve everything good they get from Capcom too, huh?
 
Ask logical thinker = SSB as a series are fighting games

Ask troll = SSB is party gamez

From scientific studies I have made, I found that saying SSB is not a fighting game is the fastest way to start a 5+ page riot. So I can see why a troll would say something like that.
 
Because it is much more logical for a company to have all of these things planned out and budgeted accordingly as opposed to them creating a game in a normal development cycle and then saying, "aha! Let us taketh away that which we have created in order to reap more reward later!" It just does not seem reasonable from a business perspective. If they weren't going to charge people for those extra characters, they wouldn't have made them and we would have simply settled for a 38 character roster.

And the problem isn't the people laying out the assumption, it's that the other side refuses to even acknowledge the idea that that assumption actually has some validity, whether or not it is definitely the case in this specific situation. People are just screaming that Capcom is raping people and that anyone who buys this game is an asshole, it's childish.

I bet someone said it before, but why couldn't they simply release the game with the 38-character roster at a much earlier date rather than waiting for them to create those DLC characters to be put on the disc already?
 
It was a post saying that the 50% missing content is something in the FUTURE that will happen when stuff like this is continually supported. Developers and publishers will keep pushing the limit, was the point he was trying to get at.

In all honesty, I am not sure that there is a line to be crossed here; and even if there is and a company like Capcom or EA crosses it, the same argument thrown around in this thread will be repeated again, and again, and again.

"You don't have to buy it," for example.

That kind of reasoning is not going to fly well with fans that have supported the brand for a long while. "Thank you for being a loyal fan of The Game series ever since The Game II. We are happy to inform you that in order to play your favorite character in The Game XIII, you need to..." *Confetti flying around* "...Buy the DLC! :) :) :) :)"
 
I'm a Dudley main and I ain't even mad.

I'm more obliged to divulge into the entirely new cast of tekken characters.

If you're mad about DLC, fine, but don't get mad that Crapcom is shitting on your babies when every other developer out there is also doing it. Other fighting games have on disc DLC. MK9 had a patch in DLC set, and that didn't turn out very nicely now did it?

I'm not singling Capcpom out here, but after the Marvel stuff they pulled I'm just incredibly fed up with the company regarding fighting games. It's also not just the characters, it's the console exclusive characters and preorder gems...THEN this on top of it, it's literally every practice I refuse to support bundled into a single game.

The only fighting game I've been supporting the DLC for has been blazblue, and even that still has stuff that deserves flack like the high price of characters and DLC colors. But it's tame compared to the rest, which I'm not supporting anyone else with.

I'm not going to insult people for using money how they want, but it's personally incredibly disappointing to know capcom is without a doubt going to keep doing stuff like this when they're constantly being enabled and rewarded for it.
 
It is perfectly understandable in this day and age for games to have on-disc locked content.

But the sheer amount here is pretty staggering, and suggests that they likely could have released this a lot sooner.

The real bad thing though is that people who pirate this or mod their consoles are in one sense going to have access to what some might consider a better version of the game. If Capcom sticks to this schedule, I guarantee you a top player or two is going to acquire a modded console just in order to have a leg up with the characters.

I mean, I wasn't planning on buying this immediately due to ME3, but this makes it easier for me to wait a while.
 
The real ridiculous thing, I think, is the stuff that they'll sell that took virtually no work whatsoever: the hundreds of different gems that only alter a couple numbers, and the dozens of different colors, which "are colors." I wonder how much it will cost to buy "everything," if someone is crazy enough to try it.
 
It really does suck, but who knows how they budgeted it, and what was planned. Maybe they saw all of the issues that were plaguing other similar titles with "person with x cannot fight person who didn't download x." So they decided to budget it for pre-planned DLC characters, that are locked on the disc, so people can fight others online regardless of who has what characters purchased. Mortal Kombat tried to do it the old fashion way, and ended up destroying the online community. It kind of sucks, but it's the best solution to selling this kind of DLC to an online community. Blame Microsoft's online policies.
 
Im boycotting any series with day 1 paid DLC er.. paid unlockable. Ill wait for a massive price drop or a really cheap goty edition.
So far thats all capcom games and NFS for me.
 
My only real complaint with DLC is that it feels like it's killing unlockables completely. Why have secret unlockable characters in a game when I can have secret, unlockable, PAID characters in a game?
 
Im boycotting any series with day 1 paid DLC er.. paid unlockable. Ill wait for a massive price drop or a really cheap goty edition.
So far thats all capcom games and NFS for me.

You could just buy used, which works for games without online passes.
 
Might be late to the party with this but why not.

http://www.capcom-unity.com/brelsto...w_characters_coming_to_consoles,_pc_this_fall

"Capcom has confirmed that 12 new fan-favorite characters will be available as Downloadable Content (DLC) on the PlayStation 3, Xbox 360, and PC versions of Street Fighter X Tekken later this year."

