It's little past 4AM there. Showfloor "gates" will probably open in 9AM, first reports will come after that.
Yes, but it will feel weird. VR is all about mimicking real life, meaning that your "head" needs to control only your head. Nobody has a gun glued to their heads. Head movement and arm movement need to be decoupled.
https://www.youtube.com/watch?v=MH3v2VrCZ9Q
PS Move in a plastic gun [or one-two barebones PS Moves] and aim with that.
You're shouting at clouds here, arguing about something that no one is even talking about. What's wrong with you mate? You are trying desperately hard to start some VR fanboy war. It's quite sad
You post numbers like $ 75 million and we are supposed to consider that mainstream electronics...?
You serious ?
I am laughing my head off
It all started when I said I was pumped for Ps4 VR, and someone asked me why I had not been pumped for Occulus.
I stated that I did not consider Occulus at all for various reasons, and have spent 10 posts defending my 'missing' the Occulus offering and if its mainstream or not.
Whatever, I don't care, I consider and buy consumer electronics form large companies...that's it..
First person Spider-Man game using VR and the Move controllers please!
Or dont have any audio function at all, you simply put your headphone to pc I guess.
Given Sony's size and R&D budget I'd expect their prototype to be quite a bit more advanced than the Oculus. I wonder what's holding them back?
I doubt it will be any accurate at all, it'll probably great to aim at general direction, but you have to move your head steadily to fine aimYea, now I see it probably wouldn't be so cool. However I would give it a try, just because of the possible accuracy.
Given Sony's size and R&D budget I'd expect their prototype to be quite a bit more advanced than the Oculus. I wonder what's holding them back?
I doubt it will be any accurate at all, it'll probably great to aim at general direction, but you have to move your head steadily to fine aim
I was talking specifically about games from Sony. Looking more closely I guess they didn't stop completely, just mostly. Going by Wikipedia's list, I see Sony with about 7 3D PS3 games in the last half of 2010, 9 in 2011, 6 in 2012, and 3 in 2013. I don't know of any for PS4, but I don't know where there's a list of 3D games for PS4 either.
You're still going with this nonsense?The initial funding as of Wiki is correct. If they got more, good on them.
Just stop trying to compare consumer products from a small company that's got a few million in funding to a multi billion corporation.
MS is a competitor to Sony and is mainstream
Nintendo is a competitor to Sony and is mainstream
Occulus is not mainstream.
Deal with it.
That's pretty much like saying you don't buy games from non-AAA game maker companies...that's it..Whatever, I don't care, I consider and buy consumer electronics form large companies...that's it..
Someone will make unofficial driver and make it work for Ocukus Rift games, just like someone make d4tool so you can use dualshock4 and it simulate 360 controller.I find it interesting that Sony are calling this a platform, not a peripheral. This language could indicate they are considering PC support for their platform. Or it could not.
I'll be surprised if they do. It's feasible technically and from a developer relationship standpoint, but I think that would be quite a dubious gamble financially. The unit margins alone are probably too small to support their entry into the PC market. It wouldn't be just a matter of releasing a Windows driver and the PC platform moves faster than they allow Playstation to.
It's an area we've not seen Sony operate in before, and I can't help thinking that every dollar spent on PC support is taking away potential profit from their playstation platform, where they are the absolute rulers, have a captive audience and take a nice slice of everything sold.
The only reason I can see for them to 'gift' this platform to PC, would be to exploit its developer base in order to generate momentum for their HMD platform. If this is their strategy, they would have to eventually make PS4 Sony VR games more attractive somehow than PC Sony VR games.
They did the same with the PS4 last year. Get people talking about it, devs interested and full blowout of information at E3 a few months later.What is the point of unveiling a dev kit prototype that has no release date and no concrete specs and no examples of games it will run with???
Oculus really needs to blow me away with their dk2 announcement, otherwise I am going to hold out on both. I need to make sure the morpheus works with my PC as well as ps4.I would hate to have to buy a second vr headset during the same gen
Given Sony's size and R&D budget I'd expect their prototype to be quite a bit more advanced than the Oculus. I wonder what's holding them back?
Either they wanted to have an affordable price point or they wanted to continue to disappoint you. I vote for the latter.
I have only seen Trine 2 in 3D on the PS4. It looks gorgeous in 3D btw.
Given Sony's size and R&D budget I'd expect their prototype to be quite a bit more advanced than the Oculus. I wonder what's holding them back?
Morpheus will see the resurgence of the japanese devs?
