Bringing my post here since the other thread got locked:
I reeeaaaally liked the gameplay footage they showed, nice level design, the enemies now have colors and parent issues, interesting new weapon, great potential with the amp system (assuming that time when he jumped on something, it exploded and took tons of enemies was only possible because the player knew he had that amp equiped and activated at levle 1).
My favorite thing at E3 so far.
My negative feedback would be those two things (at least that I noticed for now):
Rolling with the right timing should probably boost your style meter a little, or at least make it so it won't deplete, it's skill and should be rewarded. (Or not, maybe you already tested this and don't like it).
But this one is kinda important: What's up with losing my style meter because of the boss(mini boss? whatever) intro cutscene? Fix this shit.