That's kinda disappointing really. Waiting 2 damn months for them to 'solve' their artificially created balancing error in AE was annoying. Being told this was due to the team being busy developing the PC version of SFxT and then finding out that for some strange raisin SFxT PC version is coming out in another 2 months after the console version. Top it off with having to deal with G4WL again.

I was actually hoping that they'd give the PC people the 12 characters 'unlocked' to make up for the wait but now everyone has to wait a stupid long time to use everyone. Well the PC community has made plenty of mods for the Street Fighter games and I'd like to see how well this "long lasting content" idea goes. Bonus points If the 12 unlocked characters require a simple copy and paste job to use. -_-
 
Might be late to the party with this but why not.

http://www.capcom-unity.com/brelsto...w_characters_coming_to_consoles,_pc_this_fall



That's kinda disappointing really. Waiting 2 damn months for them to 'solve' their artificially created balancing error in AE was annoying. Being told this was due to the team being busy developing the PC version of SFxT and then finding out that for some strange raisin SFxT PC version is coming out in another 2 months after the console version. Top it off with having to deal with G4WL again.

I was actually hoping that they'd give the PC people the 12 characters 'unlocked' to make up for the wait but now everyone has to wait a stupid long time to use everyone. Well the PC community has made plenty of mods for the Street Fighter games and I'd like to see how well this "long lasting content" idea goes. Bonus points If the 12 unlocked characters require a simple copy and paste job to use. -_-
Funniest damned thing I've read in the last two weeks. The PC folks would be lucky if those DLC characters are available on the same date as the HD games come this Fall.

Not even trying to be a hater or troll here. :|
Umm... Nintendo is expected to lose $838M for the year.
http://www.pcmag.com/article2/0,2817,2399375,00.asp
That doesn't have much do with DLC. It's more about the strength of the yen, the declining sales of the Wii and the fact that most of their major resources have been directed towards the 3DS and the Wii U(which is not even out yet) which are going to need more time to become as successful as the insane hardware that came before them.
 
I know, its nice to want things. Although make's it hard to support Capcom if they ain't giving us much love. Well I guess the graphics filter was nice. D:
 
Reposting this from the other thread but I think I've figured out a solution. The DLC issue bothers me too much to ever buy this new. But I figure I can buy this used from gamefly for 40 bucks, then I use the $20 I save to buy the extra characters. An imperfect solution for an imperfect world.
 
Reposting this from the other thread but I think I've figured out a solution. The DLC issue bothers me too much to ever buy this new. But I figure I can buy this used from gamefly for 40 bucks, then I use the $20 I save to buy the extra characters. An imperfect solution for an imperfect world.

Why not just wait like everyone else for the Vita version or the inevitable GOTY version?
 
It is so sad that the existence of one of the best games in the past 10 years (which is Ultimate Marvel vs Capcom 3) gave an excuse to so many people to freak out at Capcom.

There are multiple realities, I always knew that, but I am just glad to live in Capgod land where the only REAL failure/messup they made was the barebones MVC3, and definitely not the UMVC3, SFIV/SSFIV/AE and definitely not SFxT, which is a game that we will keep on playing for YEARS to come.
 
Don't even fucking call this DLC because it's not. It's LOCKED content that is already on the disc. There is no justification for Capcom in shipping a disc with content on it that they aimed at selling as DLC six months from now. If they removed the content and at least made it a DLC for a few hundred megs at least consumers would be under the illusion that this took some time past the primary development cycle to create.
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:

A development cycle is not a period of time. It's an allocation of resources, and the only part of the resource that is relative to time is "man-hours". You are *not* entitled to content created just simply within the period of time that the main game was developed, if the man-hours involved weren't budgeted to the main game. If that wasn't the case you would also be entitled to, say, the preliminary work on MML3, or Monster Hunter 3G.

The resources which were allocated to this DLC would *not* have instead been allocated to the original game if this DLC didn't exist. That's not how budgets work. The 38 basic characters are those created by the man-hours that the original game's budget went towards.
 
I'm not so sure why the assumption that all of the characters on disc are only available because they decided to invest in DLC is acceptable, but the idea that these characters were removed from the game for the sake of DLC isn't.
Because the former is how budgeting works, and the latter... isn't.

I mean whatever happened to making the best game possible? I mean isnt it every developer's dream to make the best game in the world? Locking away characters for money on disks doesnt help this.
It's as easy as pie to create the best game in the world if you have infinite money to play with and aren't trying to turn a profit.

lol, who is truly worshiping capgods in this thread though
Is "Why hast thou forsaken me?" a form of worship?
 
