DVPredator85
Member
Haven't played any racing game on my PS4 yet, waiting on Project CARS, but from last gen my favorite racing game was Forza 4, by far. Gran Turismo 6 was good, but it didn't blow me away. Now I'm really hyped up!
Not a huge fan of realistic racing games (because I suck at them), but this seems like a great pickup for an important franchise. I wonder if a proper GT game would help in Japan.
Was sound an issue for past Gran Turismo titles in terms of the vehicles sounding authentic?
Folks say that, i never noticed that myself though...
People are making good points about Evolution Studios. Would have been nice to see PD pick up some of those folks.
Thats the least they can do if we're not going to get a new Motorstorm
Oh i had GT5, didn't notice anything wrong with the car sounds... then again i game on a home theater so maybe that has something to do with me not noticing it.
I hope they hire Zimmers for the cars' horns.
Also they need some real good UI designers to bring GT to next gen. Its been stuck in the past.
The Lead UI Artist of Driveclub (Kevin Middelbos) already joined the studio in October:
People are talking about those that were laid off, but the audio people from Evo still seem to be employed there.
To the person running the ring it only took 4."You can't lap The Ring is under 7 minutes! It's impossible!"
"No, it's necessary..."
https://www.youtube.com/watch?v=m3zvVGJrTP8
Good news. But honestly they should also collaborate with Evo and use their tech for sound capture. They have done an amazing job with DC. Also they need some real good UI designers to bring GT to next gen. Its been stuck in the past.
Got that covered as well
It's mentioned earlier in this thread that the UI/UX designer for Driveclub has moved to PD as well
Got that covered as well
The only thing left now that bothers me about GT is the old car-models. Have they said they're finally going to be removing those?
The only thing left now that bothers me about GT is the old car-models. Have they said they're finally going to be removing those?
Interesting. I was hoping Polyphony would absorb some of the Evolution talent since Driveclub turned out God-tier.
EVO is still doing DLC so i guess the sound guys are still there.I am surprised they didn't just hire the sound guys from EVO for this. Driveclub sounds amazing.
At last check they were going to keep them. But who knows. They seem to be hiring people to directly address fan issues (audio and UI), so things may have changed. They may dump them or just bite the bullet and outsource them to be built into premium quality.
With that said, standard cars can look really good
The only thing left now that bothers me about GT is the old car-models. Have they said they're finally going to be removing those?
"You can't lap The Ring is under 7 minutes! It's impossible!"
"No, it's necessary..."
https://www.youtube.com/watch?v=m3zvVGJrTP8
I am surprised they didn't just hire the sound guys from EVO for this. Driveclub sounds amazing.
Bumper cam is the only cam.
PS3 left a lot to be desired on the audio front from what I've heard. Mostly a lack of memory resources.
One thing I find really interesting about GTA5 is that all the car sounds are synthesized in real time using physical modeling. No recorded samples. I wonder if that's something that will catch on in the industry.
AESParameter
revlimit_rpm
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AESWaveform
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AESTiming
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-
c16_inext
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One thing I find really interesting about GTA5 is that all the car sounds are synthesized in real time using physical modeling. No recorded samples. I wonder if that's something that will catch on in the industry.
Why? They take bloody years to get something out because they are supposed perfectionists - yet what they release isn't perfect.
I'd prefer twice as many releases so they can have product on the market to get feedback from and iterate.
Their recent moves to AES were already promising, but I guess this really cements it.
Hopefully they'll manage to really get all cars on a good note.
At last check they were going to keep them. But who knows. They seem to be hiring people to directly address fan issues (audio and UI), so things may have changed. They may dump them or just bite the bullet and outsource them to be built into premium quality.
With that said, standard cars can look really good
The Lead UI Artist of Driveclub (Kevin Middelbos) already joined the studio in October:
You know with all those new hires I wonder if that seemingly baseless rumour about it being pushed to 2017 turns out to be true.
Now they just need to hire some gameplay designers to design a better A spec mode.
Some better environmental artists to add life to PD drab and lifeless race tracks
And someone with enough balls to stand up and say "maybe we should take the PS2 models out of the game"
Do this and I think PD will have something cool with GT7.
Its good to see them trying though. Baby steps.
Wait, what? GTA5? Not a typo of GT5? I've never heard anything of this. Got a link?
Yep, some of the new cars already sound decent thanks to the new method that they've been using:
https://www.youtube.com/watch?v=H1WLpIW9TQY