ashecitism
Member
I put it in quotes, because according to Teamwork.tf the player numbers haven't dropped, it just the inflated number on Steam due to idler/trading/farming bots has gone and we're seeing TF2's true player numbers.
https://teamwork.tf/community/statistics
Still doing good though.
https://teamwork.tf/community/statistics
Before everyone starts acting like the sky is falling, just hear me out. It's a lengthy post, so skip on to the TL;DR below if you want to get straight to the point.
TL;DR: We've known for a while now that steam stats inflated player count with idle bots/afkers, teamwork.tf more accurately displayed concurrent users within TF2. TF2 has nearly double the average player count it did when it was only a year old. Even taking this "drop" into account, it's the 3rd most played F2P game on Steam and consistently Top 15. Compared to other "hero/class" shooters on Steam, TF2 is still the king with 20k-35k. Take into consideration that TF2 is now over a decade old, and it's holding out better than newer "hero/class" shooters on Steam like Paladins, Quake Champions, Lawbreakers etc
Can confirm, our method of player counting at https://teamwork.tf/community/statistics/ shows no drop whatsoever in player counts during the periods Steam reports a downfall. This confirms that this drop is only caused by Steam clients that were not playing the game anyway.
This also proofs that a huge part of the player stats consists out of idlers/trading bots/farming bots alone. Makes me wonder how inflated the numbers for other Source games are considering this.
Still doing good though.
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