Sort of minor, but it seems like the debris and damage from the ground doesn't disappear anymore when the characters land on it.
The HD footage looks good to me. The lighting is stunning.
The supers look interesting. Still not sure who I feel about supers being in Tekken. Not sure if this will make or break the game, but they might be fun to experience with. What really concerns me is, you could be applying pressure to an opponent and then out of nowhere comes a super move by inputting the motion while blocking or while getting it. I'm keeping an open mind though.
I'm fine with more T6/TR style combos. I didn't have a problem with bound, but
Obviously, the game is still early, but a thought that went through my mind that I never mentioned on here was, imagine if the game had framerate problems due to the Unreal Engine. I am sure it will be ironed out in the final version though, I just thought it was kind of funny.
I actually like Claudio's design and I think he will be a good addition to the roster. is he using ice or something?
Katarina looks fun and I will definitely try her, but she looks like serious button masher lol. Low roundhouse and then mash away. Baek meets Rig meets Eddy meets Chun Li with those rapid kicks.
Asuka's face look....different. I think that Asuka whiff animation is new. I never noticed that with her. There could be heavy penalties for whiffing in Tekken 7 with certain powerful moves I am guessing.
Wondering(sort of doubting) if Armor King will show up in Tekken 7. It seemed like King had Armor King's forward 1, 2 double punch move( I think that is how you do it lol).