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:

A development cycle is not a period of time. It's an allocation of resources, and the only part of the resource that is relative to time is "man-hours". You are *not* entitled to content created just simply within the period of time that the main game was developed, if the man-hours involved weren't budgeted to the main game. If that wasn't the case you would also be entitled to, say, the preliminary work on MML3, or Monster Hunter 3G.

The resources which were allocated to this DLC would *not* have instead been allocated to the original game if this DLC didn't exist. That's not how budgets work. The 38 basic characters are those created by the man-hours that the original game's budget went towards.

This is, of course, assuming that we can 100% believe what publishers/developers are telling us. But we can't really tell now, can we?
 
This is, of course, assuming that we can 100% believe what publishers/developers are telling us. But we can't really tell now, can we?

That is why gamers have no place in the development process (although if that is your cup of tea, you can turn into the amazing world of Kickstarter, for example), because the only thing gamers have to decide is whether the product offered is good for their money or not. In this case, the product offered has 38 characters, from which half is brand new to the 2d gameplay, the other is either new to this generation (Hugo, Rolento, Poison), or slightly/heavily modified compared to SSFIV.

This is the package that needs to be judged, not whether the developers also made 5 additional stages, 12+x extra characters, and two XBLA games while developing this, or not. That has nothing to do with the product offered for sale.
 
This is, of course, assuming that we can 100% believe what publishers/developers are telling us. But we can't really tell now, can we?
So are you asserting that in producing the DLC, they reduced the budget allocated to the original game?

Is that not, like, a really dumb move simply from a software engineering standpoint?

(Hint: It is.)
 
I am not even sure if he is assuming something beyond the "evil publishers/developers, haha" point, which is odd for me, as in I would not be able to get up and play games if in the meantime, I had such a loathe towards the people who worked hard to give me the product.
 
I am not even sure if he is assuming something beyond the "evil publishers/developers, haha" point, which is odd for me, as in I would not be able to get up and play games if in the meantime, I had such a loathe towards the people who worked hard to give me the product.

Oh, what he describes is technically quite possible. They could budget money to develop the game, have development get under way, and then later on reduce that budget. That is a thing that could happen.

It just happens to also be mind-numbingly idiotic from a *production* standpoint, completely independently of anything to do with the eventual consumers. Contracts would have to be renegotiated, production schedules would have to be adjusted... it'd be a nightmare. But, technically, it's not an impossibility.
 
I think it doesn't matter how/where/when/who DLC is released, if you are happy with your initial purchase and the content on the disc. Someone in the "Bethesda spent a week modding Skyrim" thread said all that content should have been on the disc to start.

Yeah, because the game is a little barebones.

Some people just want the moon on a stick.
 
As said many times before: When something is developed *does not matter*. Okay, let's try explaining it this way around instead:

A development cycle is not a period of time. It's an allocation of resources, and the only part of the resource that is relative to time is "man-hours". You are *not* entitled to content created just simply within the period of time that the main game was developed, if the man-hours involved weren't budgeted to the main game. If that wasn't the case you would also be entitled to, say, the preliminary work on MML3, or Monster Hunter 3G.

The resources which were allocated to this DLC would *not* have instead been allocated to the original game if this DLC didn't exist. That's not how budgets work. The 38 basic characters are those created by the man-hours that the original game's budget went towards.

This should have been the first answer. Still, there's a little flaw on your argument.
Capcom did put the characters in the disc. So, essentially, we own those characters, because we're paying for the content in the disc.
If Capcom developed the characters, and didn't put them on the gold version, there wouldn't be "any" issue.
 
It is perfectly understandable in this day and age for games to have on-disc locked content.

But the sheer amount here is pretty staggering, and suggests that they likely could have released this a lot sooner.

The real bad thing though is that people who pirate this or mod their consoles are in one sense going to have access to what some might consider a better version of the game. If Capcom sticks to this schedule, I guarantee you a top player or two is going to acquire a modded console just in order to have a leg up with the characters.

I mean, I wasn't planning on buying this immediately due to ME3, but this makes it easier for me to wait a while.

It won't be a top player or two, it will be almost all of them. Banned 360s are easy to get. You may not see these tournies, but I'm sure there will be illuminati gatherings.

I wish this game was getting bad reviews, would make shunning it a lot easier.
 
This should have been the first answer. Still, there's a little flaw on your argument.
Capcom did put the characters in the disc. So, essentially, we own those characters, because we're paying for the content in the disc.
If Capcom developed the characters, and didn't put them on the gold version, there wouldn't be "any" issue.
Well, that is simply semantics. It doesn't matter if the content is on the disc or not, the question is if you feel the accessible content, the advertised content if you will, is worth the money you paid. If the answer is yes, then any further DLC is fair game to me, regardless of how it's delivered.

