_Alkaline_ said:
Instead they went bonkers, put all of their eggs in the one basket and will sell it at some ridiculous price of $300 or over, therefore making it far less appealing to the mainstream, likely selling it at a loss and possibly encouraging developers to simply port over their PS3 projects because of the high development costs for original content.
_Alkaline_ said:
Sony keep thinking that everyone wants amazing graphics and are willing to pay through the nose for it, but the last five years have shown anything but. The PSP2's hook - high-end visual experiences outside the house - is something that just doesn't appeal to many people outside the core gamer niche.
When the PSP was announced, it seemed like they went bonkers too. But it was a really attractive device and had a lot of buzz going for it.
If that thing we see now wasn't a super high end device like it is, they would have a problem IMO. How would they differentiate themselves enough from the rest of the market? They are good at pushing high end devices, they have been doing that for ages.
_Alkaline_ said:
The handheld market should be a place for any developer to lean back on and feel comfortable in creating original, low-budget experiences. The PSP2 is basically saying "give us your epic masterpieces or just give us PS3 ports instead."
Maybe they want to create more jobs LoL not that the jobs will be more attractive. The gaming market isn't going to go away at this point, there is a lot of market for an indie developer nowadays.
I think in their eyes the PSP is appealing to the userbase, following the trend of the psp, ps2, psp and ps3.
_Alkaline_ said:
Sony keep thinking that everyone wants amazing graphics and are willing to pay through the nose for it, but the last five years have shown anything but. The PSP2's hook - high-end visual experiences outside the house - is something that just doesn't appeal to many people outside the core gamer niche.
The core gamer is not a niche market. Even if it doesn't surpass nintendo's highly acclaimed casual gamer audience, it's still big.
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Hmm, let's see. The PS3 was claimed highly expensive at launch, but is sitting in a comfortable position at this point. Is it profitable now? Someone correct me if I'm wrong but I think not too long after the slim's introduction it started being profitable.
That thing has similar factors going for it. Granted, the high price point is an intrusion in the handheld space in both cases (that thing and the 3ds). But the gaming market has grown way past the old days of the lynx and the turbo express. I'm not sure what the current state of sony as a company is in. My guess is that it's pretty good, looking at the amount of different tech they release. Maybe I should look deeper into it to get a better perspective in order to be more precise.