I can already see them planning their anime schoolgirl games right now
This thing is useless unless I can pump my cable TV through it. Sony loses this round again. Too little, too late.
If coupled with the camera and Move, does anyone think it will be feasible to allow you to lift your arm in front of your face and see your characters arm moving?
They're wrong. CC is 90 FoV.
The Morpheus has a horizontal field of view of 90 degrees, which is only slightly less than a human's field of view from their nose, if they don't move their eyes (which is roughly 95 degrees). The Rift's field of view is 110 degrees diagonal, which it is claimed is "more than 90 degrees horizontal". It seems that the difference here is negligible, with both devices almost covering the player's entire field of view. The Oculus may nudge it, though.
You are the tentacle.Grimløck;104977406 said:tentacles are a must.
If coupled with the camera, does anyone think it will be feasible to allow you to lift your arm in front of your face and see your characters arm moving?
My opinion on the 'VR war' is that Sony needs to allow their device on PCs. If they do, I think they've got an edge. If they don't, I'd go with Oculus..
They did mention that in the link...
So basically Oculus isn't concentrating on audio. hmm
Is the PS4 powerful enough to do VR well? My understanding was that you needed at least 2 1080p screens (one for each eye) running at ~95Hz. If I'm not mistaken, that's a better target for the PS5...
fixed and of course
Totally missed this last night. This turned into really a non announcement since its just a prototype and nothing more. They really should have waited to show this off until they at least had some games on board or a final design
Totally missed this last night. This turned into really a non announcement since its just a prototype and nothing more. They really should have waited to show this off until they at least had some games on board or a final design
But this VR.. this is what will make me finally clear out my shelf space for PS4 only. This is something you cant get anywhere else.
Totally missed this last night. This turned into really a non announcement since its just a prototype and nothing more. They really should have waited to show this off until they at least had some games on board or a final design
They're wrong. CC is 90 FoV.
The Morpheus has a horizontal field of view of 90 degrees, which is only slightly less than a human's field of view from their nose, if they don't move their eyes (which is roughly 95 degrees). The Rift's field of view is 110 degrees diagonal, which it is claimed is "more than 90 degrees horizontal". It seems that the difference here is negligible, with both devices almost covering the player's entire field of view. The Oculus may nudge it, though.
Is the PS4 powerful enough to do VR well? My understanding was that you needed at least 2 1080p screens (one for each eye) running at ~95Hz. If I'm not mistaken, that's a better target for the PS5...
I am a bit disappointed, I did expect them to have at least one significant hardware difference to the Rift (either because it's really better or just because of pride). I guess the "Luckey/Carmack design" for VR headsets is just the most feasible option for consumer VR at this point by a huge margin.Given Sony's size and R&D budget I'd expect their prototype to be quite a bit more advanced than the Oculus. I wonder what's holding them back?
They explicitly said that's the point. It's also the reason for the Rift DK1 and their presentations, as well as why Valve showed their prototype.Surely they are presenting this first at GDC to encourage development.
Steam even has a legacy mode you can use to play most games on a virtual screen in VR, and navigate the interface in VR. Valve is pretty good at providing a consumer software platform for VR considering that there isn't even any product yet.Thanks to the openness of PC and people who design custom mods and drivers, there's already a fair amount of Rift-compatible software for early adopters to mess with. Steam already has a VR Support category for games that support it officially.
The one huge cost factor on these things is the panel, everything else is comparably minor IMHO.Is there any kind of guesstimate cost breakdown available for the headset? I'm presuming the main cost here is the price of the panels, plus the sensors and casing. I can't see much else that would be very expensive although obviously the quality of the screens will heavily influence the cost.
Yes. It's questionable though if you'd want to do that rather than a Rift, considering software support (on PC) and HW quality. We'll have to wait until we know a lot more about the latter.The second thing I wonder is considering the inputs for the current kit are HDMI and USB, as long as Sony don't go all proprietary cable on us, surely this would be potentially hackable for PC use?
Oculus put VR on the map, and the design we are dealing with here seems to be basically a Rift. It's also the only other company in the VR hardware business. Of course it is highly relevant. Also, one "c".I have no idea why people keep throwing Occulus stuff around in this thread, it is not relevant. Go make an occulus thread about whatever they are doing, please.
They need to show it to developers to get games. It's really quite simple.Totally missed this last night. This turned into really a non announcement since its just a prototype and nothing more. They really should have waited to show this off until they at least had some games on board or a final design