Now the value of said DLC, well yes, that is always up for debate. But this notion that, whatever content was available at the time of sale should be included is nonsense.

If a movie trilogy was shot back to back, and was completely done and dusted before the release of the first movie, would you expect the whole trilogy when that movie is released to buy?
 
In this case, the product offered has 38 characters, from which half is brand new to the 2d gameplay, the other is either new to this generation (Hugo, Rolento, Poison), or slightly/heavily modified compared to SSFIV.

This is the package that needs to be judged, not whether the developers also made 5 additional stages, 12+x extra characters, and two XBLA games while developing this, or not. That has nothing to do with the product offered for sale.

Actually the package you're judging is a product that has 38 characters from a full roster of 50. So the value judgment you're making isn't "are 38 characters worth $60," it's "are 50 characters worth $80-$90?"

As a standalone game 38 characters is a decent roster. But don't pretend the game exists in a DLC-free vacuum because you'll be playing against a full roster online.
 
jesus, this thread.


it's 2005 again and we've just heard of DLC being locked on the disc and sold as an unlock key for the first time and we are little tempests in a teapot over it.
 
jesus, this thread.


it's 2005 again and we've just heard of DLC being locked on the disc and sold as an unlock key for the first time and we are little tempests in a teapot over it.

God forbid some progress be made on that front in 7 years and I'm certainly not referring to people coming to grips with it, rather the practice itself.
 
jesus, this thread.


it's 2005 again and we've just heard of DLC being locked on the disc and sold as an unlock key for the first time and we are little tempests in a teapot over it.

I think it's more the amount of locked content (pretty much around 25% of the game) then the locking itself, combined with folks looking for any excuse to hate on Capcom.

Question: what do you guys think about VF5FS's strategy for DLC- where $20 (most likely) buys you the whole game, but the customization is all DLC? Is that DLC done right?

I really wish Skullgirls had a release date announced now so I could make a better decision on this.
 
If a movie trilogy was shot back to back, and was completely done and dusted before the release of the first movie, would you expect the whole trilogy when that movie is released to buy?

Nice. I have the right one for this analogy.

They shot a 3 part movie, right?
But they are lazy and didn't edit it, so they have the whole movie in the projector (sorry I don't know how it is called) but... after they show the first part of the trilogy, the kick you out of the cinema. Then, they say to you: "Sorry, you have to pay a small fee to go back and watch the second part." Which is exactly what Capcom is doing.
They're telling you: "Here, there's a disk with x amount of content, but we're trying to save some costs and put some locked content in it, so we could sell it to you later."
 
Funniest damned thing I've read in the last two weeks. The PC folks would be lucky if those DLC characters are available on the same date as the HD games come this Fall.

The least they can do is sell it at $40 so that the extra 2 months wait with no unlocks isn't a total ripoff.
 
Nice. I have the right one for this analogy.

They shot a 3 part movie, right?
But they are lazy and didn't edit it, so they have the whole movie in the projector (sorry I don't know how it is called) but... after they show the first part of the trilogy, the kick you out of the cinema. Then, they say to you: "Sorry, you have to pay a small fee to go back and watch the second part." Which is exactly what Capcom is doing.
They're telling you: "Here, there's a disk with x amount of content, but we're trying to save some costs and put some locked content in it, so we could sell it to you later."
It depends, how long/good was the first part? Was I satisfied? Did I feel I got my money worth? If so, I can't see how it is any different to being left with a cliffhanger for part 2, a very common practice.

I guess my point is, take each aspect and judge it on it's own merits. Don't look at every available aspect, and try to justify why you should have it all. You are either satisfied with your purchase or you're not.

If you are satisfied, and still want more, well then I guess you're greedy. If you feel ripped off, and feel the DLC was ripped out to charge you again later, well then I guess you need to do your research better.
 
Let me ask people this:
How many of you who think Capcom is disgusting company for this own Microsoft Xbox 360s or are posting this from your computer running Microsoft Windows?

You know, Microsoft, the same company that "locks away" the Professional and Ultimate version version of Windows 7 on the very disc you own and can hold in your hands? Hm?
 
If you are satisfied, and still want more, well then I guess you're greedy. If you feel ripped off, and feel the DLC was ripped out to charge you again later, well then I guess you need to do your research better.

So basically, your opinion is that in this case, the consumer is always wrong and the company is always right.
I mean, seriously?


Let me ask people this:
How many of you who think Capcom is disgusting company for this own Microsoft Xbox 360s or are posting this from your computer running Microsoft Windows?

You know, Microsoft, the same company that "locks away" the Professional and Ultimate version version of Windows 7 on the very disc you own and can hold in your hands? Hm?

Win XP and PS3. There.
 
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