newusuario said:finally i got this to work on my psp, i had to fix my 0x0041 key. But now i want it to work with my ds3 controller, is there anything special i must do? i plugged it through usb on my laptop and then it installed a driver, and when i press down a button so i can map it on remotejoy it wont change anything.... help!
.spindoc said:While holding down the joystick button, click on the appropriate button on the GUI that you want to map it to. Axes are mapped via the pulldown options on the right side.
Looks like he released the final 0.17 version. It includes an English version.spindoc said:Did you install the Type B USB drivers? They're included in one of the packages.
edit: New version is out 0.17b1, a bit unclear what's been added atm
http://www.dcemu.co.uk/vbulletin/showthread.php?t=161742
Ver 0.17: prx when you start to check the version of the amendment.
"Screen, double-click" / "set" button to add a full-screen switch.
FPS transfer window has been added.
Enter the macro feature. (Added macro feature?)
When you start at the end of the game and is probably due to the partial freeze of the fixed.
Z-axis analog input pad that set up the assignment of additional cases.
Om3ga said:OMG my psp screen cracked so i couldn't play my psp anymore . With this thread i discovered this little gem i can play my psp once again !!!. just can't play it on the bus to work anymore, but meh.
thanks OP.
and SOLDIER (if you havent' got it working... i'm sure you have by now). Hold R while turning on your PSP to go into recovery mode and enable the plugins. Also enable usb mode (I just did it i don't know if you need to). Restart your psp and thats that.
*note*
You'll first need to install the PSPB drivers to get it to work, but there are various instructions on how to do that in this thread.
Schrade said:Google Translated Macro Stuff:
SB-: set the play button and macros
CB-: "MacroKey" button while you press the button is set to play a macro
PUSH: Play button is pressed. After the end of the first macro to return to play.
TGL: When you press the play button. When you press Stop during playback. I stopped playing until the end of the macro.
LOOP: After playing to the end of the first macro to the top.
Fighting games, I think.spindoc said:Any potential uses of a macro in a PSP game?
DieH@rd said:Is it true that PSP firmware 5.0 can output games in FULLSCREEN now?
Root of the MSNameGenerated said:Where am I supposed to put the "seplugins" folder?
dabookerman said:I got this to finally work!!!
To put it simply, I updated to M33 4.01, I was on 3.71 and it didn't work. Works like a charm now.
Schrade said:Looks like he released the final 0.17 version. It includes an English version.
Download: http://cgi.din.or.jp/~takakind/RemoteJoyLite_017.zip
RemoteJoyLite Home Page
Google Translated Page
Google Translated changelog:
Code:Ver 0.17: prx when you start to check the version of the amendment. "Screen, double-click" / "set" button to add a full-screen switch. FPS transfer window has been added. Enter the macro feature. (Added macro feature?) When you start at the end of the game and is probably due to the partial freeze of the fixed. Z-axis analog input pad that set up the assignment of additional cases.
Google Translated Macro Stuff:
SB-: set the play button and macros
CB-: "MacroKey" button while you press the button is set to play a macro
PUSH: Play button is pressed. After the end of the first macro to return to play.
TGL: When you press the play button. When you press Stop during playback. I stopped playing until the end of the macro.
LOOP: After playing to the end of the first macro to the top.
Don't forget to add the path to the plugin in the game.txt or vsh.txt.. wherever it is you want the RemoteJoyLite to work. game = games/homebrew and vsh = the XMB.Barkley's Justice said:this has got to be the most frustrated i have been with the psp homebrew scene in a good while (not youse guys, whoever is making this thing)
can someone provide a link with some files that work? i'm throwing this prx file in the plugins directory and the psp isn't recognizing it in the recovery menu.
Schrade said:Don't forget to add the path to the plugin in the game.txt or vsh.txt.. wherever it is you want the RemoteJoyLite to work. game = games/homebrew and vsh = the XMB.
So make sure you have a text file in your /seplugins folder that contains the following line (append the line if you already have other plugins in the text file):
/seplugins/game.txt contents:
ms0:/seplugins/RemoteJoyLite.prx
/seplugins/vsh.txt contents:
ms0:/seplugins/RemoteJoyLite.prx
Once you add one or both of those line to the appropriate text file then you can reboot the PSP and hold the right shoulder button down to get into the recovery menu and turn on/off the plugin.
Barkley's Justice said:can i go from 3.71 directly to 5?
Download this: PSP_Type_B_LibUSB-0.1.12.1.rarBarkley's Justice said:ok, i've updated my firmware. when i connect the psp to xp it recognizes the device then asks for the driver. but i cant figure out how to select the driver? xp does not allow me to point to the folder??
Ryu1999 said:Can't seem to get it working with PSX games/popsloader. Tried the instructions I found through google but nothing seems to work. Any tips? (Other than just using a psx emulator)
spindoc said:This might sound obvious, but have you changed the pops.txt file to include the remotejoylite.prx?
Ryu1999 said:Yeah i did, added the usb.prx line or whatever as well
spindoc said:Are you using the RJLite build? You don't need the usbhost.prx
Just make sure you have the rjl prx, and no additional blank lines or spaces in the text file.
* POPS USB module is loaded at startup does not start for the RemoteJoyLite.
* The following steps RemoteJoyLite USB module to load before I start to resolve it.
* PS1 games if you fail to start, PS1 games from start to start RemoteJoyLite may work.
1. Pops.txt of "ms0: / seplugins / remotejoylite.prx" before "flash0: / kd / usb.prx" to describe.
2. RIKABARIMODO from "usb.prx" "remotejoylite.prx" to enable a plug-in.
Ver 0.19:
Right-click the mouse to get the configuration screen.
PSP's analog pad now mappable.
New vblank asynchronous transfer mode. (There's a new feature to "Transfer fps"?)
Make sure you set the PSP CPU to 333 as that fixed my framerate issues. Space Invaders Extreme is so smooth .taku said:Quick impressions: FPS is totally constant but not that great.. :/
Classic_Gs said:Make sure you set the PSP CPU to 333 as that fixed my framerate issues. Space Invaders Extreme is so smooth .
You can use a cable to the line in jack from your PC or hook up some speakers directly to the PSP. There's no way to get sound through USB.JRPereira said:Just to confirm, the normal method of getting sound to the PC for this is to use the line in jack? (I just want to make sure that there's no easier method that doesn't require it/doesn't come straight through usb).
comrade said:So how do I actually get it to start recording?
Thank you sir.rex64 said:
Yazus said:Am I the only one who can't hear music? Do I have so hook some cables in the speakers?