Dynamite Ringo Matsuri said:Oh shit. Rage is out! But it's 750 MB? Damn... I don't have the space for it, I'd have to delete SFIV, Phoenix Wright and a few albums to play it :/
xbhaskarx said:So how is Rage?
I've played it a bit. It's really fucking hard, but it's insanely fun. It's kind of like a twin-stick gauntlet, I guess - big levels with areas that open up after defeating waves (kind of like getting keys in gauntlet). The huge chain reactions are very satisfying, and the twin-stick controls are handled pretty well too.japtor said:Mushi Bug Panic is out, $4. Doesn't appear to be showing up on the store on my iPad (even running 4.2) but is on my iPhone.
...and my phone doesn't have enough space to download and install. doh.
Ooh, that's nice. Now make Fruit Ninja Universal and we're all setRlan said:The latest update to Halfbrick's Monster Dash is now available! The game is now a Universal application, so those with iPads can pick it up for it's 99c price and play it well!
Yeah Rage and Rage HD (<- iTunes links) should be out everywhere now. Downloading the HD one on my iPad right now, probably don't have enough space on my phone for it.burgerdog said:Rage is up in the states.
I spent about 45 minutes + over an hour last night playing the game and it's hella complex, I wish the dungeon runs were more common and not limited to 5 a day! fuck that.Minsc said:This has got to be the most complicated farmville-ish game I've ever seen in my life.
There's two layers of building, you have your town, which is a large ~15x15 grid, with 4 kinds of resources distributed randomly, upon which there's dozens of structures you can build, to gather those resources, and build an army.
All the structures can be leveled up, and there's a ton of units you can purchase to create your army. Units are grouped by cards, of which you can recruit in numbers, so if your timber wolf card has 75 wolves, you can purchase 100s more to increase it's strength.
You can combine your creatures in to armies containing up to 4 cards. The cards level up, and you have to increase stats with points you get from the leveling.
The points you get from the dungeons can be used to purchase additional cards at random, of which there are common, uncommon, rare, and super rare cards. You get 1 card for 100 crystals, and there are different "decks" to choose to buy cards from.
The cards aren't all creatures, there's also equipment. On top of all that, you can sorta forge/create custom creatures and equipment.
Then there's the second layer of the map, the world screen, and holy crap. This is like another crazy thing, where you have to expand your influence by taking over the neutral lands bordering your castle. You need to send your armies to battle the lands, and if they win, you can control. Different armies travel at different speeds, so you have to take that in to consideration too.
Now, ready for it to get really complicated? Cause I'm not even through the training yet at this point (tutorial is a cake walk compared to the real game's training), and I'm scared to think of what is going to come next. There's a significant number of buttons I haven't even used including diplomacy.
Now as you control neutral territories, you eventually can take over citadels/towers, and those contain additional dungeons for you to challenge your hero of which there are three different ones to pick at the start (tank/warrior/mage). You can solo or play with 3 other people when doing dungeons. I tried soloing, and it seems the combat is pretty basic, but a little deep.
Using your shield to block attacks you actually need to face the proper direction to reduce the most damage it seems, and getting hit in the back results in extra damage.
This could possibly be the most complicated game I've ever seen on the iPhone, it's a weird mix of a Civ/CCG/WoW/farming/dungeon raiding, really, really weird mix.
I've just noticed, it has active reload. There's a little bar at the top and you get a cash reward and double damage for a successful reload. Handy to know.Jedeye Sniv said:Played a very little bit of Rage HD on my iPhone this morning.
I just think the App Store is a treasure trove of great apps at silly prices. I agree though, this is even better value for money than normal. Ridiculous.This is so worth £1.19 it's ridiculous, makes some of the pricier games seem like awful value.
You might want to speak to Fusebox, he seems to be 'the man in the know' for this. There were rumblings of a thread dedicated to such apps. I bought the iMS-20 just to play around with and I love it but I can't recommend it because I've no idea what I'm talking about and nothing to compare it to.Speaking of pricey, I've been looking at the music creation apps available and most seem really dear, I wish I could try out some kind of demo before I buy them. Can anyone recommend a good music-creation app? I'm a big fan of the Korg DS-10 so something like that would rock.
Jedeye Sniv said:Speaking of pricey, I've been looking at the music creation apps available and most seem really dear, I wish I could try out some kind of demo before I buy them. Can anyone recommend a good music-creation app? I'm a big fan of the Korg DS-10 so something like that would rock.
