It has become synonymous with pointless gameplay segments that often take away from the experience. Limbo/Inside has this problem where the platforming was superficial most of the time. The first narrow escape is harrowing, but then it becomes obvious that everything is carefully choreographed and that the input is nothing more than a fancy "select next scene" button. Uncharted has the same problem in a 3D space. Maybe it's just me, but I prefer something like Night in the Woods where the platforming clunky and there is room for error. It's not pretending to be anything else and the focus is on the core strength's of the game.
I don't want to rag on the game over a word (everything about the trailer looks awesome and maybe I should have reserved was worry for a gameplay trailer), but it's something that does my head in, mostly because it feels like a reaction to the "it's not a game argument" instead of just focusing on the core of the game.