StuBurns said:
I don't know how else you can really measure a game's development. I see that argument a lot, and it's fair, but since conception is the only really logical way to gauge it to me.
If it took two to three years to do those character designs/music/logo/art direction/CG trailer, then that's what it took. It's still a vital part of the game's development.
But it did not take 2-3 years to do those character designers/music/logo/art direction/CG trailer.
Here's a scenario:
15 Aug 2003, 10:42 am, Tokyo: Nomura is having a coffee break, and he starts doodling a face. He gets this idea that Romeo and Juliet would make a good concept for a FF game.
28 Aug 2003, 14:25 pm, Tokyo: Nomura has completed a draft design of Noctis. He is planning a story in his head while overseeing the development of KH2. He sends his friend Nojima an email which says "I have a good idea, let's work together again."
5 May 2005, 9:35 am, Toyko: Nomura hasn't done much on the concept he had ages ago, but he suddenly had inspiration to start on it again with KH2 being on track. He decides to spend the next month or two writing up a full story outline and polishing up the main character's design again before presenting it to his bosses.
10 Sep 2005, 13:12 pm, Tokyo: Nomura is told that the idea is approved, and they should put together something for presentation soon. He arranges for Visualworks to put together a short concept trailer showing off the look of the main character.
1 Mar 2006, 16:05 pm, Tokyo: The concept trailer is done. Nomura is happy with it.
E3 2006: S-E shows off the various FFXIII projects they have greenlighted, including the Versus trailer which has been sitting around for a few months.
So in that scenario, how long has Versus been in development as of E3 2006? 1 month? 3 years? 6 months? 0 seconds? I'll say 0 seconds.