Reese-015 said:For me personally, these are the essentials in creating music on my iPhone:
ThumbJam - VERY EASY to make awesome stuff in this, comfortable learning curve
Dopplerpad - has some depth in terms of creating your own fx/synths, looks awesome, great for creating electronic-sounding bits
Beatmaker - hard learning curve if you wanna use it properly but it ROCKS and is the centerpiece of how I do all my work, I copy/paste ThumbJam & Dopplerpad stuff in here
Filtatron - came out recently, was the missing piece in my arsenal to really manipulate sounds and make them sound organic, warm, distorted and fucked up
Example of something I made using mainly Beatmaker/Dopplerpad/ThumbJam (without using a pc or anything else): http://soundcloud.com/reese015/daylight
derFeef said:Huh, Streetfighter IV added Gamecenter support (plus Saggt and DeeJay)
rc213 said:Anyone here own Shanghai Mahjong $0.99?
Despite what you've read, it's not really a good port. The framerate sucks and the game really doesn't look or move all that well. It's impressive that it wasn't complete shit, but that doesn't mean it's great either. Avoid it.heringer said:Every now and then my fingers itch to buy Street Fighter 4... this is one of those times. I must resist.
I just don't think I wouldn't be playing a lot, since I don't have any opportunity to play multiplayer on the iPhone. If only there was an online mode...
What solo modes the game offers?
:lol I am the same. Then I see the price. Not worth it, I think.heringer said:Every now and then my fingers itch to buy Street Fighter 4... this is one of those times. I must resist.
I just don't think I wouldn't be playing a lot, since I don't have any opportunity to play multiplayer on the iPhone. If only there was an online mode...
What solo modes the game offers?
Yeah, I'll pass on this once again.dark10x said:Despite what you've read, it's not really a good port. The framerate sucks and the game really doesn't look or move all that well. It's impressive that it wasn't complete shit, but that doesn't mean it's great either. Avoid it.
It would be way too easy and your thumb would be all over the screen. Tilt to aim seems to work great to me.Aaron said:How come Rage doesn't have tap to shoot? Seems like terrible design to me. Tilt is too imprecise, and thumbstick makes shooting awkward.
Auto-aim makes Halo too easy, but that's in there five games later. Put separate leaderboards for control methods, but let me play the game in the way that's best.dark10x said:It would be way too easy and your thumb would be all over the screen. Tilt to aim seems to work great to me.
via Toucharcade forums said:FEATURES:
Try to shoot the perfect score in Quickshot mode.
Play World Tour, from the USAs West Coast to Japan in the Far East.
Varying wind from the lightest breeze, to full on gales!
Incredibly accurate in-flight spin control.
Stunningly realised 3D environments.
Integrated Openfient leaderboards and achievements.
Full high resolution Retina Display graphics for iPhone 4.
Listen to your own music while you play!
Jedeye Sniv said:Oh wow, thanks man that's really helpful. Your tune sounds pretty sick btw, love the bass sounds you've got going on in there. I need this stuff!
heringer said:IGN reviewed Mutant Bash TV.
7.5
http://wireless.ign.com/articles/113/1135393p1.html
Yeah, lack of leaderboard is definitely bizarre.
Literally pointing at the enemies to kill them is entirely different than Halo which still demands skill from the player.Aaron said:Auto-aim makes Halo too easy, but that's in there five games later. Put separate leaderboards for control methods, but let me play the game in the way that's best.
Not true. There are several universal games that still support Game Center.60_gig_PS3 said:not 100% sure about this but I dont think ipad supports gamecenter yet. So you have to choose to support universal app or gamecenter.
Right. This a shooting gallery, and like every shooting gallery that's been in the arcade ever, you literally point at the enemies to kill them. I'm guessing the real Rage will have tank-like controls... you know, to keep it from being too easy.dark10x said:Literally pointing at the enemies to kill them is entirely different than Halo which still demands skill from the player.
4.2 has Game Center, and it's coming out within the next few days. The beta's had it for a month now.60_gig_PS3 said:not 100% sure about this but I dont think ipad supports gamecenter yet. So you have to choose to support universal app or gamecenter.
dark10x said:Not true. There are several universal games that still support Game Center.