Should've torn off the posters in disgustU2NUMB said:Ugh my stupid subway had the posters out but their cups were the old ones.
Mikey Jr. said:Yeah, game feels....different from the beta. I can't kill with the g-mal anymore because of the recoil, ak seems the same, and para seems to have more recoil as well.
Something has definitely changed from the beta.
Yamibito said:Some REALLY cool guy.Me
Spiffy_1st said:I think this may have the best music in any online shooter I've ever played by far.
Yeah was funJaroof said:Good games, man
You didn't have to snap my neck while I was admiring that statue, though ;_;
TripOpt55 said:Is Elena playable from the start?
WolfForager said:Very interested to know if the stats will carry over to the retail game for eurogaffers, might buy a ps+ sub next week for the EU demo if they don't.
Yamibito said:Yeah was fun, you did get your own back by laughing at my corpse
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I wouldn't say that it feels like the first days of the beta, a lot of the problems then were technical and this is much more polished but it does feel off. It's odd that they decided to change it when the mechanics at the end of the beta felt so solid. I noticed the bolded too, is Greg Edmondson still composing the soundtrack?Rewrite said:Well, I made it to level 26 already and while I'm having an OK fun time, I can't really say I'm enjoying the MP like I did the beta. The beta after the patches was IMO, perfect. They just had to tweak a little bit of stuff afterwards and it would have been great. This multiplayer feels different from the beta after it was patched. In fact, I'll go as far to say that it feels like the first days when the beta was released with all the problems that were later addressed in the patches. Something just feels off, but I can't put my finger on the exact problem. The guns sound great and I'm glad they didn't reuse them from UC2's. They actually sound badass now. Some of the music is awesome, and there's certain tracks that just doesn't suit Uncharted to me at all so it's a little bit of a mixed bag.
I love that the characters have new dialogue and things to say so it makes it more lively and it really does make the matches more entertaining to me. I'd love to have more voices added in by the time the retail game hits. It'd be pretty cool if ND did something like RE5's simple dialogue by pressing a button and picking to say thank you, or help me. Shit like that. It'd be neat. The custom villains all sound the same to me unfortunately no matter what voice sample you choose. The enemies in UC2 at least sounded different in their own ways, which is something I prefer. Same goes with the generic custom hero skin. And speaking about voices...I can barely hear them! The music and weapons overpower the voices so for example when you're a custom villain, you'll barely hear your character grunt. I had to lower the volume settings to hear stuff, lol.
I'll post more impressions/feedback when I have time. Time for bed.
jett said:Fuck gamespeed, they've removed something I really f liked in the beta. Your bullets made a distinct sound when you actually hit your targets, letting you instantly know if you're missing or not. They've removed that. What the fuck ND?
Indeed, had the 7.1 headphones on and was loving the score, especially when it ramps up with 5 kills left.Yoboman said:Yeah seriously the music is fantastic
BeeDog said:Yeah, now that it's mentioned, the impact sounds are sorely missed. They really need to be brought back. Also, either the run speed needs to be turned down a notch or two, or the amount of stamina needs to be shortened a lot.
Same, I rocked pretty hard in the beta, now I am getting owned. But I just played 1 game so...Jocchan said:Whoa. I suddenly suck immensely.
jett said:Sprint is deadly now. It has gone from a mechanic that was used sparingly to something that is crazy unbalanced. There's just no middle ground with ND, is there?
BTW, where's the booster to carry multiple mods?![]()